Palpman and Ramming

By Marinealver, in X-Wing Squad Lists

So earlier I tried this.

Captain Oicunn

  • Daredevil
  • Ion Projector
  • Yssane Issard
  • Mara Jade
  • Bo Shek
  • Dauntless

Starkiller Base Pilot

  • Collision Detector
  • Anti-Pursuit Laser
  • Emperor Palpatine
  • Pattern Analyzer

The end result is was Palpatine ate 14 hits (7 from Pure Sabbac Swarm Leader) and died in a single round of shooting from three ships. So A couple of things I have noticed is Yssane Issard does not work with self stressing upgrades like Dauntless and Daredevil. So I want to try this instead for next week.

Captain Oicunn

  • Daredevil
  • Ion Projector
  • Inspiring Recruit
  • Mara Jade
  • Bo Shek
  • Dauntless

Starkiller Base Pilot

  • Collision Detector
  • Anti-Pursuit laser
  • Emperor Palpatine
  • Pattern Analyzer
  • Hyperwave Comm Scanner
  • Kylo Ren's Shuttle

So generally the idea is to make a Ramminator to get past all the green dice, evades and damage mitigation with hitting them and daredevile to ram them twice a turn. Emperor Palpatine could help with Ion Projector to keep ships from escaping the maw of Oicunn or get the Anti-pursuit laser shot. Also Palp could help with the daredevil roll so I don't need EU for the decimator. Anyway the hyperwave comm scanner is necessary because of the low pilot skill of Palp shuttle means they will deploy to kill that first so getting the PS 12 deployment can make it so I can deploy it behind the decimator. I find Palp shuttle greatly exposed if it is at a low pilot skill where whips will focus it down. I hope this keeps it a live for more than one turn of firing.

So what do you think of this list, how will it work? What could make it better?