[CCL] 'Rogue Veterans' expansion revision

By Babaganoosh, in X-Wing

The revision phase has begun for the CCL! This thread is for the discussion of the Rogue Veterans expansion pack. What's good, what's bad? Discuss below and start working on your entries for the revision poll!

Each entry for the revision poll should include all cards from the original entry. At least one card must have been revised. To submit an entry, compile the images for all the cards and dials for the revised expansion pack into a word document, and email it to [email protected]. Mark each component as revised or unchanged from the original entry.

Submissions are due by 11:59PM EST, February 25

Rogue Veterans .eon files

Edited by Babaganoosh

C+P from the other thread.

Lemme float some changes, and see what ya'll think about it.

41b09b09f7214a51604abfb07d8193c5.png 05c4ee5c0afb0f1435f386477bb31d6b.png 892e871b0d6ed06b1c594ee9e318922b.png

T-65C-A2:

I'm trying to account for the potential loss of IA from AER, and with Kylo being Very Much A Thing, i'd like X-Wings to still have protection from that; But not as good as having IA. This thematically feels acceptable to me, as T-65C-A2s were built with better quality components and were generally more durable craft than T-65Bs.

R2-A7:

By removing the stress components but limiting when you can draw tokens, i can make it simultaneously more accessible and less accessible. Mostly it just shakes up when and how it can be used. But, even if you're stressed, you can always drop a used token on R2-A7, so PTL is a viable option here to use with it to get super good action efficiency. Then, if you're stressed such as after a K-Turn, you can pull a token off during the Combat Phase. I think overall this is a superior incarnation but with enough limitations to keep it in check.

R3-B2

Well, it's not complete **** anymore. That counts for something, right?

3 minutes ago, Razgriz25thinf said:

C+P from the other thread.

Lemme float some changes, and see what ya'll think about it.

41b09b09f7214a51604abfb07d8193c5.png 05c4ee5c0afb0f1435f386477bb31d6b.png 892e871b0d6ed06b1c594ee9e318922b.png

T-65C-A2:

I'm trying to account for the potential loss of IA from AER, and with Kylo being Very Much A Thing, i'd like X-Wings to still have protection from that; But not as good as having IA. This thematically feels acceptable to me, as T-65C-A2s were built with better quality components and were generally more durable craft than T-65Bs.

R2-A7:

By removing the stress components but limiting when you can draw tokens, i can make it simultaneously more accessible and less accessible. Mostly it just shakes up when and how it can be used. But, even if you're stressed, you can always drop a used token on R2-A7, so PTL is a viable option here to use with it to get super good action efficiency. Then, if you're stressed such as after a K-Turn, you can pull a token off during the Combat Phase. I think overall this is a superior incarnation but with enough limitations to keep it in check.

R3-B2

Well, it's not complete **** anymore. That counts for something, right?

I think for R2-A7, if you want to introduce a restrictive timing element, you should actually change the token transfer timing to the start of the activation phase, when you don't have a complete knowledge of the combat board state. That timing makes the decision to pull or not a little harder.

For R3-B3, I almost think you should bring back the stress-for ion or tractor beam token exchange mechanic, but drop the cost to 0. Otherwise I don't really think we'll see this guy. The opportunity cost for not bringing a more consistently useful astromech is considerable when you consider the fact that this astromech is only going to be useful against a subset of enemy lists.

You may wish to change the wording upon the T-65C-A2 X-Wing title. As it is, with its current restrictions (X-Wing only, Rebel Only, Title) it could also be used on the T-70 X-wing, under the same logic of them both being X-wings, in the same way that Twin Ion Engine MkII can be used on all TIEs as its restriction reads as TIEs Only.

2 minutes ago, Babaganoosh said:

I think for R2-A7, if you want to introduce a restrictive timing element, you should actually change the token transfer timing to the start of the activation phase, when you don't have a complete knowledge of the combat board state. That timing makes the decision to pull or not a little harder.

For R3-B3, I almost think you should bring back the stress-for ion or tractor beam token exchange mechanic, but drop the cost to 0. Otherwise I don't really think we'll see this guy. The opportunity cost for not bringing a more consistently useful astromech is considerable when you consider the fact that this astromech is only going to be useful against a subset of enemy lists.

You're right, that does sound a little more balanced. I'll probably go with that.

Yeah but i dont like the thought of 0 point astro b/c free IA :/

Maybe if i added stress tokens to that list and made it 2 points again? That'd make it useful in ANY situation. And also solve a problem for X-Wings hating to K-Turn.

1 minute ago, Innese said:

You may wish to change the wording upon the T-65C-A2 X-Wing title. As it is, with its current restrictions (X-Wing only, Rebel Only, Title) it could also be used on the T-70 X-wing, under the same logic of them both being X-wings, in the same way that Twin Ion Engine MkII can be used on all TIEs as its restriction reads as TIEs Only.

No, it can't. Rebel Alliance Only. Rebel Alliance is a subfaction that does not include The Resistance, meaning it cannot be equipped to T-70s. Rebel is the full faction, including both Rebel Alliance and The Resistance.

Edited by Razgriz25thinf
Just now, Razgriz25thinf said:

You're right, that does sound a little more balanced. I'll probably go with that.

Yeah but i dont like the thought of 0 point astro b/c free IA :/

Maybe if i added stress tokens to that list and made it 2 points again? That'd make it useful in ANY situation. And also solve a problem for X-Wings hating to K-Turn.

Yeah, if it was stripping stress, it'd be a lot more useful.

8deb215d5cbb3766fd8b63f6cc69394c.png 74b489f197129ab951f1c2c37fae9931.png 8519e9585c9fe4808cc07c7b5640d0f5.png

So these are the final proposed changes to R2-A7 and R3-B2. T-65C-A2 seems fine to me with the first proposed change.

Edited by Razgriz25thinf

I've been taking a look at these, given that the deadline is coming up for revised card submissions. Here's some of my thoughts on what I might put in as revisions:

Partisan X-wing:

Add text to prevent friendly ship interactions, such as:

Only ships with the Partisan X-wing title may treat this ship as a friendly ship.

This is meant to add in some flavor: from what we know about the partisans, they didn't co-operate with the Alliance.

Reduce cost to 0 - I don't think exchanging the astromech slot for a salvaged astromech slot, and adding the illicit slot increases the power level of an x-wing substantially. The downside of losing friendly ship interactions might be enough to drop the cost to -1, even.

R3B2:

Proposed text change:

If there are no tokens on this card, when you would be assigned a token you may place it on this card instead.

Action: Discard a token from this card.

1 point

-these changes keep the original spirit of the upgrade but increase the flexibility and change the cost of its use. There are a lot of tricky things you can do with this guy, including negating the effects of stress, tractor beam, ion tokens, and also target locks.

Sorry, not to derail the thread, but what is everyone using to create these cards? I assume you are not all graphic artists :)

We use strange eons, which is a free program you can use to easily design cards, especially since it has an x-wing pulgin. The files for the original set of cards are linked in the first post. All you would need to do to in order to revise the cards for this expansion would be to download strange eons, get the x-wing plugin, and download the cards you want to revise and load them in the application.

2 hours ago, Babaganoosh said:

I've been taking a look at these, given that the deadline is coming up for revised card submissions. Here's some of my thoughts on what I might put in as revisions:

Partisan X-wing:

Add text to prevent friendly ship interactions, such as:

Only ships with the Partisan X-wing title may treat this ship as a friendly ship.

This is meant to add in some flavor: from what we know about the partisans, they didn't co-operate with the Alliance.

Reduce cost to 0 - I don't think exchanging the astromech slot for a salvaged astromech slot, and adding the illicit slot increases the power level of an x-wing substantially. The downside of losing friendly ship interactions might be enough to drop the cost to -1, even.

R3B2:

Proposed text change:

If there are no tokens on this card, when you would be assigned a token you may place it on this card instead.

Action: Discard a token from this card.

1 point

-these changes keep the original spirit of the upgrade but increase the flexibility and change the cost of its use. There are a lot of tricky things you can do with this guy, including negating the effects of stress, tractor beam, ion tokens, and also target locks.

You should do that, i like those. I'd up vote them. I'd up vote my own stuff too of course, but i'd leave it to The People.

Quick reminder: revised expansions are due tonight. I'll take anything that I get before I put together the poll sometime tomorrow afternoon

I really love the Partisan X-Wing title.

EDIT: too late to make the cut, but here is my take:

x_wing_miniatures__custom_upgrade_partis

Edited by Odanan

You're in luck, Odanan. I was busy this weekend and I'm putting the voting document together tonight, so this is in time. It would be best if you sent me the revision as a pdf or word document to the [email protected] account, though. (same goes for everyone!)

Ugh, sorry I didn't get to offer thoughts on this sooner.

I may have been thinking about R2-A7 wrong initially, but he's pretty strong as-is. I like the activation pull to temper what is essentially a bonus Evade or Focus every round after you've performed them.

R3-B2 at 2 points stopping stress sounds pretty cool. I would also make a case for "Once per round, when you are assigned a token, you may discard that token without resolving any of its effects." Future-proofs against other negative tokens, can knock off TL's (that might be a little too much), and can even have weird corner cases where someone tries to assign you a Focus token but you can discard it so a nearby Palob can't steal.

T65-C is fairly solid. A slight bump in both maneuverability and durability, without making the X-Wing too much like any other ship.

And fwiw Odanan 's Partisan X-Wing seems spot on.

9 hours ago, Odanan said:

I really love the Partisan X-Wing title.

EDIT: too late to make the cut, but here is my take:

x_wing_miniatures__custom_upgrade_partis

All i'd do is just go with the standard "Rebel Alliance Only" i've been using on my other cards instead of the shielding clause, for consistency's sake. Otherwise the picture is better and the text cleaner.

10 hours ago, Babaganoosh said:

You're in luck, Odanan. I was busy this weekend and I'm putting the voting document together tonight, so this is in time. It would be best if you sent me the revision as a pdf or word document to the [email protected] account, though. (same goes for everyone!)

Email sent!