The turn 0 question is quite simple, do you take 3 Asteroid tokens or 3 Debris Cloud tokens for your list?
You can't mix as that would be sub-optimal, you could take any size big or small but it has to be the same type of obstacle. So what do people take?
Well if you are like me you may have notices that more people take Asteroid tokens over Debris clouds. So the question is why are Asteroids better? Sure Debris clouds are not as punishing if you land on them as you don't lose your attack, and you feel really silly when you land on a token you placed but your opponent gets to place those tokens too. So in an attempt to understand and help me with the new turn 0 meta.
- Debris clouds have less of an impact . You wan't your obstacles to have the greatest effect on the table. Now sure both you and your opponent shares obstacles, but taking the weakest obstacles makes you dependent on what your opponent brings. Much like the Prisoners Dilemma, nash equilibrium is achieved by the choice which is best for you no longer what your opponent chooses even if it makes the situation harder for both players.
- Debris Clouds can be exploited . At first there was only one list that would take debris clouds, Super Dash. It was a simple choice of nash equilibrium. Your obstacles don't effect you but may affect your opponent, and if you faced the mirror well your obstacles wouldn't have effect him anyways so why handicap yourself? Now with upgrades like Collision Detector you can have the same advantage as super dash lists which makes debris clouds a niche obstacle. Only lists that are built to ignore them would take them. IF you don't build your list to ignore debris clouds but take them anyways, you run the risk of encountering a list that does. Back to the prisoners dilemma you have chosen not to snitch but got betrayed by your opponent and now you take the full loss while your opponent wins.
- There are just fewer debris Clouds than Asteroids . Now unless there was some meta that brought them or the two wave 5 expansions that have the "legal" debris clouds there are chances a player will not have access to those tokens. Where as on the other side everyone has a set of Asteroids as a Core set is a requirement. Also there are more asteroid tokens then there are legal debris cloud tokens. Sure in the power-meta game people will only chose the extremes for maximizing their influence on the terrain with those being the 3 smallest or the 3 largest. So having more than 6 tokens gives more of the illusion of viable choices rather than actual viable choices but the option is still there where with debris clouds it is the three larger ones or the three smaller ones, and it is often confusing between the 3rd largest from the 3rd smallest.
Agree, disagree, do you see nothing but debris clouds when you play or do you pretend that the don't exist just like Dash?