It might just be me, but I think I've seen a rise of Dash lately. But unlike earlier, it's not the Super/Rainbow Dash with PtL, EU and Kyle/Kanan, but a variant with Rey or Recon Specialist and Lone Wolf. What happened? Isn't the option for double reposition as important anymore?
What happened to Super Dash?
Enough good options have been added to Rebels that Dash can make use of that the repositioning has gotten a lot less valuable.
E: and more importantly, that efficient options costing fewer points exist, and can offer him donut hole protection.
Edited by thespaceinvaderBoth not the only thing Rebels got that is actually good and isnt abusing regen, and theres more and more things that can catch him now. Stress attacks are also annoying and easier to get than before.
2 minutes ago, Yearfire said:It might just be me, but I think I've seen a rise of Dash lately. But unlike earlier, it's not the Super/Rainbow Dash with PtL, EU and Kyle/Kanan, but a variant with Rey or Recon Specialist and Lone Wolf. What happened? Isn't the option for double reposition as important anymore?
It loses to Defenders, who are too good at keeping pressure on Dash while retaining good dice modification.
It gives Dash the choice of either: boost/barrel to avoid incoming fire but then fire unmodified dice that deal no damage OR Focus/TL to punch through a Defender's tokens but take more damage than you deal.
He's chillin' in the cantina with Fat Han and Whisper.
4 minutes ago, Stay On The Leader said:It loses to Defenders, who are too good at keeping pressure on Dash while retaining good dice modification.
It gives Dash the choice of either: boost/barrel to avoid incoming fire but then fire unmodified dice that deal no damage OR Focus/TL to punch through a Defender's tokens but take more damage than you deal.
But how is the other variants of Dash better at dealing with that. Is that one Lone Wolf reroll so good?
Well, basically they're giving up on a lot of the cost of trying to reposition (so no engine/PTL) just to stand and fight with a better wingman and better dice modification. So out goes 10pts of PTL/Engine/Kanan and in comes 4pts of "make my dice better" in Lone Wolf and Rey.
It's not paying for stuff it won't use.
3 minutes ago, Yearfire said:But how is the other variants of Dash better at dealing with that. Is that one Lone Wolf reroll so good?
Fully loaded Super Miranda fits with Eco Lone Wolf Dash. And Miranda is good against Defenders and Fenn Rau
Eco Dash also , doesn't give free Evade to Asajj, as standard Super PTL Dash does.
All I know is that I lost to two Dash squads this week. The first featured Miranda and Trick Shot Dash. My generic TIE/sf fighters couldn't keep up because I completely goofed asteroid placement. Kylo Ren had one good range 1 shot at Miranda, but we got tables in the end.
Second game featured Super Dash and Lothal Rebel against my Omega squad, including Pilot, Ace, Leader, and Backdraft. We burned the Lothal Rebel down quickly, but lost Omega Leader. We took the shields off Dash, but in the end it was full-health Omega Ace vs. half-health Dash. We must have played 10 rounds of me having no shots, and him having few dice mods (it was the Kanan variant). He plinker a shield off Omega Ace, and then a few rounds later he snuck a crit through: Major Explosion -> Direct Hit. Game over, putting me out of my misery.
I think they're both still good, but people like trying new things.
3 minutes ago, Parakitor said:I think they're both still good, but people like trying new things.
I think this is accurate. I know its why my Super-Dash has sat around.
2 minutes ago, Oldpara said:Fully loaded Super Miranda fits with Eco Lone Wolf Dash. And Miranda is good against Defenders and Fenn Rau
Eco Dash also , doesn't give free Evade to Asajj, as standard Super PTL Dash does.
"Eco Dash" is a name I haven't heard before. Is that Outrider, HLC, Rey, Lone Wolf (52)?
1 minute ago, Parakitor said:I think they're both still good, but people like trying new things.
This was my initial thought too. It's nice to see another ship have multiple viable builds. I considered Dash to be one of the ships with very little room for variation to be competitive, but that might not be true anymore.
14 minutes ago, Yearfire said:"Eco Dash" is a name I haven't heard before. Is that Outrider, HLC, Rey, Lone Wolf (52)?
Yes it is.
It's not a common nick name, just made it, coz it's cheaper than Super Dash
12 minutes ago, Oldpara said:Yes it is.
It's not a common nick name, just made it, coz it's cheaper than Super Dash
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It's also really, really good.
More important question: who has painted there YT-2400 in rainbow colors so they can fly Rainbow Dash?
30 minutes ago, gamblertuba said:More important question: who has painted there YT-2400 in rainbow colors so they can fly Rainbow Dash?
Now, I was under the impression that "Super Dash" was equipped with Heavy Laser Cannon while "Rainbow Dash" had a Mangler Cannon. Is that incorrect? All these names; so hard to keep track of.
1 hour ago, ObiWonka said:It's also really, really good.
So Eco Dash relies on the barrel roll to get out of donut hole, or a TL and then has Rey for focus? I like it. I found that I rarely need to use both boost and barrel roll so this might be a build to try!
What's rainbow Dash?
10 minutes ago, BlodVargarna said:So Eco Dash relies on the barrel roll to get out of donut hole, or a TL and then has Rey for focus? I like it. I found that I rarely need to use both boost and barrel roll so this might be a build to try!
What's rainbow Dash?
I'm sorry I have to just cause I deal with kids all day and hear about him all freaking day!
I think part of the problem with Dash is just his cost and how much it takes to make him a viable threat, ther said s so much more out there that is cheaper and more threat potential.
I personally love the ship and his unique traits, but once the vast amount of the player base learned how to nuetralize his positives he became less viable, especially in the wake of older ships getting upgraded (i.e. The tie defender)
Rainbow Dash is the name sometimes used for PTL Kanan Dash (the 'rainbow' is the 3-hards he can do to clear stress) AKA the new Super Dash.
Am I the only one who thinks Dash is actually good vs. Defenders? He usually wins the PS war, and can stay out of their arc pretty reliably, and the HLC can get past the evade somewhat reliably.
That's why I like Expertise Dash with Rey crew.
Well it wasn't just Dash but the Super Dash Corran Horn combo. Dash was the point vault that can be built up for over 50 points maintain the MOV until he gets destroyed (pre MoV nerf). Now while horn wasn't exactly cheap (which is why there weren't even any bandit squadron with them). He could be built up plenty from the remaining points to work as a safe cracker taking out all those other large ship point vaults. Corran was just a nice mix of a arc dodger and PWT to add plenty of fire support. together throwing out a maximum of 12 red dice a round (for only two ships) they could rip apart a Fat Han or a deci and then dash was mobile enough to avoid getting taking down in the swiss.
Now since then a lot has happen but lets take a look at some of the things that have probably made a difference.
- TLTs came out making a cheaper range 2-3 out of arc attack option. Further more while the damage was capped at 2 it threw enough dice to over take those 3PO+evade/Palp+Issard point vaults that were out there. Als being cheaper you can have 4 of them where you can only have 1 Dash. Plus they retained range 1 in arc so better coverage a maximum of 8 damage a round with 24 red dice to overpower all the token tanks. Dash begun to show his age (in fading from the new Disney cannon).
- Jumpmasters and the new alpha strike burst damage. I already told you about the burst damage potential of Corran Dash. But there was a drawback from that. Horn's double attack was more like a loan as he couldn't fire the next turn. First came U-boats with an upgrade combination that removed all the downsides of torpedo weapons (overpriced, loss of dice modification, telegraphing your attack intentions). Then the bonus damage be it plasma torpedoes which does a bonus damage to shields or proton torpedoes which crit has a chance to do an extra damage. Further more these attacks could be done in succession where with Corran Dash you get a burst for one round then you got to run away and get set up for another. JM5K could just follow ind keep their quarry in arc and launch torpedoes for 2 turns in a row and if they happen to get out of arc they can fire. Also no doughnut hole. Sure there was several nerfs to the build (deadeye, R4 Agro) but Manaroo has stepped in to fill the holes made and the list is still as strong as ever. Much wider danger area spread with no "blind spot" that Dash had. Now you got take a little bit of damage or take a whole lot of damage when approaching them.
- More stress and obstacle mitigation. Dash is no longer the only list that can exploit 3 debris cloud tokens. Collision detector as well as some other lists which lessen the effect of stress or red maneuvers allows for selecting terrain that has no effect on you but will cause headaches for your opponent if they don't build for it.
I haven't seen Dash Corran in a looooong time. Dash + VCX-100 overtook that list.
Now the meta favors Dash/Miranda and Dash/Norra.
As someone having lots of fun with Super Dash (PTL/EU/Kanan/HLC/Title) but struggling to win games and find good wingmen for him, this thread has been very helpful - don't really have much to add to the actual discussion but just wanted to say thanks to the posters because I'm now looking at alternative Dash builds and reconsidering the value of a double reposition in the current meta, which I had previously overlooked.
Cheers!
8 minutes ago, StriderZessei said:Now the meta favors Dash/Miranda and Dash/Norra.
I really enjoy Rainbow Dash and Ballet Norra -- and it really is competitive against most Defenders -- but it really, really hates moving first. I've lost 2.5 times to RAC-Rexpertise almost entirely on PS.