Sat down with my players and made characters last night and when we came to shopping equipment it seemed that the characters can't carry much of anything.
Especially our Wood Elf Hunter seemed dissapointed that he with an average strength of 2 couldn't have a longbow (with some arrows) a spear and a dagger without being encumbered since these things seem to be pretty standard for a hunter (and then we haven't even taken into account carrying anything like a blanket, utensils or food) - and that even a guy with average strength should be able to walk around with these items and possibly a leather jerkin.
Even the strength 4 dwarf quickly used up quite a bit of his encumbrance by carrying a hand weapon, armor, shield and blunderbuss.
I don't mind there being limits to how much you can carry, but I don't want it to hinder the game flow either, so how have you handled encumbrance? Have you made any changes like saying it's strength*5 + 5 or 10 or maybe made it Strength*6 or 7 or do you think it works fine as is?
Personally I'm tempted to either add 5 to the baseline and not bother counting encumbrance for most items that fit easily in a backpack or to add 10 and then keep track of most items.