Was batting around ideas for crazy lists the other day and thought this would make a good "open challenge" for the forum:
Try to make a competitive, or at least playable, list using 3 or 4 attack shuttles. All 4 would be 81 points base.
Was batting around ideas for crazy lists the other day and thought this would make a good "open challenge" for the forum:
Try to make a competitive, or at least playable, list using 3 or 4 attack shuttles. All 4 would be 81 points base.
Challenge accepted.
Attack Shuttle: · Ezra Bridger (20)
Rage (1)
Twin Laser Turret (6)
Inspiring Recruit (1)
Attack Shuttle: · Sabine Wren (21)
Push The Limit (3)
Twin Laser Turret (6)
Engine Upgrade (4)
· Captain Rex (2)
Attack Shuttle: · Hera Syndulla (Attack Shuttle) (22)
Stay on Target (2)
Twin Laser Turret (6)
· Kanan Jarrus (3)
-- TOTAL ------- 97p. --
Hera and Sabine are maneuverable nonsense arc dodgers. So you might want to give Sabine Cassian Andor or Intelligence Agent rather than Rex (but Rex is best thematically).
Ezra is a late game nonsense tough ace. And also a damage dealer with rage.
Enjoy.
"Zeb" Orrelios (18)
Ezra Bridger (20)
Rage (1)
Twin Laser Turret (6)
Inspiring Recruit (1)
Sabine Wren (21)
Push the Limit (3)
Kyle Katarn (3)
Hera Syndulla (Attack Shuttle) (22)
Adaptability (0)
Autoblaster Turret (2)
Navigator (3)
Total: 100
View in Yet Another Squad Builder
This list uses ALL the pilots, and plays to all the pilots respective strengths.
Zeb is just a filler gun, Ezra is a dangerous turret, Sabine is the true arc-dodging, 4 action a turn ship (boost, ptl to barrel roll, focus from kyle when you clear stress, evade as action), and Hera can chase down aces or maneuver around other ships.
I think it is a waste to put Twin Laser turret on Sabine, since she can actually arc-dodge.
You do not get triple twin laser turret, but to be fair, the primary is pretty good on the shuttle anyways. ![]()
Cheers
Three shuttles is sad - there simply isn't enough health on the table. 4 shuttles, however, bears merit.
Hera Syndulla (28)
Attack Shuttle (22), Autoblaster Turret (2), Navigator (3), Veteran Instincts (1)
Sabine Wren (26)
Attack Shuttle (21), Autoblaster Turret (2), Jyn Erso (2), Crack Shot (1)
Ezra Bridger (25)
Attack Shuttle (20), Autoblaster Turret (2), "Chopper" (0), Push the Limit (3)
“Zeb” Orrelios (21)
Attack Shuttle (18), Autoblaster Turret (2), Intelligence Agent (1)
Totalling 100 points.
It's very tempting to give at least one shuttle a Twin Laser Turret, but it doesn't do much for the list - a mere single TLT won't bring down an arc-dodger, and it doesn't do much in very many jousts either. Autoblaster turrets, on the other hand, are incredibly dangerous to nearly every ship in the game. Dengaroo can't joust them, Defenders can't block them, arc-dodgers have a massive bubble to stay out of (with four of them on the table). Onto the pilots.
Hera is the arc-dodger, and a very good one at that. Her ability and navigator make her nigh-unblockable, and veteran instincts pushes her to that golden PS 9 spot. As the most expensive attack shuttle, she needs to be protected until the late game though.
Sabine comes in as a general support ship. If it comes down to it, Sabine could probably solo any two PS 4 or less ships in an endgame, but her real strength is in the mid-game, where she combos with Zeb to give three focus tokens to the ship in the most danger, or default to Hera if Sabine doesn't know. Crack shot keeps her in the fight when her action is taken up by Jyn.
Ezra is the tank, and a Focus + Evade combo on him is very strong. Chopper is there merely because he's a 0 point crew and nothing really fit his slot. Ideally you'd want to trick you opponent into shooting either Ezra or Hera with a token stack - either one is going to disappoint the attacker.
Zeb is a straight up blocker. Intelligence agent helps out Sabine, and let's the rest of the list position in preparation. At 21 points he's a throwaway pilot, so there's no major risk in running him in with only a focus/evade token to back him up.
Overall you've got a good squad with a lot of great match ups (TIE swarm, Paratanni), but a few tough ones as well (Dengaroo, Palp Aces). I would love to fly it, but I'm 4 ghosts short...
Edited by AstechLol. There's some great stuff there. I like the Sabine, PTL + Katarn combo. I don't know if I would roll with Autoblasters without an Accuracy Corrector, but with 4 of them that might do the trick. I think I'd want to throw in an ion turret somewhere so you can isolate one of the enemy ships.
Sabine Wren (21)
Push the Limit (3)
Autoblaster Turret (2)
Intelligence Agent (1)
Hera Syndulla (Attack Shuttle) (22)
Veteran Instincts (1)
Autoblaster Turret (2)
Nien Nunb (1)
Ezra Bridger (20)
Elusiveness (2)
Autoblaster Turret (2)
Operations Specialist (3)
"Zeb" Orrelios (18)
Autoblaster Turret (2)
"Chopper" (0)
Total: 100
I shifted around ModernPenguin's a little to try to make some of the ships more survivable and moved the Inspiring Recruit to a non-stress ship.
"Zeb" Orrelios (18)
Inspiring Recruit (1)
Ezra Bridger (20)
Rage (1)
Ion Cannon Turret (5)
"Chopper" (0)
Sabine Wren (21)
Push the Limit (3)
Kyle Katarn (3)
Hera Syndulla (Attack Shuttle) (22)
Wired (1)
Autoblaster Turret (2)
Navigator (3)
Total: 100
100 points
PILOTS
Ezra Bridger (27)
Attack Shuttle (20), Autoblaster Turret (2), Inspiring Recruit (1), Rage (1), Stealth Device (3)
Sabine Wren (31)
Attack Shuttle (21), Autoblaster Turret (2), Lando Calrissian (3), Juke (2), Experimental Interface (3)
Hera Syndulla (28)
Attack Shuttle (22), Autoblaster Turret (2) "Chopper" (0), Veteran Instincts (1), Stealth Device (3)
Captain Rex (14)