TLT help

By teeg123456, in X-Wing Rules Questions

Each time this attack hits the defender it suffers 1 damage. Then cancel all dice results.

May be a newb question but I'm not seeing to big deal here. You throw 3 dice , the defender throws 3 green with an evade token. You roll 2 hits, they roll 2 evades no damage, or is it you roll and get 2 hits the defender suffers 2 damage end

Thanks

The "big" deal about the TLT is that you get to make two attacks. At most each attack can only deal 1 damage but you get two shots at it and often times one of them can cause the target to spend tokens making the second easier. I also guess that being a Range 2-3 weapon is also a pretty big deal when pretty much all the other add-on turrets are R2 or less.

Part of your confusion may come from what a "hit" actually means. When you attack with a TLT you roll 3 dice and take those dice and make all of the normal modifications to those. The defender then gets to go and roll defense and have modifications. Now you get to compare the attack dice to the defense dice where defense dice get to cancel attack dice; if there are any good attack dice left after cancellations the Attack "hits" the target. From here you move on to the damage stages of the attack. This is where the TLT cancels all of the remaining attack dice and instead assigns damage as if a single boom/hit result had been rolled. After you do all of this you do it again for the second attack.

In your example if your first attack has two hits/booms and they roll 2 evades for defense they will cancel out your attack dice so that attack will MISS and no damage will come from it. You then move on to the second attack which is a brand new attack; once again you roll 3 dice and then they roll 3 defense with the option to use that Evade token and if you "win" you do a single point of damage yet if you "lose" you don't deal anything.

The point is that it's range 3 secondary weapon that can fire out of arc and is split across two shots. It's hard to resist because an evade or focus token can only be used against one shot, so TLTs can make for good token-strippers.

So you roll the attack normally and if you score a hit (you have one or more hits/crits left after being cancelled by evades), you do exactly 1 normal damage – never more. You get to do this twice with no range bonus for defence and no arc restriction. It's a little slow, but it will pick low agility ships apart without ever having to get up close. Even defenders can get scratched by TLTs. It's a good weapon that is expensive for a reason.

Ok so it the 2 attacks which I thought was it but needed to ask so I had clarification.

Thanks very much

3 hours ago, teeg123456 said:

Ok so it the 2 attacks which I thought was it but needed to ask so I had clarification.

Thanks very much

The "twin" in the Twin Laser Turret is where you can see why it makes two attacks.

The two attacks may not deliver a lot of damage, but they have a good range and they shoot outside your fire arc, so nowhere is safe. And, the defender doesn't get a range bonus if he's at range 3, because it's a secondary weapon.

The first attack will tend to force him to use whatever tokens he may have to avoid getting hit, usually leaving the second attack more likely to hit and cause damage. I flew a Kavil in a Y-wing and a HWK-290, each with a TLT, and they consistently thumped the target for 3-4 hits per round.