Hi all
One thing I've seen mentioned a few times on these forums is the inability of a single nemesis to take on multiple PCs. I know there's the "Inquisitor" solution, and for ranged nemeses there are blast weapons and/or autofire. But it occurs to me that one relatively easy solution would be to create a talent that essentially gives an NPC "autofire" for melee and brawl attacks. The NPC must increase the difficulty of their attack to Hard; if they roll 2 Advantage on a successful attack while engaged with multiple PCs, they deal an additional hit to any PC, provided they have declared it first (as with autofire).
Obviously there are issues with autofire as well. So perhaps amend it to 3 Advantage rather than 2? But still, seems like a way to make really good close combat characters (Sith Warriors, Black Sun assassins, etc.) a genuine threat to an entire party, especially in confined spaces.
What do you guys think? Good idea? Bad idea?
Thanks in advance.
Edited by edwardavernForgot that autofire increases difficulty; fixed now.