Campaigns/Adventures

By maddmaxx, in Star Wars: Force and Destiny RPG

Does this game kind of require GMs to come up with their own stories for campaigns and adventures? I have noticed there is not a lot of published adventures from FFG. I understand the EU of SW is quite expansive and almost anything can be used for story/plot, I was just wondering if there is a resource that has lot of stuff already made.

I am coming from Pathfinder where modules and adventures paths are fun enough without the need to conjure up our own stories. I just want to know how much effort in the story side of work will be needed to GM this game if FFG does not routinely release new campaigns. I assume there is no schedule like Paizo does.

1) Check FFGs supplements as well. FFG has several that contain modular encounters. Stringing those together with a little tailored plot can make an adventure with little work.

2) Check the resource list in the EotE forum. Lots of fan made adventures there, some of it is pretty good too.

3) There's also two whole systems of material out there that can be mined. One of the nice things about Star Wars is no matter the system, certain things don't change much. So if an old WEG adventure says ten Stormtroopers show up...That probably translates to ten Stormtroopers... Granted some of the old WEG and WotC stuff needs more work than others, but pulling out Operation Elrood or Dawn of Defiance and scrubbing it to jive with the FFG system can beat the hell outta trying to cook up your own campaign from scratch.

There is a beginning adventure in the core book, Hidden depths (from GM kit), the beginners game plus it's add-on Lure of the Lost, chronicles of the gate keeper are the F&D printed adventures off the top of my head. I have ran most of them (not lure of the Lost) and they do a great job of setting up an adventure and helping GMs who are trying to run them.

There are similar versions of those in the other lines, age of rebellion and edge of the empire. They have alot printed that you wouldn't have to make your own.

3 hours ago, Ghostofman said:

1) Check FFGs supplements as well. FFG has several that contain modular encounters. Stringing those together with a little tailored plot can make an adventure with little work.

2) Check the resource list in the EotE forum. Lots of fan made adventures there, some of it is pretty good too.

3) There's also two whole systems of material out there that can be mined. One of the nice things about Star Wars is no matter the system, certain things don't change much. So if an old WEG adventure says ten Stormtroopers show up...That probably translates to ten Stormtroopers... Granted some of the old WEG and WotC stuff needs more work than others, but pulling out Operation Elrood or Dawn of Defiance and scrubbing it to jive with the FFG system can beat the hell outta trying to cook up your own campaign from scratch.

Thanks for this!

I don't know if this qualifies as an answer to your question in that the encounters aren't planned and scaled for a GM, but I've gotten some really good story ideas from legends. (Mostly really stupid stuff I give my characters a chance to change.) That helps when I'm feeling particularly uncreative.

There is a big bunch of adventures on d6holocron, back from the West End Games Star Wars D6 days, you could convert some of these (or search the net for versions already converted)

There is a TON of community made adventures for free made for this system specifically. Use your google-fu.

"edge empire free adventure"

"age rebellion... yada"

"force destiny...yada"

11 hours ago, MasterZelgadis said:

There is a big bunch of adventures on d6holocron, back from the West End Games Star Wars D6 days, you could convert some of these (or search the net for versions already converted)

I believe you are right. From what I am noticing most of my up-front content is going to come from WEG adventures, just will need to convert them. Luckily, a few awesome individuals in the community have done quite a bit of work on this front.