2 hours ago, Benjan Meruna said:I agree there, especially on things like "I stab the other PCs in their sleep." However, in those cases I don't say no because it's impossible, I say no because I'm kicking them out of the game.
I'm this case, the heinous crime the PC committed was wanting to use a skill exactly the way it was intended to be used. If the other players and GM were really so upset about him getting to contribute for the first time that session, then he needs to find a better group.
I think you're being a little unfair to the GM here in this situation.
First, based on the details given, I can't really say the PC in question "used a skill exactly the way it was intended". Not only are there not enough details to really fully understand the scenario, I don't really see Charm existing as a method of getting out of a BBG fight; if it were then those Signature Abilities that let you turn combats into social encounters lose a lot of their value. Also, it sounds like the PCs busted the BBG's place up before meeting him/her and took out lots of his/her troops. That is going to seriously complicate **any** attempts at a peaceful end to the encounter. Could there be options for using Charm in a fight? Sure there could be, but if we are going to rail on players for building combat builds that can one-shot a Nemesis character using bogus combat abilities, why would it suddenly be OK to allow a single Charm check to effectively neutralize the BBG in a similar manner?
Second, this system is a lot of fun, but the narrative style and skill check system means there is a lot of burden on the GM to adjudicate things. Sometimes there just isn't time for the GM to come up with something on the spot in this situation. It can been extremely jarring with one or more PCs does something so completely off the wall unexpected, and lets just understand sometimes GMs have to make a decision to keep the game moving, and sometimes that decisions is "no, that skill doesn't work here." I've gotten better at handling it with my group, because I swear it happens every week, and we've been playing over almost two years now. Yet still, every so often, I am at a loss of how to deal with some of the players ideas. Sometimes I just have to say "That is a great idea, but that isn't a skill check; its a story arc!" and we move on.
Suggesting the player in question needs to "find a better group" I think is being a little too disparaging to the GM and the the rest of the table. It was the first session, sometimes it takes awhile for everyone to find their groove. Also, if the player in question plans on using charm to talk his way out of everything, then I think it is incumbent on this player to tell his GM what his plan is. It makes it easier for the GM to plan how to use these cool PC skills during the adventure. I'd also point out the player in question was trying to steal from his party; to me that is player shenanigans that should not take place. PC vs PC stuff will ruin a table faster than anything else out there.
One last thing I would point out is that for this player in question, I would certainly find a way to get him a weapon that uses the lightsaber skill, whether it be a training saber or an ancient sword. I think they will appreciate having more skill in combat. If nothing else they can use Charm to sucker people into dueling with them, and then trounce them in single combat!