Would Swarms make a comeback with something like this?

By eagletsi111, in X-Wing

7 minutes ago, Lobokai said:

I've ran that without PA, it was underwhelming, but maybe the same turn stress management could elevate it enough? Not sure though.

Possibly. I find you tend to talon roll a lot, after all.

If you want a slight tweak, try three novices with Jess Pava. Those rerolls are surprisingly good.

But no, I'm not sure I'd want to make the academy pilot cheaper. There's already a lot of time pressure and concentration issues using a swarm.

Edited by Magnus Grendel

PA is nuts. Ive ran T70s alot and pre-PA their main issue is the same as Xwings: they cant keep on the target easily and due to 2agi if they lack defensive mods they go poof.

PA made my T70 play go ballistic. I have a triple T70 list that flies circles around people lol. Previously i'd try to run away if i thought he'd get a shot on me after a red move, now i just dont care and Troll around (ha...) with a focus anyway.

How about letting ships combine red dice.

Title: Red Squad

Cannot equip if your attack value is more that 2.

Pick up to 2 friendly ships at range 1, equiped with this title and that haven't fired this round. Add their attack value to your own. Those ships may not fire this round.

So a 6 tie swarm could pump out two 7 dice attacks. Overwhelm those token stacks.

Just now, thepicto said:

How about letting ships combine red dice.

Title: Red Squad

Cannot equip if your attack value is more that 2.

Pick up to 2 friendly ships at range 1, equiped with this title and that haven't fired this round. Add their attack value to your own. Those ships may not fire this round.

So a 6 tie swarm could pump out two 7 dice attacks. Overwhelm those token stacks.

This is what i expected Swarm Leader to be when i saw the name.
The issue with mass 2die attacks isnt the number of dice, they still have more red dice than most lists, but divided into attacks of 2dice each shreds their efficiency.

Just now, Vineheart01 said:

This is what i expected Swarm Leader to be when i saw the name.
The issue with mass 2die attacks isnt the number of dice, they still have more red dice than most lists, but divided into attacks of 2dice each shreds their efficiency.

Exactly. Instead of throwing 2 or 3 red dice against 3 green dice 3 times, throw 7 red dice at 3 green dice once.

11 minutes ago, thepicto said:

How about letting ships combine red dice.

Title: Red Squad

Cannot equip if your attack value is more that 2.

Pick up to 2 friendly ships at range 1, equiped with this title and that haven't fired this round. Add their attack value to your own. Those ships may not fire this round.

So a 6 tie swarm could pump out two 7 dice attacks. Overwhelm those token stacks.

Maybe if each additional friendly after the first just added 1

12 minutes ago, thepicto said:

How about letting ships combine red dice.

Title: Red Squad

Cannot equip if your attack value is more that 2.

Pick up to 2 friendly ships at range 1, equiped with this title and that haven't fired this round. Add their attack value to your own. Those ships may not fire this round.

So a 6 tie swarm could pump out two 7 dice attacks. Overwhelm those token stacks.

The issue with something like this is keeping track of who can fire and stopping just two ships feeding +4 attack to every other ship. The way you have it worded you can have 2 ships repeatedly add their attacks to every other ship in range 1. You could make it a condition to help with this but it would still get really confusing. I created a card like this a few months ago but it was just to much to keep track of.

2 hours ago, eagletsi111 said:

Two A-wings with Chardan would normally be 34, but instead they would each be 15 points, so 30 points total

Two A-Wings with Chaardan are already 15 points? Unless you're talking about Green Squadron.

43 minutes ago, Xerandar said:

Two A-Wings with Chaardan are already 15 points? Unless you're talking about Green Squadron.

Prototypes are 17 - 2 for chaardan, so 15

Protos for 13 seems a tad cheap.

4 hours ago, Clancampbell said:

Isn't there a rule of 8.

No, not really.

The dev's have said they will never allow a ship to cost less than 12 points which makes for a max of 8 ships in a standard 100 point game. In Epic you're limited to 12 of a given small ship type, and 6 of a large ship type. So 12 Tie Fighters or 6 Shuttles.

Thought it was 4 large ships?

Not that it matters lol like anyone would have that many of the same large ship for epic play since most large ships suffer in epic (Lancer, JM5K, Aggressor, and YT2400 are the only ones that are fine due to 2agi or better). Anything less than 2agi just MELTS in epic.

Have to admit i kinda want to fly all 4 Aggressors just to say i did. Probably would cost way too much to bother though.

2 minutes ago, Vineheart01 said:

Thought it was 4 large ships?

Per the latest Epic Tournament rules it's 6. Which actually means there is no limit for non-tournament games... But for most people that means a mission of some sort and those normally have limits on what you can bring anyway.

14 hours ago, Mangipan said:

What are you talking about?

" For every non unique small ship of the same type equipped with this title, subtract 2 from your squad cost."

So if you are the only ship with the title, you reduce your cost by 2. If a friend has it, you reduce your cost by 4. If two friends have it, you reduce your cost by 6. If three is -8, four is -10, five is -12 and then you spam free TIES?

Your card is poorly worded.

I think I remember seeing this very suggestion before and that was my conclusion as well. Make ships cheaper and then make them cheaper and cheaper by spamming them.

Swarm leader goes a long way to mitigate the 2 dice problem for mini swarms (easily see a Swarm Leader Black TIE leading 2-3 black crack or juke TIEs).

although maybe a mod can help a bit. Maybe when a ship with primary attack less than 3 misses it gets a second attack but without modifying the dice.

Quote

If another pilot of the same name has this title equipped then reduce the cost of this ship by 2

5 TLT HWK-290s could be a thing. And you all thought 4 of them were bad.
You can fit 5 Z-95s with new Chewie, which he'd like a lot.
Dual quadjumpers become an outstanding 15 point blocker with Tractor Array.

On the surface it's a cool idea, but it has a lot of problems game play wise.

15 hours ago, MenaceNsobriety said:

The issue with something like this is keeping track of who can fire and stopping just two ships feeding +4 attack to every other ship. The way you have it worded you can have 2 ships repeatedly add their attacks to every other ship in range 1. You could make it a condition to help with this but it would still get really confusing. I created a card like this a few months ago but it was just to much to keep track of.

Perhaps putting weapons disabled tokens on other 2 att ships that 'lend' their dice to the attacking ship. Of course those ships could not have attacked yet. This sounds like an idea that might work but it probably requires:

both ships to have target in arc, and

EPT upgrade.

of course it could also be a title, like 'coordinated squadron attack' or something, and limited to only the two ships during the attack. And probably unique.

Something like this might revive 2-attack generics with EPT slots, like Green A-Wings and Black TIEs.

Deflection Shot ; elite pilot talent; 1 point; When attacking in your primary firing arc at Range 2-3, if you are not in the defender's firing arc, you may roll 1 additional attack die (to a maximum of 3).

Or this sort of thing if we're trying to keep ships in formation:

Coded Transceiver ; modification; 1 point; When defending, if you are at Range 1 of another friendly ship equipped with Coded Transceiver, you may spend its focus tokens as your evade tokens.

Edited by DagobahDave