Game Rule Nerfs, how would you fix the rules?

By eagletsi111, in X-Wing

On 2/15/2017 at 10:39 AM, Clancampbell said:

Which is stupid if you ask me. In the three dimensions of space ships wouldn't hit each other, and if they did, they'd be damaged. Maybe they need to add that to the game. Anyhow, I get that the game design had to have something for bumping, as you have a two dimensional surface representing space. However the intentional bumping is just dumb.

I never though bumping was actually bumping but rather getting close enough to disrupt the pilots attention and ending up either so close there isn't a shot. So yes, even in space there can be crazy people that fly right at someone else and see who chicken's first. Somehow having to dodge someone coming at me just make sense. We don't have altitude in this game but even if we did, when on the same plane and at the same point, then the affect would be the same.

Wouldn't it?

2 minutes ago, Ken at Sunrise said:

Wouldn't it?

Sure, that's why you had a near collision at the end of RotJ. Lucas wanted starship combat to feel like WW2 naval combat, so everything is on the same plain. While space is 3d and there really is no up and down, that's not how it works in SW.

3 minutes ago, VanorDM said:

Sure, that's why you had a near collision at the end of RotJ. Lucas wanted starship combat to feel like WW2 naval combat, so everything is on the same plain. While space is 3d and there really is no up and down, that's not how it works in SW.

I'm not sure I'm following? Are you saying you can't collide in space?

6 minutes ago, Ken at Sunrise said:

I'm not sure I'm following? Are you saying you can't collide in space?

No, you can. My point is that Star Wars combat doesn't make good use of all 3 dimensions, both fighters and starships tend to act as if they were on water so it makes sense that you'd have ships colliding or at least diving/climbing to get out of the way of other ships like you mentioned.

7 minutes ago, VanorDM said:

No, you can. My point is that Star Wars combat doesn't make good use of all 3 dimensions, both fighters and starships tend to act as if they were on water so it makes sense that you'd have ships colliding or at least diving/climbing to get out of the way of other ships like you mentioned.

I agree that Star War doesn't make good use of all 3 dimensions. But whether the game is 2D or 3D I've always thought the bumping was a representation of a loss of seperation. So many say that bumping is unrealistic, perhaps we should just rename 'bumping' to 'getting close enough to disrupt an action and prevent firing while having to maneuver to avoid collision'. The the exact same thing with a different name is entirely realistic.

P.S. or "gcetdaaapfwhtmtac" for short

Edited by Ken at Sunrise
2 hours ago, Ken at Sunrise said:

I never though bumping was actually bumping but rather getting close enough to disrupt the pilots attention and ending up either so close there isn't a shot. So yes, even in space there can be crazy people that fly right at someone else and see who chicken's first. Somehow having to dodge someone coming at me just make sense. We don't have altitude in this game but even if we did, when on the same plane and at the same point, then the affect would be the same.

Wouldn't it?

Again, I accept that there needs to be a mechanic for bumping when playing on a 2D surface. What annoys the crap out of me is that folks use it as a tactic. There should be a penalty for bumping. Now days, it's too easy to compensate for it. Bumping should be a mistake, not a tactic.

23 minutes ago, Clancampbell said:

What annoys the crap out of me is that folks use it as a tactic.

It's been a tactic since wave 1. People playing Swarms figured out fairly quickly it helped them quite a bit. It wasn't meant to be a tactic originally but after it became apparent that people were using it for such the Dev's were completely fine with it and felt it added something to the game. They didn't see that happening but thought it was an unintended feature they liked.

3 hours ago, VanorDM said:
3 hours ago, Clancampbell said:

What annoys the crap out of me is that folks use it as a tactic.

It's been a tactic since wave 1. People playing Swarms figured out fairly quickly it helped them quite a bit. It wasn't meant to be a tactic originally but after it became apparent that people were using it for such the Dev's were completely fine with it and felt it added something to the game. They didn't see that happening but thought it was an unintended feature they liked.

Translation: If "bumping" needed to be penalized FFG has known about the problems it causes since Wave 1.

Wow, there are a lot of people who'd like to just rip up every Tycho pilot card out there. He'd become less useful than Fel's Wrath if having 3 stress tokens meant a decent chance at taking a damage card or even just damage.

14 hours ago, Jedi1993 said:

How's this?

" A ship overlaps another ship when executing a maneuver if its base overlaps the other ship’s base. If this happens, move the moving ship backward along the template until it is no longer overlapping another ship. While doing so, adjust the facing of the ship so that the template remains centered between both sets of guides on the ship’s base. Once the ship is no longer overlapping another ship, place it so that it is touching the last ship it overlapped. The ship must skip its “Perform Action” step this round. Then remove all Focus and Evade tokens from the ship. "

Mindlink stays strong but only if flown well, which seems fair.

Edit: Same for obstacles

It is kind of in line with my idea but too big a penalty I think. Removing pre existing tokens is a bit too much. Moody Crow and Rey crew as two examples. 3 turns worth of build up shouldn't be ruined by one bump.

Only removing previous tokens but being able to assign more after is the wrong war around for me. I think keeping what you had ore bump but not getting more is intrinsically fairer?

8 minutes ago, kopmcginty said:

It is kind of in line with my idea but too big a penalty I think. Removing pre existing tokens is a bit too much. Moody Crow and Rey crew as two examples. 3 turns worth of build up shouldn't be ruined by one bump.

Only removing previous tokens but being able to assign more after is the wrong war around for me. I think keeping what you had ore bump but not getting more is intrinsically fairer?

Rey should still be fine, based on her wording and timing, but the Moldy Crow would be hurt bad.

NO no rule changing the game is good as it is !