2 Intro lists. Are these balanced?

By Mad Cat, in Star Wars: Armada Fleet Builds

I'm giving a new player an intro game soon. He has a starter set and that's it so I will provide both sides.

I set it at 300 points and made both sides be bang on 300 so the beginner can take his preference and we can roll for initiative.

Rebels 300/300

Mc80 Command Cruiser 106

General Dodonna 20

Skilled first Officer 1

ECM 7

Nebulon B Support Frigate 51

Salvation 7

Ray Antilles 7

CR90B 39

2 X-Wings 26

2 Y-wings 20

Tycho 16

Advanced Gunnery, Hyperspace Assault, Intel Sweep.

Imperial 300/300

VSD-I 73

XI7 Turbolasers 6

Screed 26

GSD-I 56

ACMs 7

Ordnance experts 4

Raider-I 44

APTs 5

Howlrunner 16

3 Tie-F 24

2 Tie-B 18

Darth Vader 21

Most Wanted, Contested Outpost, Dangerous Territory

I'd be tempted to knock off the Raider 1 and possibly Howlrunner to substitute an Arquitens instead. Raider's, while wonderful, wonderful ships, require some skill to run I feel.

On the other hand, synergy with Screed. I don't think there is anything massively wrong with either list though. I'd be tempted to up the points a whisker, and whack some liason's onto the various ships (or just give each ship a skilled first officer) to help the newbie with dials.

I think dodonna has the advantage here.

My only concern with these lists is that the Imperial squadrons should clean up, while the Imperial ships get annihilated. I really doubt that Imperial fleet has the firepower and durability to fight up to a MC80. I would leave Larges at home unless both sides get one.

I would drop SFO. Its not a simple concept.

Likewise I would drop ordnance experts. It conflicts with Screed to a beginner. Keep it simple and use two acm or two apt.

Where is Wedge!