Let's save the a-wing instead of the x-wing

By GreenLantern1138, in X-Wing

Maybe I'm crazy but a 17 point ship shouldn't be able to 1v1 a 30 point ship consistently.

A-wings are the TIE advanced prototype of rebels, keep them cheap, use their incredibly good title, don't expect them to be good closing aces. They're swarmy and fairly tough, just use them to supplement a good pivot ship rather than spending 30 points on some crazy tycho build and hoping that's somehow good enough.

that new "charfit" card is kinda ridiculous. So now my 24pt greenwings that are already a major thorn suddenly have a 3rd attack die for free?

Awings dont really need help, Snapshot is so beautiful on them its sickening. Their issue is the way theyre designed completely shafts the non-greenwing pilots because their price SKYROCKETS and many of them lack an innate EPT. I would LOVE to use Arvel Crynyo, but 23pts for a PS6 Awing w/o an EPT? Ouch.... The incredibly nasty/useful 24pt greenwing squad i use will always do way more than he can.

PTL + Snap + VT + Title + Charfit = 24pts of super elusive and easily setup snapshots. Running a pair of them i tend to get like 10+ snaps a game. Truth Juke would force the damage through but then i lose the barrelroll reposition which is usually what enables it to begin with.

Edited by Vineheart01

Im curious how much of the actual A-WING fix is simply, "Fly better?"

Which doesn't apply to X-WING fix(s) at all.

A-wings with their double EPT slot are not going to be fading into obscurity. Snap/Juke is something that gave them a comeback to where they are placing in top cuts after the swiss. They are not just a 2 dice attack ship. They are a double attack blocker that can shoot at you before you have a chance to prepare unless you have mindlink and a PS 3 (or advanced sensors, or enhanced scope). A-wings have always been the best blockers second only to the Academy Pilot.

A-Wings are 15 points minimum.

Defenders are 28 points minimum.

A Defender should beat an A-Wing. Every time. I'm glad you proved this; It means point values still count for something.

Card designed for low PS, low point blockers... even if they lack a native EPT.

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Card designed for low PS, low point blockers... even if they lack a native EPT.

Maybe I spoke about Defenders too much in my original example. It doesn't have to just be them. Although you'll frequently be up against multiple Defenders, two dice probably wouldn't hit something like a TIE Phantom either, and Omega Leader not letting you modify against him makes it even harder. As for Scum, they are often played for their large base ships which have a lot of health and occasionally more than one green dice; they can certainly survive multiple rounds of shooting even if they can't always evade it. My Endor Veteran card wouldn't make generic a-wings OP because genetics can't use it, the token ability doesn't come into play if you already have a token, so it can't let you focus and evade or have double of either. I now agree that Advanced Blasters should not have a negative cost. As for people saying that two red dice ships are fine, the TIE Advanced got a buff for that. I just wanted to think of new ways to use the a-wing, not to imply they were bad.

7 hours ago, Giledhil said:

No you don't. Prockets at low/mid Pilot skill sux.

Not when you run 4 of them.

2 minutes ago, Vitalis said:

Not when you run 4 of them.

Running more of those doesn't change the fact you'll get arcdodged by higher PS ships. Unless you block with one of the A's to get the other to shoot. But then you get better results with Snap Shot/Juke combo.

49 minutes ago, Giledhil said:

Running more of those doesn't change the fact you'll get arcdodged by higher PS ships. Unless you block with one of the A's to get the other to shoot. But then you get better results with Snap Shot/Juke combo.

Or you combine it ;)

A wings are still some of the most fun ships to fly for me, I was even considering taking a 4 a wing swarm leader list to yavin.

2 dice primaries May struggle a little but they are not as dead as some may think

13 hours ago, GreenLantern1138 said:

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This one is obviously just a tweak of the Chardaan Refit. The change to the dial is an attempt at balancing the card since the dial is amazing even if an a-wing only has four health in total.

You.. you made a 15pt Interceptor

With a target lock

So the a-wing can target lock and the Interceptor can't, but the Interceptor can barrel roll and the a-wing can't. There's modifications for both. Can't say I've ever seen someone fly a PS1 Interceptor, and as I've said a couple of times now, I realise that the negative points cost is inappropriate.

A-wings can have 3 red dice...

if they give up one of their green dice.

call it 'Pheonix Squadron Loadout' or something.

Stick a Hull Upgrade on that and you have an 18 point X-wing with a better dial.

8 hours ago, Vineheart01 said:

I would LOVE to use Arvel Crynyo, but 23pts for a PS6 Awing w/o an EPT? Ouch.... The incredibly nasty/useful 24pt greenwing squad i use will always do way more than he can.

I would love his ability at PS1 with an EPT (with a price drop). Best blocker in the game.

45 minutes ago, Mattman7306 said:

You.. you made a 15pt Interceptor

And the PS1 Squint really does need to be ~16 points. ;)

24 minutes ago, Blue Five said:

Stick a Hull Upgrade on that and you have an 18 point X-wing with a better dial.

True but that's three more points and all you're doing is waiting to get shot. Why not spend it on Vectored Thrusters to make the ship easier to use, or Autothrusters to maybe not take the damage in the first place?

14 minutes ago, GreenLantern1138 said:

True but that's three more points and all you're doing is waiting to get shot. Why not spend it on Vectored Thrusters to make the ship easier to use, or Autothrusters to maybe not take the damage in the first place?

I think they were showing that the upgrade was rediculous since it causes so many ships to be made obsolete.

And it also proves that even if the X-wing had evade, boost and better dial for 3 points cheaper that people would still not take it :(

I'm toying with an idea like:

It makes 2 dice punch harder, requires teams, combos well in squads with FCS B-Wings or U-Wings, or even "pure" Z-95 or A-Wing squads. Also: Blount + XX-23 S-Thread Tracers would give a _nice_ buff to a squad.

Also: basically every 2 die attack idea I have includes that last provision. I want ships that depend on AutoThrusters or Guidance Chimps to have those options available to them.

Quote

Teamwork Makes The Dream Work

Modification. Rebel Only.

When making a primary weapon attack you may remove red target lock tokens from the defender. For each token so removed, durring this attack reduce the defender's agility by 1 (to a minimum of 2, 1 for Large ships).

May not equip on ships with a primary weapon value of 3 or more. May equip another modification that costs 2 points or fewer.

Edited by Punning Pundit
Weird quote text behavior

Ghostly_Skull.gif ace wing... JUST SAY NOooo!!! Ghostly_Skull.gif

Giving an A-wing 3 attack dice for -2 SP is very broken. A-wing Swarm would be very real and very scary. Tycho would be an absolute menace.