Gotta admit- I have been a critic of this system ever since I first started playing this game back in 2014. In my opinion, it does put a lot of extra work on the GM to try and decipher dice rolls and make them fit within the overall story arch. I have always been more of a fan of a "really great story" over a "cinematic excitement and feel" type of RPG so when reading about this new game mechanic, it seemed to play to what I was looking for in a game mechanic so I went for it.
Do I "hate" the system, no, it just takes some time to get used to and I know I am still a "move and fire" type of gamer- nothing wrong with that, it is what it is.
HOWEVER
I am currently crafting a campaign for my gaming group in the Pathfinder universe and have found that I am incorporating more and more of the narrative game play approach into that game.
Perhaps it is more intuitive to me to try and use it within the system of a d20/d10/d100/d6 mechanic. Who knows. But the last few encounters I have crafted while blending the narrative approach with "hard and fast" rules I am finding that I am getting the story approach to gaming that I was always looking for and that is really really paying top dividends to the immense enjoyment of my players.
Sooooooooo, for all of you gamers like me who have been tossing dice around on the table for several decades, don't be afraid to work this EOE approach. Give it a chance and tweek it how you need it. In the end, I think it adds a really fun and imaginative approach to gaming without getting bogged down in dice rolls and movement minutiae. I run games with 6 and 7 players so this system is also a really excellent alternative to keeping things moving. There were times during some of my DND games at intermediate levels where it was taking upwards of 25-30 minutes for players to take their turns. I truly believe, if done correctly, this system can streamline the game for big groups like mine.
Happy gaming and keep it silly!!
CC