So, considering another conversation about Conflict and Force powers, this actually made me think about something.
What do you all think about allowing a player to choose the damage type for things like a Move attack? Now, this is just my opinion, given how the images are portrayed in the movies, but when people would use Move, it usually seemed fairly non-lethal in nature. They get tossed, hit the ground and slide for a bit, and are momentarily stunned/dazed. It's always seemed, like a relatively "light side" method to fight someone, as it doesn't cause a lot of direct damage (like hacking someone to bits with a lightsaber), but it does allow for some level of control over the fight. Hit them with a Move toss enough, and they pass out from the smacks.
So what about an optional rule to choose the damage when you attack someone? Now, this would only work in the "I use Move on the person directly, and make them smack the wall, or floor after I toss them back" kind of attack. Smacking them with a TIE Fighter would be wound of course, but simply giving them an invisible tackle would make sense as Strain.
How does that sound? Perhaps make it be half damage as Strain damage, given people usually having a lower Strain threshold than Wound?
I ask because it just dawned on me that, mechanically, the damage inflicted is the same as if you shot someone with a blaster, which, as it's presented, doesn't seem to actually be the case. They are stunned, dazed, maybe a bit bruised, but otherwise, they are far less injured than if you shot them....or hacked at them with a lightsaber. I mean, if I can do Strain by punching someone in the face, why not with what is basically an invisible, magical tackle?
Thoughts?