So at regionals on the weekend I got ripped apart when my opponent castled his Defenders and Lambda at the start, leaving me clueless as to how to fly. This got me thinking of how I could take advantage of castling for even longer, and this is what I came up with:
Blue Squadron Pathfinder (23)
Pivot Wing (0)
FCS (2)
Hera Syndulla (1)
Ezra Bridger (3)
Blue Squadron Pilot (22)
HLC (7)
Advanced Sensors (3)
B-Wing/E2 (1)
C-3PO (3)
Blue Squadron Pilot (22)
HLC (7)
Advanced Sensors (3)
B-Wing/E2 (1)
Cassian Andor (2)
The U-Wing parks in a corner, dialing in stops constantly. FCS and Ezra let its shots be modified anyway. The Bs each head at the U-Wing, dialing in bank ones so that they don't actually move, but Advanced Sensors lets them take their action anyway. The 3 arcs cover all 90 degrees of the corner, and with so many attack dice, all of them partially modified, they hit hard. Of course, because they stay exactly in the corner, other ships have to take turns passing by to fire and then flipping to reset and shoot again, while I shoot every time. Ships that don't need to worry about taking time to turn around, AKA with turrets, have such low agility that my dice should eat through them.