The Boys in Blue

By Greebwahn, in X-Wing Squad Lists

So at regionals on the weekend I got ripped apart when my opponent castled his Defenders and Lambda at the start, leaving me clueless as to how to fly. This got me thinking of how I could take advantage of castling for even longer, and this is what I came up with:

Blue Squadron Pathfinder (23)

Pivot Wing (0)

FCS (2)

Hera Syndulla (1)

Ezra Bridger (3)

Blue Squadron Pilot (22)

HLC (7)

Advanced Sensors (3)

B-Wing/E2 (1)

C-3PO (3)

Blue Squadron Pilot (22)

HLC (7)

Advanced Sensors (3)

B-Wing/E2 (1)

Cassian Andor (2)

The U-Wing parks in a corner, dialing in stops constantly. FCS and Ezra let its shots be modified anyway. The Bs each head at the U-Wing, dialing in bank ones so that they don't actually move, but Advanced Sensors lets them take their action anyway. The 3 arcs cover all 90 degrees of the corner, and with so many attack dice, all of them partially modified, they hit hard. Of course, because they stay exactly in the corner, other ships have to take turns passing by to fire and then flipping to reset and shoot again, while I shoot every time. Ships that don't need to worry about taking time to turn around, AKA with turrets, have such low agility that my dice should eat through them.

So what I got out of this is: "if you can't beat 'em, join 'em."

Every castle/fortress has an exploitable weakness. Yours starts with assuming other ships have to make passes, and assuming every opponent will fly the way you want them to.

Eventually you will face an opponent with the right tools and tactics, and then you need to be certain this list can handle an engagement without fortressing. My prediction: it can't. The B-wings will sucumb to focus fire; the U-wing is easily outmaneuvered.

I've been watching regionals matches. The lists winning games with fortresses aren't built to fortress. They are built to win, and they can fortress if it suits them. This is an important distinction. One you should consider if you want to incorporate fortressing in your list.

21 hours ago, jmswood said:

So what I got out of this is: "if you can't beat 'em, join 'em."

Every castle/fortress has an exploitable weakness. Yours starts with assuming other ships have to make passes, and assuming every opponent will fly the way you want them to.

Eventually you will face an opponent with the right tools and tactics, and then you need to be certain this list can handle an engagement without fortressing. My prediction: it can't. The B-wings will sucumb to focus fire; the U-wing is easily outmaneuvered.

I've been watching regionals matches. The lists winning games with fortresses aren't built to fortress. They are built to win, and they can fortress if it suits them. This is an important distinction. One you should consider if you want to incorporate fortressing in your list.

The problem with B's has always been their low mobility and low agility. Any ship with 3+ dice will sit at range 3 and pick apart their shields one round after another. B-Wings are in-your-face fighter. Weaken your opponent and maybe trade a B-Wing for something your opponent finds valuable. That's the only way I've been able to win with them, anyways.