Inspired by getting my squadrons absolutely demolished in one match and nearly destroyed in another to the same build, I've thought of a way to effectively use Flechette Torpedoes. Put it on demolisher with Kallus.
The squad killer build I faced was Glad II: Demo, Kallus, ruthless strategists, engine techs, APTs. But not Flechettes. The above build absolutely destroys squadrons, as long as you can also keep around enough hull from your own squadrons. But it sucks when you go to attack a ship and roll 3 blank blacks. In other words, it sacrifices its ship killing RELIABILITY for squad killing RELIABILITY.
The build I propose is Glad II: Demo, Kallus, Ordnance Experts, Engine Techs, Flechette Torpedoes, with Screed as the Admiral. This only works against Aces, I know. But it also doesn't sacrifice its RELIABILITY against ships by keeping that Ordnance Experts in there.
Aces are the squadrons that present the greatest threat, specifically Jan and Dengar. They are hard to target, impossible to pin down, and pretty hard to kill even when you do get shots on target. With a squadron command, Demo can effectively lock down fringe fighter/bombers with interceptors or protect his future position from a non-intelled bomber attack, and then move in to lock down those Intel Aces with Flechettes (fishing for a black hit/crit added by Kallus). He can do it from a safe range, And if your opponent doesn't bring Aces? Even better for you.
Thoughts?