2 minutes ago, Achowat said:This is not legal, and if anyone tried it in a big game I was playing, I'd call a TO over immediately.
How so? I believe I can use any range ruler or template that does not extend beyond range 1 from the board edge.
2 minutes ago, Achowat said:This is not legal, and if anyone tried it in a big game I was playing, I'd call a TO over immediately.
How so? I believe I can use any range ruler or template that does not extend beyond range 1 from the board edge.
6 minutes ago, balindamood said:How so? I believe I can use any range ruler or template that does not extend beyond range 1 from the board edge.
I'm actually having a hard time finding the placement rules anywhere in the Big Three documents.
Go to the tournement regulations.
Game setup #6 on Page 5 of the tournament regulations.
Players place their ships in ascending order of pilot skill as per standard X-Wing rules. Players cannot measure distance and spacing with physical objects during setup except when using range rulers and maneuver templates within Range 1 of that player’s edge.
46 minutes ago, Achowat said:This is not legal, and if anyone tried it in a big game I was playing, I'd call a TO over immediately.
It's perfectly legal.
Players place their ships in ascending order of pilot skill as per standard X-Wing rules. Players cannot measure distance and spacing with physical objects during setup except when using range rulers and maneuver templates within Range 1 of that player’s edge
Could someone explain the reasoning behind why starting at 22.5 degrees is advantageous? Is this all a gag?
The 1 bank templete seems over r1 in that photo, if so it would be illegal as it's "measuring distance and spacing" not in r1.
It can be made perfectly legal by just deploying the ship closer to the board edge to fit the bank template into r1 thought
10 minutes ago, Sunitsa said:The 1 bank templete seems over r1 in that photo, if so it would be illegal as it's "measuring distance and spacing" not in r1.
It can be made perfectly legal by just deploying the ship closer to the board edge to fit the bank template into r1 thought
The two-bank template is about 1-mm over R1. I just pull it back a hair.
Yes. I checked.
1 hour ago, BlodVargarna said:Could someone explain the reasoning behind why starting at 22.5 degrees is advantageous? Is this all a gag?
Being offset from the "standard" head on / 45degrees can seriously mess with players calculations as to what puts them in or out of arc when they re-position or plan to avoid a re-positioning move.
I flew 4X and tapped them close to 15 degrees (Mk I eyeball) during setup and it routinely caused "perfectly square" setup players to reposition and still be in my arc - which is a bad place to be in front of 12 red dice.
Doesn't work all the time and is less useful against large base ships with boost or barrel roll, but hey - it's a game of manoeuver!
5 hours ago, BlodVargarna said:Could someone explain the reasoning behind why starting at 22.5 degrees is advantageous? Is this all a gag?
I wrote an article some time ago that helps with visualization (see the bottom half - non standard deployments) http://www.backtodials.com/arc-dodging-101/
If your opponent has aces it gives them that advantage. I have found it most useful when flying palp/aces because of boost/barrel roll out of arcs. However, everyone can benefit from a non-standard deployment if you setup your rocks right. You will have lanes, they won't have as easy of lanes. Works great! Additionally, the 1-bank barrel roll back can stall you longer to get optimal engagement. And one thing we didn't talk about... it really messes up the rule of 11. But if you bank/roll off the getgo that screws that up too.
The one place I haven't found it useful is large based ships. You just lose too much maneuverability on the edges of the asteroid field for this to be any good. Large based boosting ships love those side lanes, especially since a good number of them are turrets.
Edited by jonnyd10 hours ago, Velvetelvis said:22.5 ° is overpowered.unbalanced.
Needs fix naow.
I think you're just upset he's using the 2 bank to setup the 22.5 °.
Decloaking Echo from a 45 puts her at 90.
Only way to make Echo Decloak at 22.5 is to be 22.5 (or 67.5). Unless you "nudge" frequently.
Edited by Skargoth12 hours ago, Skargoth said:Decloaking Echo from a 45 puts her at 90.
Only way to make Echo Decloak at 22.5 is to be 22.5 (or 67.5). Unless you "nudge" frequently.
Sry if it wasn't clear. You START echo at 22.5 degrees. I tend to run her as a flanker while the rest of my squad lines up 90 degrees like normal. Since echo is banking a lot anyway the 22.5 degree offset from everyone else leads to some crazy arc placement. (Also 22.5 here refers to the difference between the echo and the rest of the squad's starting direction. Too much work to type 22.5, 67.5, 112.5, etc.)
On 2/14/2017 at 6:45 PM, Skargoth said:Decloaking Echo from a 45 puts her at 90.
Only way to make Echo Decloak at 22.5 is to be 22.5 (or 67.5). Unless you "nudge" frequently.
At first I saw your post and was like "yeah, that's exactly what we're talking about. Obviously."
And then I reread my post and realized I typoed. I meant to say start her at 22.5, not 45. My bad. ![]()
On 2/14/2017 at 1:06 PM, balindamood said:The two-bank template is about 1-mm over R1. I just pull it back a hair.
Yes. I checked.
Pfffsh. Maybe your 2 bank. Gotta know where to buy.
Soooo.... why and how was 22.5 discovered? Why not 23 or 22?
[Edit: misunderstood the question. That's what I get for staying up late. Eating humble pie.]
Edited by WarriorPoet4 hours ago, Ccwebb said:Soooo.... why and how was 22.5 discovered? Why not 23 or 22?
It is something attack wing players do a lot of I am being told. It allows ships to faux-k-turn by just making a turn towards the side that they are inclined towards - that works a lot better with larger than standard arcs, though. I would recommend it for the YV-666 because of that. You use 22.5 because a bank manouver will change your orientation without putting your angle off.
I would not recommend being stuck on either that or normal 90° allignment in X-Wing, though, you get the greatest results by alligning with the lanes in the asteroid field.
16 hours ago, Ccwebb said:Soooo.... why and how was 22.5 discovered? Why not 23 or 22?
22.5 = 45/2 = 1/4 of a right-angle.