How about some kind of Flight Leader Title or EPT card that allows you to deal out three Condition cards called 'Concentrate Fire' to 2 other fighters and yourself at the start of the game? When you pick a defender, if those 2 fighters have the defender in arc, they may combine their roll with yours for an attack of 2 apiece. Put in a stipulation on the condition that the dice can't be modified or something.
Pretty much, 2 dice ships are the Imperial Guardsmen of X-Wing at this point (or maybe HWKs are? Whatever.). But the big strength of Guardsmen isn't that their flashlight is powerful, it is that there's a lot of flashlights firing at once and the odds eventually produce a handful of hits similar to what a small squad of SPEHSS Marines might put out.
You're not going to strip tokens as effectively as 3 strikes, and range 1 won't hold an advantage, but you'd still have the opportunity to try to shotgun damage through and give the 2 dice fighters a fighting chance against all the evasive hijinks we see today.
Edited by flyboymb