1 hour ago, Punning Pundit said:I've given this problem a _lot_ of thought (and I've written about it on these forums.
), and here's what I've come up with:
Anything that makes ships more resistant to burst damage will only further marginalize 2 dice attacks. Similarly: anything that creates more burst damage (IE: adding more red dice) creates pressure to have highly defensive ships- which marginalizes 2 dice attacks.
Your solution, which I do like conceptually, effectively turns each part of a swarm into a mini fel or Whisper. That puts pressure to only bring ships that can reliably punch through 4 or 5 green dice. If you can do that, you you potentially one shot a B-Wing. That's _rough_.
In my mind, the trick is to make 2 die attacks themselves reliable. If that starts to happen, B-Wings, Y-Wings, and maybe even Punishers start being able to survive long enough to be useful again.
Well taking that in mind, simply reword side 1 to say the defenders lose a green die and side 2 would say to roll 1 less red die (minimum of 1 for both).
That still conceptually achieves what I was looking for and doesn't escalate the dice creep that you're referring to