Regional Etiquette

By ImpStarDeuces, in Star Wars: Armada

I try to match my token/dial/command etiquette with however my opponent does it; if they're playing with their stuff along the sidelines of the table for a less cluttered play-space, I do that. If they're playing with dials and associated paraphernalia tucked in close beside their ships, I do that. Whatever doesn't fluster someone, I match.

Also, look into marking your stuff somehow. For game purposes, you'll want a token to show your flagship, number tokens on any duplicate ships you're running, etc, etc, just like always (but a little moreso, so there's never any reason to think you're obfuscating which ship is which). But for meta purposes, you'll also want tokens where you might not normally put them -- tokenize ALL your squadrons, for instance, just so you can spot your X-Wings at a glance and not get them mixed up with your opponent's after the match, etc, etc. Likewise, look into tiny sticker dots (or marking with a permanent marker or something) for your terrain, your range rulers, all that sort of thing.

Make sure it's quick and easy to spot your stuff, not just mid-game, but for in between rounds when you're both hurrying to clean up and be ready for the next round.

On 2/13/2017 at 1:31 PM, CaribbeanNinja said:

Premeasuring for range, then stating " I want Soontir just engaged with Jan but NOT that Xwing" is not illegal.

This is good advice. In tournament situations it's always good to state your intentions this way so there's no confusion later. It's so easy to bump squadrons, especially if you have to pick them up to apply damage or something that it can be important that both you and your opponent know "this squadron is engaged with that squadron but not with that other squadron over there" for example

Paint ylur fleet in neurotic colours so you can easily tell which ships are yours and which are your soon dead opponents.

At tournaments I've noticed something.

Those who are the best at this game (and same goes for X-Wing, IMO) also tend to be really friendly people, who are a pleasure to play with, even if they're beating the pants off of you.

I've also taken it to mean that if someone is being an [expletive deleted], you're about to get your comeuppance in the game.

I think the main point should be reinforced, communicate constantly. It helps to avoid so many wierd arse moments.

I tend to place a ship and then do a quick meausre/declaration regarding its position. As in "looks like a short range double arc onto target X". I do this because in the inevitable bump situation which will occur later it will avoid an awkward exploration of whether or not x was in said position...

I also find that as a general rule of etiquette if I'm the one who bumped said ship and it's proper position can't be guaranteed I'll let my opponent position it within a reasonable proximity of where I thought it was. If this means he gets an arc/range/shot that I didn't think he should have had it's tough to me because that's the price I pay for bumping. I rarely find an opponent who is unhappy with that situation or unhappy with doing the same, usually if they are that's a red flag to watch out for...

As for squadrons do the same, declare your position when you place it, fudge the final move around all you like so long as it's within your move distance and just be clear what you are doing. I've never had anyone tell me that once I've put down a squadron it can't be fudged into the position I want it (in range of X but not Y etc) and if they ever did I'd be asking if they can show me where that's written down... It's not... and its a dumb (not) rule which would just slow everything down unnecessarily.

Maybe a regionals tournament player (or judge) could answer a question for me. What's the official tournament ruling when

1: Someone forgets to set their command dial on a 1 command ship?

2: Someone sets, places and locks in an illegal maneuver tool?

I'm curious because while X-Wing has rules specifically for illegal scenarios, Armada (at least as far as I know) does not. So I'm wondering if the tournament scene has anything in place.

I forgot to set a dial on a flotilla at my last regional.

I just got excited and wanted to double tap with Yavaris as the first activation. Kill, Maim, Burn!.....Photon Torpedoes!!!

Anyway on my third ship activation I noticed no dial was set for the GR75 so I told my opponent and offered to just do no command with it that turn. Nice chap, he insisted I pick one there and then. I had reminded him about an unspent repair token on his big ship earlier on so what goes around comes around. I think it helped that neither of us were challenging for top table at the time.

13 hours ago, SmogLord said:

I really hope no one I ever play against pulls out his man tool...

'scuse me a moment while i whip this out.....

3 hours ago, Gadgetron said:

Maybe a regionals tournament player (or judge) could answer a question for me. What's the official tournament ruling when

1: Someone forgets to set their command dial on a 1 command ship?

2: Someone sets, places and locks in an illegal maneuver tool?

I'm curious because while X-Wing has rules specifically for illegal scenarios, Armada (at least as far as I know) does not. So I'm wondering if the tournament scene has anything in place.

1: you lose it. no command

2: make it a legal move while trying to maintain the original maneuver. meaning if they are turning left they cant just turn right now.

see below

1 hour ago, Mad Cat said:

I forgot to set a dial on a flotilla at my last regional.

I just got excited and wanted to double tap with Yavaris as the first activation. Kill, Maim, Burn!.....Photon Torpedoes!!!

Anyway on my third ship activation I noticed no dial was set for the GR75 so I told my opponent and offered to just do no command with it that turn. Nice chap, he insisted I pick one there and then. I had reminded him about an unspent repair token on his big ship earlier on so what goes around comes around. I think it helped that neither of us were challenging for top table at the time.

This is the appropriate way to handle that situation. You shouldn't need to win on a gotcha. Even at top table ive seen and done the same thing like just set it.

That being said if its a consistent mistake I may make you eat it once so you learn (all impersonal 'you's). That is how I learn better so if you forget to assign or reveal command dials after 3 rounds I may start making you eat it.

that being said, the first time it happens, don't be a ****, let them resolve commands and such. It is too easy to just auto pilot and skip steps.

On 2/13/2017 at 3:49 PM, BergerFett said:

4.) Poop

5.) Shower (in that exact order)

IV8wIw.jpg

I was planning to poop myself if I manage to win.