So I set out to make good use of flechette torps. The best way, I have concluded, is to go with Demo and Kallus for targeting Aces, such as Jan. And let's be honest, most competitive Rebel lists take Jan. Demo is the only way to actually shoot her before she activates. Screed may also be the commander I am looking for.
Additionally, the Tua/ECM Suppressor with Slicer Tools is brutal. Incredibly hard to kill, short of engine teching corvettes, and even more so with Tagge.
I'm also thinking that trading something for a comm net would get a Nav token to the Arq every round for engine techs so that it could use a squadron or CF dial every round.
This squadron selection is also a composition of the uniques that I have most despised facing as rebels, minus Mauler.
Thoughts?
Hit me with your best shot
Author: Parkdaddy
Faction: Galactic Empire
Points: 400/400
Commander: General Tagge
Assault Objective: Most Wanted
Defense Objective: Fighter Ambush
Navigation Objective: Solar Corona
Gladiator II-Class Star Destroyer (62 points)
- Demolisher ( 10 points)
- Agent Kallus ( 3 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Flechette Torpedoes ( 3 points)
= 90 total ship cost
Arquitens-class Command Cruiser (59 points)
- Captain Needa ( 2 points)
- Engine Techs ( 8 points)
- Turbolaser Reroute Circuits ( 7 points)
= 76 total ship cost
[ flagship ] Gozanti-class Cruisers (23 points)
- General Tagge ( 25 points)
- Suppressor ( 4 points)
- Minister Tua ( 2 points)
- Quad Laser Turrets ( 5 points)
- Electronic Countermeasures ( 7 points)
- Slicer Tools ( 7 points)
= 73 total ship cost
Gozanti-class Cruisers (23 points)
= 23 total ship cost
Gozanti-class Cruisers (23 points)
= 23 total ship cost
1 Maarek Steele ( 21 points)
1 Dengar ( 20 points)
1 Zertik Strom ( 15 points)
1 Bossk ( 23 points)
1 Major Rhymer ( 16 points)
1 Colonel Jendon ( 20 points)