1 minute ago, Luke C said:Right, but with a high ps ace list, this is one of the very few strategies that can win. a good kwing bomber player will almost always beat a high ps ace list. You have to admit that at least.
Well I would first of all say that I think it's bad for the game that bombs are as good as they are, which I've said elsewhere. I think most of the things released in 2016 were and mistake and I'd add a lot of the ordnance buffs to that list, along with all the defensive dice modification that has driven people to playing unpreventable damage bombs as their only way to actually deal damage to top tier ships.
But if you take all that as a given then I'd still rather see the aces player come up with a different attempted solution than fortressing, even though I'm sure it's worse. Having worked as a marketing writer for games companies there's little worse than having your game showcased to potential customers by people refusing to play your game, which is what fortressing is.
As an "I told you so": about two weeks ago there was a thread about that banned list to create a new format and my list to ban/points increase included Extra Munitions. At the time everyone was like "what the hell is wrong with extra munitions, it's the only thing making bombs viable?". Well... now you know a bit better what's wrong with making bombs viable. Nothing says you've ****** up the entire balance of your combat system like people winning by circumventing it entirely.