Last weekend I ran the F&D rulebook adventure with 2 of my coworkers (both total RPG newbies playing pregens I had made) and it worked pretty well. This coming weekend I plan on running the AoR adventure from the rulebook, The Perlemian Haul. Reading it, there's a lot of potential for combat with not much in the way of downtime in between. It seems to be written for 3-5 players, which is basically Hard Mode for just 2.
What changes should I make to alter the balance here? I was thinking just cutting minion soak/wounds in half. Maybe be super liberal with boost die? It seems kind of ridiculous to have them kick in the door to the barracks on a secret Imperial freighter to fight, like, 3 stormtroopers.