Omega Swarm Leader

By Jerval, in X-Wing Squad Lists

OMEGA SWARM LEADER

99 points

PILOTS

“Omega Ace” (23)
TIE/fo Fighter (20), Swarm Leader (3)

Tomax Bren (31)
TIE Bomber (24), TIE Shuttle (0), Cool Hand (1), Twin Ion Engine Mk. II (1), Systems Officer (2), Fleet Officer (3)

The Inquisitor (31)
TIE Advanced Prototype (25), Push the Limit (3), TIE/v1 (1), Autothrusters (2)

“Chaser” (14)

thoughts? i figured with Chaser i would be able to take evade action and receive a focus for defense from one of the others since SL will be eating a few tokens, but Omega hitting with 4 auto crits could be quite nice...

The problem I see is that you're stealing evade tokens from ships that really need them to survive (Inquisitor) or have to lose an action (via red maneuver which may not be optimal - Bren) to get that evade.

I'd rather throw in a couple Epsilon Squadron pilots with Comm Relay and some sort of support ship to feed TL/focus to Omega Ace. Maybe even an Omega Squadron flown in formation with Draw Their Fire to help OA stay alive a bit longer, as he'll be a huge target.

7 hours ago, Parable said:

The problem I see is that you're stealing evade tokens from ships that really need them to survive (Inquisitor) or have to lose an action (via red maneuver which may not be optimal - Bren) to get that evade.

I'd rather throw in a couple Epsilon Squadron pilots with Comm Relay and some sort of support ship to feed TL/focus to Omega Ace. Maybe even an Omega Squadron flown in formation with Draw Their Fire to help OA stay alive a bit longer, as he'll be a huge target.

Cool Hand will trigger off of the Fleet Officer stress, FYI. Changes the picture a fair bit.

my thoughts were to steal from bren and chaser, since inquisitor is my closer, and OA will either get immediately targeted or ignored, as the focus down bren since w/o him i wont have the double action needed to utilize his pilot ability

6 hours ago, RampancyTW said:

Cool Hand will trigger off of the Fleet Officer stress, FYI. Changes the picture a fair bit.

That's a nice combo, though for some reason it still feels limiting to me - mainly if you want the double-bump (2 evades --> 2 dice).