Very early on I believe it was agreed that combat started as soon as an attack was declared in step 1. (Shrine to Nurgle kicked in for example) I am not sure if it was stated when combat stopped. Is it after damage is assigned step 5 or after the action window allowed after that? The rulebook clearly states that the battlefield phase ends after the actions after step 5 have finished, but doesn't state combat.
A problem occured with an attacking unit with 'scout' keyword. Rule book page 10 states ability occurs after damage is assigned but doesn't mention the action window after. A 'scout' unit survived combat damage, but not an action afterwards - hit by 'Call of Blood'. What is the verdict?
I have been playing that if no attack is declared in step 1, then the battlefield phase ends ie no actions playable. If a player wishes to do actions in this phase an attack must be declared. Hopefully right so far. Step 2 states declare attackers IF ANY. Implying you may declare 0 attackers. If so does the so called attack continue? Can defenders be declared like those with 'Scout' ability? I have been allowing this but still would like an official ruling on 'combat ending' - see above.
Still enjoying this game - can't wait for the elves to officially appear - despite the very near civil war that broke out after Abandoned Mine appeared. My opinion was that there were too many 'at start of turn' actions to allow only 1 while allowing unlimited 'forced' ones. Limiting Abandoned Mine to just once per turn seems a good balence to stop it becoming ridiculously powerfull.
Thanks for your help and Cheers!
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