From this thread I concluded that you could create a fix for both the X-Wing and E-Wing that triggers off white maneuvers: they have 66% and 59% white, respectively. Such a card could also help the Y-Wing (60%) and Z-95 (66%). Just make sure it's Small Ship Only to avoid helping the YT's (62% and 71%).
But what does it do? Well, Rebels in general, and indeed 3 of those 4 ships, suffer from low (1-2) agility (literally only the E-Wing and stolen TIE Fighter have 3). So it increases the ship's agility. "Broken on the E-Wing!" you cry. Well, no, that thing plain sucks right now unless it's Corran. "Broken on Corran, then!" you counter. Again, no, Corran likes R2-D2 too much to trade regen for a fickle green die, and this hypothetical card could never trigger at the same time as R2-D2.
"But, Biggs!" It's true, Biggs is ever a thorn in a designer's side. We've already solved the R2-D2 issue, though, so what else is there? R4-D6. To begin with, R4-D6 and this card would be somewhat at odds with each other. Then again, any increase to Biggs' survivability needs to be watched carefully. Could use stress to turn it off somehow. True, Biggs could resort to R2-F2, but then who doesn't like making less-used cards more playable? Plus, he's 2 points more expensive and still needs support from someone who can toss him tokens, or you're stuck relying on RNG's. And hey, still no regen.
Recap so far: triggered by white maneuvers, increases agility, turned off by stress. Therefore, I propose...
[Card Name] 1 Point
Title. Dual Card. Rebel Only. Small Ship Only.
During the combat phase, increase your Agility by 1
if you executed a white maneuver this round.
When you receive a stress token, flip this card.
-----
When you reveal a white maneuver, roll an attack die.
On a <hit> or <crit>, remove 1 stress token from your ship.
After you execute a white maneuver,
flip this card if you have no stress tokens.
Now it's difficult for Biggs to use consistently with R4-D6, and makes an R2-F2 build cost the same as R2-D2, not counting token assistance. It also makes you Braylen Stramm on white maneuvers when you do get stressed. You also can't stack it with other Titles.
Cool combos:
- Ello Asty is now a Defender with two T-Rolls instead of a K-Turn.
- Jan Ors in a HWK with Kanan Jarrus riding shotgun can still use her ability while increasing her agility. Might not be worth it over Moldy Crow, but it is 2 points cheaper.
- K-Wings can get cheeky and do a 2-straight to clear a stress, SLAM into a 2 hard, flip the card, and receive +1 Agility.
Now... what to call it, and how to get FFG to print it?
Bonus design
Alternatively, and much more simply, though not necessarily as helpful, and none at all to the E-Wing, riff on Sarco Plank:
[Card Name] 1 Point
Title. Rebel Only. Small Ship Only.
When defending, instead of using your agility value,
you may roll a number of defense dice equal to the speed of the
white
maneuver you executed this round.
Edited by ObiWonka