Science-Based X-Wing Fix [Bear with Me]

By ObiWonka, in X-Wing

From this thread I concluded that you could create a fix for both the X-Wing and E-Wing that triggers off white maneuvers: they have 66% and 59% white, respectively. Such a card could also help the Y-Wing (60%) and Z-95 (66%). Just make sure it's Small Ship Only to avoid helping the YT's (62% and 71%).

But what does it do? Well, Rebels in general, and indeed 3 of those 4 ships, suffer from low (1-2) agility (literally only the E-Wing and stolen TIE Fighter have 3). So it increases the ship's agility. "Broken on the E-Wing!" you cry. Well, no, that thing plain sucks right now unless it's Corran. "Broken on Corran, then!" you counter. Again, no, Corran likes R2-D2 too much to trade regen for a fickle green die, and this hypothetical card could never trigger at the same time as R2-D2.

"But, Biggs!" It's true, Biggs is ever a thorn in a designer's side. We've already solved the R2-D2 issue, though, so what else is there? R4-D6. To begin with, R4-D6 and this card would be somewhat at odds with each other. Then again, any increase to Biggs' survivability needs to be watched carefully. Could use stress to turn it off somehow. True, Biggs could resort to R2-F2, but then who doesn't like making less-used cards more playable? Plus, he's 2 points more expensive and still needs support from someone who can toss him tokens, or you're stuck relying on RNG's. And hey, still no regen.

Recap so far: triggered by white maneuvers, increases agility, turned off by stress. Therefore, I propose...

[Card Name] 1 Point
Title. Dual Card. Rebel Only. Small Ship Only.
During the combat phase, increase your Agility by 1
if you executed a white maneuver this round.

When you receive a stress token, flip this card.
-----
When you reveal a white maneuver, roll an attack die.
On a <hit> or <crit>, remove 1 stress token from your ship.

After you execute a white maneuver,
flip this card if you have no stress tokens.


Now it's difficult for Biggs to use consistently with R4-D6, and makes an R2-F2 build cost the same as R2-D2, not counting token assistance. It also makes you Braylen Stramm on white maneuvers when you do get stressed. You also can't stack it with other Titles.

Cool combos:

  • Ello Asty is now a Defender with two T-Rolls instead of a K-Turn.
  • Jan Ors in a HWK with Kanan Jarrus riding shotgun can still use her ability while increasing her agility. Might not be worth it over Moldy Crow, but it is 2 points cheaper.
  • K-Wings can get cheeky and do a 2-straight to clear a stress, SLAM into a 2 hard, flip the card, and receive +1 Agility.

Now... what to call it, and how to get FFG to print it?

Bonus design

Alternatively, and much more simply, though not necessarily as helpful, and none at all to the E-Wing, riff on Sarco Plank:

[Card Name] 1 Point
Title. Rebel Only. Small Ship Only.

When defending, instead of using your agility value,
you may roll a number of defense dice equal to the speed of the
white maneuver you executed this round.

Edited by ObiWonka

Hard to track if it's active or not. Gonna lead to some NPE.

You have a truly dizzying intellect. I'll leave it at that.

I like the bonus design option, meh on your initial one, but limit it to XWings only, otherwise BWings and YWings break the game.

Call it "Attack Run" or "Full Throttle"... as in quotes from the trench run.

Edited by Lobokai

Cool idea. You could simplify it to either of these:

1) If you are not stressed, you may assign an evade token to your ship after executing a white maneuver.

2) You may assign an evade token to your ship after executing a white maneuver.

Evade token makes it easier track, and of course is a guaranteed result, but for only 1 attack instead of for the whole round. Option 2 may be OK because then you could either do a green to clear your stress, or do a white to get an evade and stay stressed.

It would be a death nail in the 2 attack dice ships. But maybe they are already dead

1 hour ago, Hrathen said:

It would be a death nail in the 2 attack dice ships. But maybe they are already dead

Death knell?

Nail in the coffin?

Crankshaft?

if this is either a discard effect or an extra evade token and only for XWings, I can't see it ending TIE swarms.

As a constant effect, it's bonkers level of OPness.

Edited by Lobokai
8 hours ago, TasteTheRainbow said:

Hard to track if it's active or not. Gonna lead to some NPE.

Corran Horn has no way to track. Agent Kallus has no way to track. Palpatine has no way to track. Heck, any "once per turn" has no way to track. With this, you have a dial with the maneuver you chose to track.

6 hours ago, Lobokai said:

I like the bonus design option, meh on your initial one, but limit it to XWings only, otherwise BWings and YWings break the game.

Call it "Attack Run" or "Full Throttle"... as in quotes from the trench run.

How would B-Wings or Y-Wings break the game??

Attack Run or Full Throttle are pretty good names, thanks.

6 hours ago, Cpt Hellcat said:

Cool idea. You could simplify it to either of these:

1) If you are not stressed, you may assign an evade token to your ship after executing a white maneuver.

2) You may assign an evade token to your ship after executing a white maneuver.

Evade token makes it easier track, and of course is a guaranteed result, but for only 1 attack instead of for the whole round. Option 2 may be OK because then you could either do a green to clear your stress, or do a white to get an evade and stay stressed.

Option 1 is OK. Option 2 is way too strong on Biggs.

And I thought we were going to have a proposition for X-Wing's first Newtonian card...

Forget Newtonian....

Von Neumann XWings, now that would make them playable for sure. Science FTW!

At first blush this appears to be a good fix and a simple one. As you mentioned, easy to track with dials. Gives a slight but needed boost to Rebel survivability for lower PS pilots regardless of ship type. Being based on white maneuvers would limit its "op-ness" on the A-Wing.

I'm undecided on which option to use. Leaning toward the added die on 1 agility ships and the evade on higher agility ones. It's obvious you put some thought into this. No obviously broken combos come to mind but a 4 agility E-Wing makes me smile and boosted Biggs would be a large pain in the butt, but not really OP.

I'll try this out Wednesday if my friend is agreeable to the idea and let you know the results. It will be an interesting experiment.

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