3 hours ago, Sencho said:You are right in highlighting the costs of development for upgrade cards. The cost of the physical card vs development is obviously not equal. I'm not sure though that some cards cost a drastic amount more to play test that it's monetary value would actually be greater than any other. Sure, some cards require more testing, but every card goes through careful designing (hopefully). Even a seemingly simple upgrade card can break the game if it combos with something else in unintended ways so I really don't think Palp or Autothrusters actually cost more in development over other cards to place a higher money value on them in a print on demand or upgrade "booster" pack model.
As I recall, there are 3 designers for X-Wing at FFG. If they each make US$50,000 (Which is starvation wage where I live, but maybe not in other places), that means it costs FFG $150,000 minimum per year to design everything X-Wing in any given year. That doesn't include the cost of paying the wages of the person (people?) who design the models for the ships, or the cost to print and package and ship the cards, etc.
The thing is: you can't really separate out the cost of designing any given card from the cost of developing the game as a whole. It just.... it doesn't work very well. Not to mention how much cheaper it is for FFG to bulk print and bulk ship cards than it is to do one off printing for every card they have designed.1
That's also putting aside what happens to the relationship FFG has with various FLGS when a substantial part of the X-Wing product moves from product being sold in stores to products being sold directly through FFG's website.
It's not that these are insurmountable problems, but they're certainly problems outside the scope of your proposed solution. Maybe redesigning the game with a POD model would actually be better for the game as a whole, FFG's bottom line, and the FLGS community. But I'm not convinced of that.