Regionals Token Grabber

By RogueCommander, in Star Wars: Armada

So, I played in the SA Regionals this last Saturday and had a fantastic time. Quality play and excellent organization all around. My opponents were all very good players and made for challenging play that was fun. Major props to the whole crew.

Thought I'd share my list. It did what I'd hoped it would and I finished in the top 10, which felt pretty good.

My overall strategy was about offering no good objective choices and I went second in all three matches.

Standouts from the list were Ten Numb (Love that guy!) and those VCX's. Triple tapping Numb is a beautiful thing. He and Toryn Farr are amazing.

My first two matches were with Sensor Net, and those tokens were what kept me competitive. Particularly in the second match against a 4 MC30, 3 GR75 list. I was able to pull a minor loss (6-5) when, without those tokens, would've likely been an 8-2 due to the crap rolls I got, and the mismatch in activations and damage output.

The third was with Advanced Gunnery and the Liberty was duly intimidating, if not responsible for the majority of the damage. I caught a break and was able to survive Demo getting in my rear (barely), and finish him with focused fire.

The list...

Dodonna Token Grabber
Faction: Rebel Alliance

Points: 399/400
Commander: General Dodonna

Assault Objective: Advanced Gunnery

Defense Objective: Fire Lanes

Navigation Objective: Sensor Net

MC80 Star Cruiser (96 points)

- Lando Calrissian ( 4 points)

- Engine Techs ( 8 points)

- H9 Turbolasers ( 8 points)

- X17 Turbolasers ( 6 points)

- Leading Shots ( 4 points)

= 126 total ship cost

Nebulon-B Escort Frigate (57 points)

- Yavaris ( 5 points)

- Flight Commander ( 3 points)

- Fighter Coordination Team ( 3 points)

= 68 total ship cost

GR-75 Medium Transports (18 points)

- Bright Hope ( 2 points)

- Toryn Farr ( 7 points)

= 27 total ship cost

[ flagship ] GR-75 Medium Transports (18 points)

- General Dodonna ( 20 points)

- Quantum Storm ( 1 points)

- Adar Tallon ( 10 points)

= 49 total ship cost

1 Jan Ors ( 19 points)

1 Luke Skywalker ( 20 points)

1 YT-1300 ( 13 points)

1 "Dutch" Vander ( 16 points)

1 Ten Numb ( 19 points)

1 HWK-290 ( 12 points)

2 VCX-100 Freighters ( 30 points)


Fleet created with Armada Warlords

Personally, I prefer the control of Salvage run over sensor net if I am running double strategic. I'm also thinking Intel sweep might be the better choice over that as well. Sensor net can be a bit, cantankerous, given they get tokens placed nearby and can keep up on points with greater ease.

I run a 'similar' list, quite similar indeed.

I had been practicing using both and ultimately decided on Sensor Net for the tourney because of the higher possible points to be netted, the temptation to chase tokens (one opponent sent a shuttle after one and pulled that Relay 2 out of the fight), and I didn't want to be tied to the station as an obvious destination.

They're both good though, I'll need to take a look at Intel Sweep.

I love VCX's.

Edited by RogueCommander

I'm running a similar list as well. I think there is a lot of potential here. My regionals are next weekend. I'll let you all know how it went. :)

VCXs are indeed interesting. Imperials have an edge on relay certainly, but the VCX firmly has the edge on strategic use. More hull, better anti-squad potential (particularly when aces come in the mix),

Why I wasn't too keen on sensor net:

You are really juggling 1 token for yourself, and the other on your side is the 'obvious' choice for your opponent to move (and you to choose). You don't necessarily want to choose the tokens he places on his edges of the setup, as you will be giving him more points. So there are 1-2 tokens actually in play throughout the game. He can also prevent you from moving the tokens he would like, given he chooses which token gets moved when he scores one. 1 token bounces around most the game, and you are scoring one, and he might/could be as well. Now I realize you can score a token multiple times in a round with judicious used of strategic (and strategic +FCT is amazing good fun), but that also locks you in to activation order. I generally appreciate flexibility (another reason I run without Adar Tallon, he forces a certain order of activation for optimal use.) So a bit down to play style on this one, need to get intel sweep to the table, certainly. 75 in your favour I'd say, unless you play it poorly.

Oh but the scoring potential for sensor net! You can easily double what you get from Intel sweep....

42 minutes ago, Maturin said:

Oh but the scoring potential for sensor net! You can easily double what you get from Intel sweep....

Absolute values don't matter, only differentials.

19 minutes ago, Darthain said:

Absolute values don't matter, only differentials.

I'm not sure what that means.

1 hour ago, RogueCommander said:

I'm not sure what that means.

I think he's just saying that a 75-0 point advantage is better than 150-100, as an example, even though 150 is a higher absolute value.

Edited by Paindemic7708
edited for clarity

Gotcha, thanks! ?

Something to consider, then.

I wish I'd been keeping better records to see what I've been averaging.

3 hours ago, Darthain said:

Absolute values don't matter, only differentials.

I'm talking about differentials. :)

Filthy rebels.

8 hours ago, Paindemic7708 said:

I think he's just saying that a 75-0 point advantage is better than 150-100, as an example, even though 150 is a higher absolute value.

Spot on.

So, dusting this off with some updates. Taking into account what I remember of it's performance and @Darthain 's tips, I think this maybe a bit more versatile than it already was.

im curious what the loss of Jan will do, but the thinking is that the squads either have the hull or the tokens to keep themselves alive well enough.

Losing Adar might hurt a bit, but the swap for BCC should deliver more damage over all, maybe.

Dodonna Token Grabber

Faction: Rebel Alliance
Points: 399(400)/400

Commander: General Dodonna

Assault Objective: Advanced Gunnery
Defense Objective: Fire Lanes
Navigation Objective: Salvage Run

MC80 Star Cruiser (96 points)
- Skilled First Officer ( 1 points)
- Engine Techs ( 8 points)
- H9 Turbolasers ( 8 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
=
123 total ship cost

Nebulon-B Escort Frigate (57 points)
-
Yavaris ( 5 points)
- Flight Commander ( 3 points)
- Fighter Coordination Team ( 3 points)
=
68 total ship cost

GR-75 Medium Transports (18 points)
-
Bright Hope ( 2 points)
- Toryn Farr ( 7 points)
- Bomber Command Center ( 8 points)
=
35 total ship cost

[ flagship ] GR-75 Medium Transports (18 points)
- General Dodonna ( 20 points)
-
Quantum Storm ( 1 points)
- Leia Organa ( 3 points)
- Comms Net ( 2 points)
=
44 total ship cost

2 VCX-100 Freighters ( 30 points)
1
Tycho Celchu/Shara Bey ( 16/17 points)
1
Luke Skywalker ( 20 points)
1
Biggs Darklighter ( 19 points)
1
Ten Numb ( 19 points)
1
YT-1300 ( 13 points)
1
HWK-290 ( 12 points)

That is scary similar to the rieekan list I was running jan/feb, except I preferred a mc80 to an lmc80. Interesting coincidence. The A wing was often my sacrificial FU diving deep into my opponents squads to give them big headaches/tie up. Shara prefered.

Edited by Darthain
3 hours ago, RogueCommander said:

So, dusting this off with some updates. Taking into account what I remember of it's performance and @Darthain 's tips, I think this maybe a bit more versatile than it already was.

im curious what the loss of Jan will do, but the thinking is that the squads either have the hull or the tokens to keep themselves alive well enough.

Losing Adar might hurt a bit, but the swap for BCC should deliver more damage over all, maybe.

Dodonna Token Grabber

Faction: Rebel Alliance
Points: 399(400)/400

Commander: General Dodonna

Assault Objective: Advanced Gunnery
Defense Objective: Fire Lanes
Navigation Objective: Salvage Run

MC80 Star Cruiser (96 points)
- Skilled First Officer ( 1 points)
- Engine Techs ( 8 points)
- H9 Turbolasers ( 8 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
=
123 total ship cost

Nebulon-B Escort Frigate (57 points)
-
Yavaris ( 5 points)
- Flight Commander ( 3 points)
- Fighter Coordination Team ( 3 points)
=
68 total ship cost

GR-75 Medium Transports (18 points)
-
Bright Hope ( 2 points)
- Toryn Farr ( 7 points)
- Bomber Command Center ( 8 points)
=
35 total ship cost

[ flagship ] GR-75 Medium Transports (18 points)
- General Dodonna ( 20 points)
-
Quantum Storm ( 1 points)
- Leia Organa ( 3 points)
- Comms Net ( 2 points)
=
44 total ship cost

2 VCX-100 Freighters ( 30 points)
1
Tycho Celchu/Shara Bey ( 16/17 points)
1
Luke Skywalker ( 20 points)
1
Biggs Darklighter ( 19 points)
1
Ten Numb ( 19 points)
1
YT-1300 ( 13 points)
1
HWK-290 ( 12 points)

@RogueCommander By the SA regionals were you referring to San Antonio by curiosity?

I really do like this list, a few thoughts though would be to drop the XI-7 on the star cruiser. It is a bit overkill with h-9's and with you having a contingent of fighter/bombers. Then trade out Tycho or shara bey for Norra Wexley. I can see arguments for taking out either, but having both is to much of a good thing. Norra helps deplete your opponents shields quicker allowing for dodonnas ability to be used more. If you are going to have Luke and yavaris you might as well have Adar talon. I mean a Luke triple tap just does so much against 4 hull ships and with VCX's is very easy to setup. To get the points for him you can consider getting rid of flight commander and/or FCT's on yavaris. You have two VCX's and in my own personnel list I felt the FCT's and flight commanders were a bit overkill most of the time especially if I am utilizing Adar Talon anyway. I then turned yavaris into my flagship and found yavaris works great as a last minute flanker or just as a lifeboat elsewhere while the VCX's were on the board.

Edited by Brikhause

As another note to consider Keyan pairs very well with Norra!

7 minutes ago, Brikhause said:

@RogueCommander By the SA regionals were you referring to San Antonio by curiosity?

I really do like this list, a few thoughts though would be to drop the XI-7 on the star cruiser. It is a bit overkill with h-9's and with you having a contingent of fighter/bombers. Then trade out Tycho or shara bey for Norra Wexley. I can see arguments for taking out either, but having both is to much of a good thing. Norra helps deplete your opponents shields quicker allowing for dodonnas ability to be used more. If you are going to have Luke and yavaris you might as well have Adar talon. I mean a lie triple tap just does so much and with VCX's are amaze balls. To get the points for him you can consider getting rid of flight commander and/or FCT's on yavaris. You have two VCX's and in my own personnel list I felt the FCT's and flight commanders were a bit overkill most of the time especially if I am utilizing Adar Talon anyway. I then turned yavaris into my flagship and found yavaris works great as a last minute flanker or just as a lifeboat elsewhere while the VCX's were on the board.

Seems like you just designed v.3 ? I like it.

I'm looking forward to putting them through their paces soon.

and yes, San Antonio. I was part of the DFW group.

Edited by RogueCommander
19 minutes ago, Brikhause said:

As another note to consider Keyan pairs very well with Norra!

I'm going to have a hard time giving up Numb though. Especially with the Tie Swarms that I know will be incoming via Sloane.

14 minutes ago, RogueCommander said:

I'm going to have a hard time giving up Numb though. Especially with the Tie Swarms that I know will be incoming via Sloane.

Yeah I get it, I guess it all depends on your meta and such. I to am very interested on how Sloan will play out. Early proxying showed that all Sloan really does is turn ties fighters and interceptors into a more suitable multi-role function.

Glad that San Antonio was well received by you it makes me proud of the community. I wish I could have played in it, but I was stuck TOing because some of our original player base that TO's these events for us had to miss. Hopefully one of these days I'll get the pleasure of getting a game with you.

12 minutes ago, Brikhause said:

Yeah I get it, I guess it all depends on your meta and such. I to am very interested on how Sloan will play out. Early proxying showed that all Sloan really does is turn ties fighters and interceptors into a more suitable multi-role function.

Glad that San Antonio was well received by you it makes me proud of the community. I wish I could have played in it, but I was stuck TOing because some of our original player base that TO's these events for us had to miss. Hopefully one of these days I'll get the pleasure of getting a game with you.

I saw there's a tourney in July in ATX, you have anything coming soon in SA?

and heck yeah, I'd love to get somegames in with you.

Edited by RogueCommander
22 minutes ago, RogueCommander said:

I saw there's a tourney in July in ATX, you have anything coming soon in SA?

and heck yeah, I'd love to get somegames in with you.

Here is the list of armada tourneys we have coming up so far in the Austin/San Antonio area.

- June 10th Mages Sanctum Store Championship (Austin)

- June 25th Knight Watch standard tourney (related to their Corellian Campaign)

- July 2nd Knightwatch mega battle (again related to their Corellian campaign)

- 22 July Dragon's Lair Store Championship in Austin

- July 29th South Town Games Store Championship

- August 5th Knight Watch Store Championship

- August 20th Dragon's Lair San Antonio Store Championship

Edited by Brikhause

With a break in my schedule, I’m able to dust off the ol’ token Grabber list from last year for regionals this year. I’m taking this because I just couldn’t seem to get that Hera variant to work right for me.

its interesting to see how it’s evolved over time, largely thanks to all the input from the excellent Armada community. Y’all are the best.

I’ve moved back and forth on objectives, particularly the blues and yellows. I’ve swapped out Sensor Net and Fire Lanes with their point potential for Minefields and Ions for damage potential. This list consistently has trouble pushing damage, especially if the fighters get tied up, so this is a possible solution.

I could see that generic B being swapped for Rogue Squadron, or maybe a generic X. I’ll test it tonight.

Anyway, happy Friday!

Dodonna Strikeforce (398/400)
Rebels - Author: RogueCommander

Commander: General Dodonna

Objectives: Most Wanted, Planetary Ion Cannon, Minefields

[flagship] Nebulon-B Escort Frigate (57)
- General Dodonna (20)
- Yavaris (5)
- Flight Commander (3)
- Fighter Coordination Team (3)
= 88 total points

Assault Frigate Mark II B (72)
- Gallant Haven (8)
- Boarding Engineers (2)
- Electronic Counter Measures (7)
- Adar Tallon (10)
= 99 total points

GR-75 Medium Transports (18)
- Bright Hope (2)
- Toryn Farr (7)
= 27 total points

GR-75 Medium Transports (18)
- Bomber Command Center (8)
- Leia Organa (3)
= 29 total points

GR-75 Medium Transports (18)
- Comms Net (2)
- Ahsoka Tano (2)
= 22 total points

Squadrons (133/134):
1x Luke Skywalker X-Wing Squadron (20)
1x Wedge Antilles X-Wing Squadron (19)
1x Moldy Crow - Jan Ors (19)
2x VCX-100 Freighter (30)
1x Ten Numb B-Wing Squadron (19)
1x B-Wing Squadron (14)
1x Gold Squadron Y-wing Squadron (12)

Edited by RogueCommander

This is. . .almost exactly the list I was toying with!

Mine is very similar. Swap the B-Wing for another VCX, and it's the same exact fighter ball. Have you tried it yet? I was going to have a game this past week, but my opponent was a no-show so I'm eager to see how it'll play out.

I'm personally going to run Rieekan, because I'm sure a Sloane alpha strike will kill at least Luke or Wedge, but having them stick around for a potential Tallon triple-tap would be nice. Especially Wedge, dropping those six dice and not having to care about Counter attacks.

Please update and let me know how that particular ball does!