Out of curiosity, I was wondering what the most possible green maneuvers per ship is, and then which ship has the most. Here's a break down.
REBELS:
ARC-170 + R2 Astromech + Nien Nunb: 10. 1 straight and banks. 2 straight, banks, and turns 3-4 straight. Bonus points for Braylen Stramm turning anything else into a pseudo-green maneuver. Bonus points for R2 and Nien Nunb turning ion maneuvers green.
A-Wing: 8. No need to modify this green dial. 2 straight, banks, and turns. 3-5 straight.
Attack Shuttle + Nien Nunb: 6. 1 straight, banks. 2-4 straight.
B-Wing + B-Wing/E2 + Nien Nunb: 6. 1 straight, banks. 2-4 straight.
E-Wing + R2 Astromech: 9. 1 straight and banks. 2 striaght, banks, and turns. 3 straight. Perhaps an E-Wing fix can involve green maneuvers? Then again, that's what Corran Horn + R2-D2 already love to do.
HWK-290 + Nien Nunb: 6. 1 straight, banks. 2-4 straight.
K-Wing + Nien Nunb: 5. 1 straight, banks. 2-3 straight.
T-70 X-Wing + R2 Astromech: 9. 1 straight and banks. 2 striaght, banks, and turns. 3 straight. Interestingly, almost the same dial as the E-Wing, just two T-Rolls instead of a second K-Turn. Really shows how lacking the E-Wing currently is, especially given Integrated Astromech can give R2 double duty.
TIE Fighter + Sabine's Masterpiece + Nien Nunb + Twin Ion Engine Mk. II: 8. 2 straight and banks. 3 straight and banks. 4-5 straight. Rare instance, like the ARC-170, of double modification to a dial.
U-Wing + Nien Nunb: 8. 1 straight and banks. 2 straight and banks. 3-4 straight.
VCX-100 + Nien Nunb: 6. 1 straight. 2 striaght and banks. 3-4 straight.
X-Wing + R2 Astromech: 8. 1 straight and banks. 2 striaght, banks, and turns.
YT-1300 + Nien Nunb: 6. 1 straight and banks. 2-4 straight.
YT-2400 + Nien Nunb: 6. 1 straight and banks. 2-4 straight.
Y-Wing + R2 Astromech: 8. 1 straight and banks. 2 striaght, banks, and turns. Same as the X-Wing as far as greens, however this is the bingest single-card improvement, R2 adding a whopping 6 green maneuvers.
Z-95: 4. 1 straight. 2 straight and banks. The only Rebel ship besides the A-Wing without any current way to add green to its dials.
Honarble Mention: Kanan Jarrus (Crew). More or less turns white manevuers green.
IMPERIALS:
Firespray-31: 4. 1 straight and banks. 2 striaght.
Lambda-Class Shuttle: 4. 1 straight and banks. 2 striaght.
TIE Advanced + Twin Ion Engine Mk. II: 8. 1 banks. 2 straight and banks. 3 straight and banks. Add the 1 and 4 straight if you're Juno Eclipse for a total of 10.
TIE Advanced Prototype + Twin Ion Engine Mk. II: 11. 1 banks and turns. 2-3 straight and banks. 4 straight. That's a lot of green maneuvers! Too bad it usually wants Autothrusters.
TIE Bomber + Twin Ion Engine Mk. II: 9. 1-3 straight, banks, and turns. Strange to see something clunky like a Bomber with more green than a speedy ship like an A-Wing!
TIE Defender + Twin Ion Engine Mk. II: 10. 1 banks. 2-3 straight and banks. 4-5 straight. Ties R2 on a Y-Wing for most added greens. Countess Ryad gets to add 2-5 K-Turns as well, for an absurd 14!
TIE Fighter + Twin Ion Engine Mk. II: 6. 2-3 straight and banks. Not a lot of green for a modified craft that's already nimble.
TIE Interceptor + Twin Ion Engine Mk. II: 9. 2 straight, banks, and turns. 3 straight and banks. 4 straight. The Interceptor was always jealous of the A-Wing's one extra green, now it has the +1! Too bad other Modifications are usually a priority.
TIE Phantom + Twin Ion Engine Mk. II: 6. 2-3 straight and banks. Even more so than the Interceptor, though, there are other Modifications you will use first: Stygium Particle Accelerator or Advanced Cloaking Device.
TIE Punisher + Twin Ion Engine Mk. II: 8. 1-2 straight, banks, and turns. 3 banks. One fewer green than the Bomber, but an even sillier clunkiness ratio. Also very unusual in having green banks but no matching green straight at speed 3.
TIE Striker + Twin Ion Engine Mk. II: 9. 1-3 straight, banks, and turns.
TIE/fo + Twin Ion Engine Mk. II: 8. 2 straight, banks, and turns. 3 straight and banks.
TIE/sf + Twin Ion Engine Mk. II: 9. 1-3 straight, banks, and turns.
Upsilon-Class Shuttle: 4. 1 straight. 2 straight and banks.
VT-49 Decimator: 4. 2 straight and banks. 3 straight.
TL;DR: If you're a TIE, Mk. II can give you a lot of green, if you're not a TIE, no such luck.
SCUM:
Aggressor: 9. 1-3 straight, banks, and turns. The most natural greens, even more than the nimble A-Wing!
Firespray-31: 4. 1 straight and banks. 2 striaght.
G1-A Starfighter: 5. 1 straight and banks. 2-3 straight. Slightly better than the B-Wing without its back seat driver, slightly worse with.
HWK-290: 4. 1 straight and banks. 2 striaght.
JumpMaster 5000 + Unhinged Astromech: 9. 1-2 straight, left bank, and left turn. 3 straight and banks. Arguably one of the best dials without any help, with an Unhinged on board it also has one of the highest green totals!
Kihraxz Fighter: 5. 1 banks. 2 straight and banks.
Lancer-Class Pursuit Craft: 7. 2 straight. 3 straight, banks, and turns. 4 straight. One of only a few hips with more than one natural 3-speed green, a natural green faster than 3, and the only ship to combine those things.
M3-A Interceptor + "Light Scyk" Interceptor: 8. 1 banks. 2-3 straight and banks.
Protectorate Starfighter: 6. 2 straight, banks, and turns. 3 straight. Ties the /fo for fewest natural greens among ships with green turns.
Quadjumper: 4. 2 straight and banks. 3 straight.
StarViper: 5. 1 straight and banks. 2-3 straight.
YV-666: 5. 1 straight and banks. 2-3 straight.
Y-Wing + Unhinged Astromech: 7. 1-2 straight. 3 straight, banks, and turns. One fewer green than the Rebel with R2, but more useful greens.
Z-95: 4. 1 straight. 2 straight and banks.
Average Maximum Green Maneuvers per Ship
REBELS: just over 7
IMPERIALS: just under 8
SCUM: just under 6
Dials Ranked by Above Green %
ARC-170: 67%
Countess Ryad: 67%
TIE Adv. Prototype: 65%
Juno Eclipse: 63%
U-Wing: 62%
TIE Bomber: 60%
TIE Defender: 59%
TIE Punisher: 57%
Aggressor: 56%
TIE Interceptor: 56%
TIE Striker: 56%
M3-A Interceptor: 53%
E-Wing: 53%
JumpMaster 5000: 53%
T-70 X-Wing: 53%
TIE Advanced: 53%
X-Wing: 53%
Y-Wing (Rebel): 53%
A-Wing: 50%
HWK-290 (Rebel): 50%
TIE Fighter (Rebel): 50%
TIE/sf: 50%
TIE/fo: 47%
Y-Wing (Scum): 47%
K-Wing: 45%
Lancer-Class P. C.: 44%
B-Wing: 40%
TIE Phantom: 40%
TIE Fighter (Imperial): 38%
YT-1300: 38%
YT-2400: 38%
Attack Shuttle: 35%
Protectorate SF: 35%
VCX0-100: 35%
HWK-290 (Scum): 33%
Kihraxz Fighter: 33%
Lambda-Class Shuttle: 33%
YV-666: 33%
G1-A Starfighter: 31%
StarViper: 31%
VT-49 Decimator: 29%
Z-95: 27%
Firespray-31: 25%
Quadjumper: 25%
Upsilon-Class Shuttle: 25%
light scyk
