Are you removing the cloth bonus from your broke characters?
jh
Are you removing the cloth bonus from your broke characters?
jh
None of my players started broke so I never thought about this. The Armor description for Cloth says it isn't armor per se, just the benefit of wearing sturdy clothing. The starting wealth entry for broke says the PC starts with the clothes on his back (probably old and tattered). I think you could make a case for the state of the clothes being less than sturdy, therefore not conveying any soak and forcing the player to buy a newer set of clothes for 12b if they want to get the benefit. Now they only start with 5b, but since a day's rations for an active adventurer is 5 brass and they have to spend 3 just to survive, broke characters are going to have to come into some money during the first day of their adventuring careers or else mooch off of the other PCs, so it probably won't be too long before they upgrade armor anyway.
That's what I'm thinking. ![]()
jh
Emirikol said:
Are you removing the cloth bonus from your broke characters?
Yes, given that the broke description is "old and tattered", that didn't mesh, for me, with "sturdy", so yes, I removed the 1 Soak for the Broke level of clothes.
I agre, I'm also removing the soak value for the old and dirty clothes. Broke means broke, so You don't have nothing. (By the way all my player start broke - now I really don't know why are they doing it but it's ok with me).
Remember that if you are broke then you look broke. The way I'd play it is your players are squarely in the "brass tier" of the economy (WFRP p. 71) with all the social problems that will create. You're not going to get past the guards without some real skills to apply for that job from the local burgomeister.
I think some of the most creative GM use of this I've seen so far is that WEALTH is equal to not just your current wealth, but the "strings you can pull" and your relations to important people. Ideally, the TIERS would have been better linked to the WEALTH of characters.
I may institute an "advance" required" to change wealth/tiers. You can dress up a commoner, but the minute he opens his mouth, he gets 5 misfortune dice to any checks with a noble
Wealth:
Broke/Poor = Brass = 2 advances to move from broke to poor
Comfortable - Affluent = Silver === 3 advances to move from poor to comfortable ====3 advances to move from comfortable to affluent
(No PC category) = Gold (We'll see..."