Inquisitor with OL and the Upsilon

By Javelin, in X-Wing Squad Lists

TIE/fo Fighter: · "Omega Leader" (21)
Juke (2)
Comm Relay (3)


TIE Avanced Prototype: · The Inquisitor (25)
Push The Limit (3)
Twin Ion Engine Mk. II (1)
TIE/v1 (1)


Upsilon-class Shuttle: · Lieutenant Dormitz (31)
Fire Control System (2)
· General Hux (5)
Operations Specialist (3)
· Kylo Ren's Shuttle (2)
Hyperwave Comm Scanner (1)


-- TOTAL ------- 100/100p. --

Setup the Upsilon at PS6 where you want your lane of attack, put both TIE's at range 2 in front and slightly to the side, with an evade on OL and a focus on the Inquisitor. First turn fly the shuttle straight full speed, General Hux all 3 ships for focus tokens, then fly the TIE's into range with OL taking a TL, and Inquisitor boost or barrel rolling into position then PTL for the TL and an evade. Both TIE's will be in range to fire, with Inquisitor firing at "range 1" with 2 focus and an evade and a TL.

Thoughts?

Edited by Javelin

I was also considering upsilon with aces and end with few toughts:

1 aces without palp are to fragile. You are too much dice depended

2 upsilon with palp don't make sense. Because lamda is 9 points cheaper and they are really similar as palpmobiles

3 It's dial is better but not good enought to fight, once something is on your butt it will stay there untill you die and all this points are waisted ):

Place where you can maybe use upsilon are crazy alphastrike lists with dormitz, generic with pattern analyzer to provide coordinat action(it's quite nice) or maybe the 4ps one as a support but problem is that support ship should be as cheap as possible(palpmobile - 29pts, attani manaroo - 28pts, scimitar with both officers and frame - 23pts) and upsilon generic cost 30pts

"Dont underestimate my power"

Darth Vader, and the upsilon maybe

Dont forget, the Upsilon has a hard white two turn and a red one turn. Its ungainly yes, but still fully capable of staying in the fight with most ships that arent boost/barrel rolling

An Upsilon+ Aces is a very strong build type for Co-ordinate alone - Major Stridan in particular takes this up to 11 - and certainly does not need Palpatine (seriously, is that the best people can come up with for the Batshuttle? Another f'ing place for Palp to sit?).

There's a lot of potential for both a wide variety of choices for the two aces, as well as a lot more freedom in how to build them (since several are no longer tied so strongly to PTL with an Upsilon around), so I'd suggest trying some combinations that you like. Certainly don't try to force Palpatine into your list - the Upsilon is a very poor place for him to go.

Hard turns are nice but my upsilon die because of Z on my butt and hard turns didn't help it. I wrote that it isn't good palpmobile and that coordination is really a thing ;)

Maybe title and ion projector will help with keeping this big guns on target(?)

I had come up with the list below and was also having the same doubts about the Ups maneuverability, but between coordinate, hux, and systems officer nobody (besides the ups) should've performed less than two actions. Ps was another worry though, as well as advanced sensors vs pattern analyzer.

TIE Avanced Prototype: · The Inquisitor (25)
Push The Limit (3)
Twin Ion Engine Mk. II (1)
TIE/v1 (1)
Upsilon-class Shuttle: · Major Stridan (32)
Advanced Sensors (3)
Systems officer (2)
· General Hux (5)
TIE/fo Fighter: · "Omega Leader" (21)
Juke (2)
Comm Relay (3)
-- TOTAL ------- 98p. --