Hi all
Apologies if a thread like this already exists somewhere - I couldn't find anything via this forum's weird search functionality.
Anyway, I was wondering what environmental factors people have used in their games, and what effect that had on the game. I've realised that far too many of my encounters are really bland in terms of their scenery, often with little more than a few chest-high walls that provide basic cover and that's it. Boring.
Obviously there's some examples in RAW (i.e. concealment rules, cover rules, low grav rules, difficult terrain rules, etc.) but I wondered if people had specific examples of cool environmental factors that really spiced up their games, either narratively or mechanically - whether in the wilderness, in urban environments, in space, whatever. This could include stuff that affected the dice pools, or stuff that triggered when enough Threat/Advantage/Triumph/Despair was rolled. Any/all suggestions welcome.
Thanks in advance.
PS If this has been discussed elsewhere on the forums, could someone post a link?