Trying to use a Quadjumper

By Psylence Fiction, in X-Wing Squad Lists

So I came up with this, think it might be quite effective not tested it yet but might now make me get a tug. Bobba can be changed out its the but think he will have his place the main synergy is between Sarco and Kavil.

Bobba Fett (39)

Fearlessness (1)

Hotshot co pilot (4)

Total 44

Kavil (24)

Rage (1)

TLT (6)

Unhinged (1)

Total 32

Sarco Plank (18)

Predator (3)

Inspiring recruit (1)

Space tug (2)

Charge Bobba into range one and get focus tokens stripped with some heavy hitting 5 dice primary's, plus rerolls for each ship he's at range 1 of. Kavil should always get 2 damage through as he skirts the edge and can rage every turn as long as he's in range 2 of sarco who stays with kavil pushing people to tlt range if they get to close. Predator will hopefully help sarco get some hits in after everything has been stripped.

I like the idea of this list, with Boba removing focus tokens off defenders with Hotshot Co-pilot, it helps both Kavil and Sarco get some good hits in. Unfortunately, Sarco pilot ability is a two edge sword like most things in scum. If you can keep the tug moving at maneuver speed 3, everything is great, but most of the time, it going to be speed 2 or 1 to keep your target in its firing arc. I see both the y wing and the quadjumper as easy target for you opponent to destroy. It's a fun list, and before I make too many judgements on it, I going to try it out myself. Let us know how its run after your first game with it.

I don't think Sarco's ability is mandatory.

I like this:

Constable Zuvio — Quadjumper 19
Bomb of your choosing
Pattern Analyzer 2
Scavenger Crane 2
Spacetug Tractor Array 2

Ship Total: 25

Back up, drop a bomb, preferable connor net or cluster mines and tractor your enemy through it. If it gets destroyed use the crane to pick the bomb up again.

You get to choose who is affected by the mines you drop right? Unlike the bombs (seismic, ion, thermal det.) which affect everyone within a certain range.

I agree that sarcos ability is not mandatory he is ere more as a wing man. His ability is there if needed also can also fly in and use his tracor beam if needed. All he needed to do is jeep in range of kavil. Kurasaa let me know how you get on. I think the rage inspiring recruit thing seems to good to pass up.

10 hours ago, Whippoorwills said:

Back up, drop a bomb, preferable connor net or cluster mines and tractor your enemy through it. If it gets destroyed use the crane to pick the bomb up again.

Remember tho that his ability says when you reveal the reverse maneuver ... so he has to drop the bomb before he backs up

22 hours ago, JediRush24 said:

Remember tho that his ability says when you reveal the reverse maneuver ... so he has to drop the bomb before he backs up

Sarco is the pilot that can up his agility to 3 if he doses a speed three move.

Correct, sorry snipped the part of the post that mentioned Zuvio..