Rexpertise

By Biophysical, in X-Wing

I'm not surprising anyone with this ship build. There's a lot of people who thought about Rexler Brath when this card came out, but I wanted to expound on it a little bit (and maybe I just wanted to coin a name for it for purely egotistical reasons).

Rexpertise: Rexler Brath, Expertise, T.I.E MkII, TIE/x7 = 40 points

On paper, this is not dramatically different from a build I already really like: The 39 point version with Predator instead of Expertise. There are some substantial advantages, that I think put it on a whole different level.

1.) x7 vs x7 fight: Rex already has a PS advantage here, and he's more points, which means he'll win at time. However, it's no secret that x7 vs x7 fights suck, and they tend to negate the advantage of having Predator, because a lower PS ship can move to block, grab a TL, and when the fight continues, they'll both have re-rolls. With Expertise, Rex can grab a TL on non-combat turns, meaning exchanges of fire are that much more potent. Overall, Expertise just lets him overpower other x7 Defenders in ways that Predator does not. With strategic acquisition of Target Locks, Rex can have fully modified attacks and still have Focus/Evade for defense, if he gets shot at all.

2.) Hot Shot Copilot/Carnor Jax: Neither of these are rare right now, so being able to grab a TL and get fully modified attacks on stuff is terrific.

3.) Rexler Brath's pilot ability: Long one of the most unused abilities in the game, Expertise, combined with the growing stable of PS8+ pilots mean Rex is flipping cards more than ever. With the Predator version, you roll, and if you get eyeballs, you have to gauge if you want to try and save the Focus for flipping or do guaranteed damage. Expertise lets you modify eyeballs automatically, and if there's a few hits that get through to hull you can flip them. No worries about saving the Focus and maybe not needing it.

4.) Enhanced maneuverability and defense: A Predator Defender puts out a lot of damage, but is reliant on the Focus token for maximum damage. Expertise allows more frequent use of the Barrel Roll action, allowing the ship to dodge the occasional arc and still have modified attacks. Barrel Rolling no longer feels like a punt on the turn, Expertise lets you even Barrel Roll aggressively, moving from Range 2 to Range 1 to further enhance your offense with maneuvers. Likewise, Expertise allows the Defender to have modified attacks with uncompromised defense. This is especially important to Rexler Brath, who often fires before his targets. Expertise means there is no question about saving the Focus for Defense. The only question is if to spend the Focus to flip up damage cards, and if you find yourself in that situation, it's usually a good thing.

5.) Drawbacks: The stress deactivation is a significant drawback compared to Predator. You can do a few things to mitigate this. Having additional PS8+ pilots lets the preferred ship trigger a Rebel Captive, and it helps support Rex's pilot ability anyway. The Stresshog could shut it down for a couple of turns, but these days being able to wax a Y-wing before it fires is often a pretty doable thing. Dodging the arc is possible, but not guaranteed. Sometimes you just have to fight a couple turns without an action. Asajj is likewise pretty popular and can shut Expertise down pretty easily. Sometimes you can Barrel Roll out of arc, but if you run into Asajj a lot, Predator might be the better option. Another issue is the red hard turns available to the Defender. I like having those open, and Predator lets me take one and still get a little modification. With Expertise, you're just rolling naked dice unless you've banked a Target Lock from a previous turn. I think these drawbacks make Predator a reasonable choice in certain situations, but I think the upside of Expertise is high enough to make it the default.

Overall: Rexler Brath is typically the least loved TIE Defender pilot for people who aren't me. With Expertise, he's still a heavy hitting, damage soaking jouster, just as any TIE Defender, but his PS lets him moonlight as an ace against targets where it's advantageous. Additionally, the synergy of Expertise with his pilot ability lets him fully flex his muscles as a consistent crit dealer.

He also gets a cool* nickname.

*with a pretty broad definition of cool

Edited by Biophysical

Geordan has been flying this under that name for at least three weeks. Beat my Dash-Norra twice. Grrr.

14 minutes ago, Biophysical said:

I'm not surprising anyone with this ship build....

Rexpertise: Rexlar Brath, Expertise, T.I.E MkII = 40 points

You're surprising me...

... that 37 + 4 + 1 = 40

:D

I think you need a slight edit.

11 minutes ago, ABXY said:

You're surprising me...

... that 37 + 4 + 1 = 40

:D

I think you need a slight edit.

X7!

8 minutes ago, AlexW said:

X7!

Yeah, so obvious I must have forgotten.

24 minutes ago, Jeff Wilder said:

Geordan has been flying this under that name for at least three weeks. Beat my Dash-Norra twice. Grrr.

****! ;) Shows how much I'm in the know right now.

Sounds great, Rex needs some love for sure, defenders become huge and he is still a rare sight on the board. Expertise does a great job of keeping that focus free, how would you plan the other 60 points? You could go twin ion to help your expertise stay stress free.

I actually flew this build alongside an Omega Leader & Stress-Rhymer a few weeks ago :)

Rexler remains my favourite pilot for my favourite ship, and most every Imperial list I build includes him. I disagree about Expertise - while the placement on Rex seems to make a lot of sense, to my mind there is far too much that easily shuts Expertise off (not least of which the red moves on the dial) to warrant spending the additional point over Predator.
Rex's ability should never be built specifically for or 'forced' - it's an awesome moment when the planets align and it gets used, but his primary strength is his natural PS of 8. I'll be pushing that advantage further by trying out a new list with him at PS10 alongside Major Stridan in the not too distant.

Plus he isn't friggin' Vessery or Ryad - to someone who has flown Defenders since before they were cool, seeing those two across the table always gives a sense of bandwagon jumping :)

27 minutes ago, TheOz said:

Sounds great, Rex needs some love for sure, defenders become huge and he is still a rare sight on the board. Expertise does a great job of keeping that focus free, how would you plan the other 60 points? You could go twin ion to help your expertise stay stress free.

Twin Ion is already in the build, and it does help keep stress off of him. Being able to bank after you get stressed is pretty big, because the 1-bank is sort of the "kill shot" move on a Defender. I've been casting around for some options. Omega Leader, as Inesse suggests, is a good pairing. That leaves enough for another Defender, any Interceptor Ace, or Inquisitor with Prockets. All those things are usually PS8+, so that works pretty well. You can have two decent punchers stripping stuff before Rex puts his shots in. I've also run a handful of games with Pure Sabacc as the small ace, with just VI and Lightened Frame (and I'm not convinced Lightened Frame is even necessary). I've also paired Rexpertise with a TIE Shuttle with Fleet Officer/Systems Officer, just because I wanted to try it out. That was paired with x7 Maarek, and was probably too defensive. I haven't really considered him as part of a Palp list, but that's pretty much because I don't run Palp. I'm sure one could make something work, though.

17 minutes ago, MalusCalibur said:

Rexler remains my favourite pilot for my favourite ship, and most every Imperial list I build includes him. I disagree about Expertise - while the placement on Rex seems to make a lot of sense, to my mind there is far too much that easily shuts Expertise off (not least of which the red moves on the dial) to warrant spending the additional point over Predator.
Rex's ability should never be built specifically for or 'forced' - it's an awesome moment when the planets align and it gets used, but his primary strength is his natural PS of 8. I'll be pushing that advantage further by trying out a new list with him at PS10 alongside Major Stridan in the not too distant.

I'm with you on forcing his ability. But the Rexpertise build has handed me opportunities to use his ability a few times per game, which is pretty high, in my experience.

Could this be a decent all targets list ?

TIE Defender: · Rexler Brath (37)

Expertise (4)

Twin Ion Engine Mk. II (1)

TIE/x7 (-2)

TIE/fo Fighter: · "Omega Leader" (21)

Juke (2)

Comm Relay (3)

TIE Striker: · "Countdown" (20)

TIE Fighter: · "Wampa" (14)

-- TOTAL ------- 100p. --

Or

TIE Defender: · Rexler Brath (37)

Expertise (4)

Twin Ion Engine Mk. II (1)

TIE/x7 (-2)

TIE Striker: · "Pure Sabacc" (22)

Veteran Instincts (1)

Lightweight Frame (2)

Adaptive ailerons (0)

TIE Striker: · "Countdown" (20)

TIE Fighter: Black Squadron Pilot (14)

Crack Shot (1)

-- TOTAL ------100

Or if your really daring I think this has potential

TIE Defender: · Rexler Brath (37)

Expertise (4)

Twin Ion Engine Mk. II (1)

TIE/x7 (-2)

TIE Advanced: · Darth Vader (29)

Juke (2)

Engine Upgrade (4)

TIE/x1 (0)

Advanced Targeting Computer (1)

TIE Fighter: Academy Pilot (12)

TIE Fighter: Academy Pilot (12)

-- TOTAL ------- 100p. --

Havent tried Rexpertise yet, But Vessery is a mean dude with it.

I might try this out and give it a whirl. Been in love with Quickdraw Swarm Leader recently:

Rexler Brath (37)
Expertise (4)
Twin Ion Engine Mk. II (1)
TIE/x7 (-2)

"Quickdraw" (29)
Swarm Leader (3)
Fire-Control System (2)
Lightweight Frame (2)
Special Ops Training (0)

Academy Pilot (12)

Academy Pilot (12)

Total: 100

View in Yet Another Squad Builder

Quickdraw with Swarm leader fires first, attack first time, setup FCS. Anyone returns fire and its adios muchachos. Three swarm leader feeders after that, makes QD a bad mofo with two ends to shoot from. The two ties can block K-Bombers, and lead out in front to prevent Ketsu and other large nasties from boosting to range 1 and since they have an evade, can still feed swarm leader. Rex will do Rex things hopefully.

Yesterday, at the Sheffield Regional, I played against a Rexpertise with Quickdraw and Duchess as his partners. They were both at PS10.

It finished with Rexler against my Norra. Neither managed to kill the other by time, but because Rex had a Stealth Device (which he'd lost in the very first engagement) he was worth one point more than Norra.

So, he made the cut to top 16 and I didn't. It was an epic struggle, but it's worth thinking about making your end-game ship worth more points.

I think Rexpertise is a solid build.

But.

There is NO 'A' IN REXLER *twitch*

Hey Bio,

think you might remember me as i won my first tournament with rex after chitchatting a bit with you about him.

Recently i keep flying Rexpertise with Inquisitor and Duchess(Predator LWF, Title), and i love this combination. Makes the choice for the opponent, whom to shoot first, very bad. Additionally everyone is talking about countdown and sabacc bit The Duchess is the most underrated Striker pilot as it seems and i just love her. Regarding to the recent striker threads i´d say yes u need to accuire a new mind setup to fly the striker well but for me this list is a blast and i just love it in combination with Rex.

My little version is

Rex expertise x7

Ryad lightning reflexes x7

Delta squadron x7

I haven't noticed any stress issues and having ryad be way into lalaland unpredictable is awesome fun.

I think the engine thing isn't really necessary.

Around here so far at least.

4 hours ago, wurms said:

Havent tried Rexpertise yet, But Vessery is a mean dude with it.

I might try this out and give it a whirl. Been in love with Quickdraw Swarm Leader recently:

Rexler Brath (37)
Expertise (4)
Twin Ion Engine Mk. II (1)
TIE/x7 (-2)

"Quickdraw" (29)
Swarm Leader (3)
Fire-Control System (2)
Lightweight Frame (2)
Special Ops Training (0)

Academy Pilot (12)

Academy Pilot (12)

Total: 100

View in Yet Another Squad Builder

Quickdraw with Swarm leader fires first, attack first time, setup FCS. Anyone returns fire and its adios muchachos. Three swarm leader feeders after that, makes QD a bad mofo with two ends to shoot from. The two ties can block K-Bombers, and lead out in front to prevent Ketsu and other large nasties from boosting to range 1 and since they have an evade, can still feed swarm leader. Rex will do Rex things hopefully.

Man, I love this squad. Quickdraw with Swarm Leader has been on my list of things to try ever since Swarm Leader was spoiled. I might steal it.

4 hours ago, thespaceinvader said:

I think Rexpertise is a solid build.

But.

There is NO 'A' IN REXLER *twitch*

Ugh, how embarrassing. I used to be the one to get this right. Wires must have been crossed somewhere.

2 hours ago, Taiowaa said:

Hey Bio,

think you might remember me as i won my first tournament with rex after chitchatting a bit with you about him.

Recently i keep flying Rexpertise with Inquisitor and Duchess(Predator LWF, Title), and i love this combination. Makes the choice for the opponent, whom to shoot first, very bad. Additionally everyone is talking about countdown and sabacc bit The Duchess is the most underrated Striker pilot as it seems and i just love her. Regarding to the recent striker threads i´d say yes u need to accuire a new mind setup to fly the striker well but for me this list is a blast and i just love it in combination with Rex.

I totally believe that Duchess is great, I just haven't tried her yet. The main thing about Sabacc is that he clocks in at just a tough cheaper, so there's a little more flexibility in builds.

3 hours ago, Biophysical said:

Man, I love this squad. Quickdraw with Swarm Leader has been on my list of things to try ever since Swarm Leader was spoiled. I might steal it.

Do it! Quickdraw + Swarm Leader is my new addiction. Recently been flying her with Inquisitor and VI Vess. People pass up range 1 on her and fire at range 2-3 Inq or Vess instead. Im just like "ok, leave me a PS9 double tapper for end game, please." She has been great, and if multiple friendlies in arc, you just wait for people to attack her, then can unload evades with Swarm Leader because they made their decision who they are attacking. Really fun.