I want YT scum

By Teloch, in X-Wing

1 hour ago, Teloch said:

Are you suggesting we may see all large ship turrets become mobile turrets? I think I am ok with that.

29 minutes ago, Darth Meanie said:

I think a lot of other people are too. . .I wouldn't be surprised if FFG FAQed turrets to be this way at some point.

It would even open up a new design option: upper turret and lower turret (or fore and aft). You could still cover 1/2 your arcs, but not 360.

Not going to happen short of X-wing 2.0. Furthermore the base tiles are set with only a fwd firing arc instead of the 4 quadrants you would need for a mobile firing arc. It would be far easier to give the Firespray a mobile firing arc than the YTs.

Edited by Marinealver
46 minutes ago, Marinealver said:

Not going to happen short of X-wing 2.0. Furthermore the base tiles are set with only a fwd firing arc instead of the 4 quadrants you would need for a mobile firing arc. It would be far easier to give the Firespray a mobile firing arc than the YTs.

Well, that wouldn't preclude a Scum YT-1300 from having them. And it would be a way to differentiate the versions via an in-game mechanic.

Just now, Darth Meanie said:

Well, that wouldn't preclude a Scum YT-1300 from having them. And it would be a way to differentiate the versions via an in-game mechanic.

If they were going with a 3 Firepower YT-1300 instead of a 2 Firepower YT-1300 sure. However Lando (and later Han) had the 3 Firepower PWT ship so I think th scum YT-1300 that doesn't have Lando Han and Chewie (which I hope doesn't have all three) would still follow the precedent set bu the ORS and only have a firepower 2 PWT.

Also with all the outcries for shuttles, Firesprays and PWTs to be reverted by the new standards set by Wave 9 (which is rapidly becoming my least favorite wave) it seems like players think that FFG is completely willing to abandon precedents set by its previous wave. Now I will admit it has changed some of its policies (the pen & ink changes in the errata has attested to that) I don't think FFG will abandon all policies and precedents set prior. If you look at the turrets you see blaster turret being the primary indicator of this, every other turret upgrade slot has to be outclassed by blaster turret some how while still not being as awful as blaster turret. TLT can only do up to two damage, ion turrets only do 1, autoblaster has a firepower of 2 and dorsal turret can make a 3 dice attack but only at range 1.

Scum Han would be great, but you could just about take every Rebel pilot and put them into some kind of scum ship - they've all done it at least once in the lore. Han could just as easily be an Imperial pilot given his time as an Imperial officer (legends, of course).

The 2/1/6/4 YT-1300 is outmoded by the jumpmaster. If you were to price a scum version appropriately you'd have to take it down to around 22 points (25 - lack of boost, one agility and a way worse dial = 22 at the highest.). At that point you're stepping on the Kihraxz's toes in a lot of ways. I could see a scum version having 3 crew slots and an innate Illicit (giving it the option for a second via snuggling compartment). That's put it at around 25 points and give it a "shuttle" niche that the scum faction doesn't really have (YV-666 is way too slow).

58 minutes ago, Astech said:

Scum Han would be great, but you could just about take every Rebel pilot and put them into some kind of scum ship - they've all done it at least once in the lore. Han could just as easily be an Imperial pilot given his time as an Imperial officer (legends, of course).

The 2/1/6/4 YT-1300 is outmoded by the jumpmaster. If you were to price a scum version appropriately you'd have to take it down to around 22 points (25 - lack of boost, one agility and a way worse dial = 22 at the highest.). At that point you're stepping on the Kihraxz's toes in a lot of ways. I could see a scum version having 3 crew slots and an innate Illicit (giving it the option for a second via snuggling compartment). That's put it at around 25 points and give it a "shuttle" niche that the scum faction doesn't really have (YV-666 is way too slow).

Good point, In a matter of fact Jabba the Hutt is coming out and Scum would need another ship with 2+ <crew> slots. It would be more support role lacking the firepower of the Empire's now two shuttles but if it proves to be a good Jabba Carrier and Jabba is well worth the 2 <crew> slots and whatever amount of squadron points he cost that could be the thing to close the gap between a Scum ORS from those super YTs of the Rebels.

Still as far as Scum Han goes I would prefer Lando to be the crossover pilot and Han and Chewie stick to their Rebel Alliance/Resistance YT-1300. IMHO Lando makes a far better Scum role than Han.

I like the idea, but boy, would that screw with the costing of A LOT of ships.

And doesn't the shadowcaster require an action to rotate the arc? It would require new cards that included such an action in that case. (which, I suppose, could also be used to fix the costing issue.)

5 hours ago, Astech said:

snuggling compartment

My kind of ship...

On 11/02/2017 at 11:46 PM, MenaceNsobriety said:

Scum has enough great toys without taking an iconic ship from the Rebels.

But Sabine in Outrider would be so boss...

12 hours ago, Darth Meanie said:

OTOH, it could be FFGs chance to retcon the YT-1300 into having a directional turret. . .

And, I am all for a tri-faction release. I think it would be a great way to make a Wave unique (3 ships for all 3 factions), and also put some ships in the game that really would not have much of a "home" faction. Corporate Sector and Hapan ships, for example.

HotR was probably the best chance they were ever going to get.

They didn't use it.

Much as i hope all PWTs went to Mobile arc (heck make all turreted weapons follow mobile arc rules) the cardboard makes me think it wouldnt happen.
They could release a "Mobile Modification" pack that gives us new cardboards but even if it was just PWTs thats 8 YT1300s, 4 YT2400s, 4 Decimators, 4 Kwings, and 4 JM5Ks worth of cardboard templates, and thats not counting the number of arrows, tokens, or markers that'd come with it. Not to mention it would probably have at least 1 pilot per ship that actually has mobile specific abilities. Thats a ton of stuff lol.

You'd also probably have to rebalance the point costs to compensate - there's a reason Ketsu costs a lot less than Tel+Punishing One despite having a much better ability...

Eh, thats debatable. Gotta remember the Mobile Arc is a Firing Arc for all rules and purposes, meaning now they all have access to "in Arc" effects (including Dengar...)

I could see the JM5K getting a price hyke for the sheer fact the **** THING NEEDS ONE TO BEGIN WITH *cough* but also Dengar with double arcs that proc his ability would be brutal.
However i doubt the YT other than Rey would really benefit from anything ability-wise so its all crew shenanigans, and her ability is nowhere as ridiculous as Dengar.

Initially i thought they'd all need a price reduction but no, the "in arc" benefit is strong enough because it also denies "out of arc" such as Autos or Outmaneuver.

Conversely though, it also makes autothrusters a LOT less valuable.

On 2/11/2017 at 5:58 PM, hey_yu said:

I wouldn't mind something similar to a Most Wanted pack with some potential base inserts and cards to convert a YT-1300 into a scum ship.

If you simply want new pilots/bases for a ship two pilot cards and a base insert is all it takes to get a couple new ships/pilot in whatever faction is desired.

On 13/02/2017 at 9:08 AM, Marinealver said:

Okay, besides the fact that I don't want to see every faction get a TIE Fighter, I am more than confident that I won't be the one disappointed in the next wave announcement. On what information do you base your assurances? It was in the cartoon Rebels? I've been saying for a while now that a Rebel Lambda class Shuttle was in the Original Trilogy and I can't say that it will be announced in the next wave despite it being the only ship from the OT that has not been put into X-wing. The S-Tie pretty much is the Yellow TIE from the cartoon.

Now will it never happen? Who knows, maybe in Wave 15 or so if everything last that long but again I think FFG should avoid tri-faction ships for as long as possible. But with the business model the way that it is and each wave needs to be either a new ship or a new faction for that ship it is an option. I still think the Y-wing would be the better choice for the first tri-faction ship that doesn't mean it is going to happen. IMHO the Lambda Shuttle should have been the first crossover ship between Rebels and Imperials but we got the TIE Fighter instead.

Based on what we've seen in the last few releases working backwards

Wave X:
Sabines TIE: Rebels
Quadjumper: TFA
Upsilon: TFA
U-Wing: Rogue 1
Striker: Rogue 1

Wave IX:
Protectorate: Rebels
ACR-170: Clone wars? Did I miss this in Rebels?
Shadow Caster: Rebels
SF TiE: TFA

Wave VIII
T70: TFA
TIE FO: TFA
Ghost: Rebels
Inquisitor: Rebels
Misthunter: Old EU?
Punishing One: Old EU?

So on the last 3 expansions, we've seen 5 ships from Rebels, 5 from the sequal trilogy, 2 from Rogue 1 and 3 from other. Those others being Clones Wars and old EU. If we could place a wager on this at sportsbet the odds on getting a Mining Guild TIE would be 1 to 1. Wether it's the next wave or not depends on what else they can drag up to give us. I honestly would have thought we'd get a mining guild TIE before Sabines.


4 hours ago, Teloch said:

I honestly would have thought we'd get a mining guild TIE before Sabines.

Keep in mind that these things take time to design and develop. They stole the tie fighter (and painted it) in season 1, while the guild ties didn't show up at all till season 2, and didn't get a second appearance till 3. So FFG probably knew about sabines tie, and that it was significant, more than a year before the guild ties were even on their radar.

2 hours ago, Forgottenlore said:
7 hours ago, Teloch said:

I honestly would have thought we'd get a mining guild TIE before Sabines.

Keep in mind that these things take time to design and develop. They stole the tie fighter (and painted it) in season 1, while the guild ties didn't show up at all till season 2, and didn't get a second appearance till 3. So FFG probably knew about sabines tie, and that it was significant, more than a year before the guild ties were even on their radar.

It would hurt that Sabine's TIE Fighter is just a repaint of a model that they already have. It may get painted differently and has some different printing going into the packaging but otherwise it is just a TIE Fighter expansion. The Mining Guild TIE Fighter would require retooling/new molds to create the ship and those will take more time and money.

When it comes to putting out a "new" ship I can't help but think that reusing a model is extremely profitable for FFG.

On 2/12/2017 at 4:25 AM, Kharnete said:

l2qhR55.jpg

Do it, FFG. Let me fly the Azzameen brothers together.

It's also canon now too, as it appeared in a Rebels comic book.

come to me YT-1930

anyway the empire needs the Nimbus V-Wing, they SHOULD also have access to the Arc 170 (probs a title that lets it equip a cannon and sensor) i would gladly let the rebels use stolen lambdas for that

1 hour ago, mad mandolorian said:

come to me YT-1930

anyway the empire needs the Nimbus V-Wing, they SHOULD also have access to the Arc 170 (probs a title that lets it equip a cannon and sensor) i would gladly let the rebels use stolen lambdas for that

I doubt we will ever see an Imperial ARC-170 due to the existing title not being Rebel Only, besides it fits the Rebel playstyle better which is why they get it. There is the chance that the Empire could see the V-Wing at somepoint but really Scum is just as likely to get it, I'm guessing it will go to whichever faction they have troubling coming up with a ship for.

On 2/13/2017 at 7:17 AM, Vineheart01 said:

Much as i hope all PWTs went to Mobile arc (heck make all turreted weapons follow mobile arc rules) the cardboard makes me think it wouldnt happen.
They could release a "Mobile Modification" pack ...

In my opinion they missed the opportunity because of how they implemented the mobile arc. If they had made the mobile arc a pie-slice-with-a-donut-on-the-small-corner it could have been slapped on to any large base turret ship. Add a reference card that says this "special turret arc" can replace a turret primary's ability to shoot out of arc and can be moved with an action and you're done.

But alas they did the much simpler to use printed-quadrant-with-an-arrow we have now.