I want YT scum

By Teloch, in X-Wing

I want YT1300 and 2400 scum pilots.

Do I have to wait for the young Han Solo movie that shows him being his young, scummy rogue like self, smuggling drugs for the Hutts?

Scum has enough great toys without taking an iconic ship from the Rebels.

I doubt a scum YT could compete with a jumpmaster or a Shadowcaster honestly. Not to mention that the Yt-1300 will have been released 3 different times by that point, which is a lot for a large ship.

I wouldn't mind something similar to a Most Wanted pack with some potential base inserts and cards to convert a YT-1300 into a scum ship.

On 2/11/2017 at 3:56 PM, TitaniumChopstick said:

I doubt a scum YT could compete with a jumpmaster or a Shadowcaster honestly. Not to mention that the Yt-1300 will have been released 3 different times by that point, which is a lot for a large ship.

I would like to see more of the unmodified YT-1300 stats aka the ORS. I think scum would be perfect for ORS. However instead of a Scum Han I would say we should see a Scum Lando instead that has the Falcon stats. For the simple reason we already have two super-YT with Han. The Resistance sympathizer just made super YTs more common and the ORS pushed out to obscurity even more so. So instead of making a Scum Han super YT a Lando being the Highest Pilot skill with a super YT two more ORS stat unique pilots and a Scum ORS would be the best for Scum YT-1300.

Edited by Marinealver
1 hour ago, Teloch said:

I want YT1300 and 2400 scum pilots.

Do I have to wait for the young Han Solo movie that shows him being his young, scummy rogue like self, smuggling drugs for the Hutts?

And team him up with Boba Fett? I'd rather not.

That, and the Falcon's one of the mechanically worst designs in the game. I'd rather it didn't spread to Scum.

I can't see a Scum player using a YT-1300 or YT-2400 if they were available. Frankly, the Jumpmaster and Lancer are generally superior ships, and a hell of a lot cheaper. Just compare a Contracted Scout to an ORS or a WSF...the JM is better in every way and cheaper. I'm sure if they made the YTs scum ships they'd come with a -6 point price deduction, some generic title that gave them white sloops, generic EPT access, and probably 2-3 illict slots. Cuz, you know, F Rebels.

Edited by AllWingsStandyingBy

I really really want this to happen, but I doubt it will. The only reason I fly Rebels at all anymore is because it has the freighters!

Edited by RogerWilco15
2 hours ago, AllWingsStandyingBy said:

I can't see a Scum player using a YT-1300 or YT-2400 if they were available. Frankly, the Jumpmaster and Lancer are generally superior ships, and a hell of a lot cheaper. Just compare a Contracted Scout to an ORS or a WSF...the JM is better in every way and cheaper. I'm sure if they made the YTs scum ships they'd come with a -6 point price deduction, some generic title that gave them white sloops, generic EPT access, and probably 2-3 illict slots. Cuz, you know, F Rebels.

Yeah I can see the whole why who will fly it debate with a 2 firepower 10 hitpoint YT-1300. And that is a good point, compared to all the other options Scum has there really is no pressing need for a YT-1300 and scum have a PWT large ship which is good in its own right. However the whole point especially with firepower 2 is what good is a firepower 2 ship even for a PWT? For each of the 2 PWT ships there is a fix to that. The unique YT-1300 pilots (and the resistance generic) have better stats, the YT-2400 has the Outrider title, and the Jumpmaster 5,000 title makes it a 3 firepower ship. So if FFG were to make a scum YT-1300 while not having it be dead on arrival they would have to do something for the pilots that don't bring the 3 firepower and 3 extra hit points.

However on a thematic standpoint it makes every sense as Scum mostly use civilian ships and re-purpose them for their nefarious operations that may require a some blasters. Still there is the question on crossovers. After all why should scum have more rebel ships when they already have three with the rebels and only 1 with the Imperials. I think there should be some Imperial Bounty hunter cross over before they start to give scum more rebels. 3 ship cross overs seem fine to me especially when the other faction cross overs only overlap one ship in the ven diagram of faction ships.

2 hours ago, Marinealver said:

Yeah I can see the whole why who will fly it debate with a 2 firepower 10 hitpoint YT-1300. And that is a good point, compared to all the other options Scum has there really is no pressing need for a YT-1300 and scum have a PWT large ship which is good in its own right. However the whole point especially with firepower 2 is what good is a firepower 2 ship even for a PWT? For each of the 2 PWT ships there is a fix to that. The unique YT-1300 pilots (and the resistance generic) have better stats, the YT-2400 has the Outrider title, and the Jumpmaster 5,000 title makes it a 3 firepower ship. So if FFG were to make a scum YT-1300 while not having it be dead on arrival they would have to do something for the pilots that don't bring the 3 firepower and 3 extra hit points.

However on a thematic standpoint it makes every sense as Scum mostly use civilian ships and re-purpose them for their nefarious operations that may require a some blasters. Still there is the question on crossovers. After all why should scum have more rebel ships when they already have three with the rebels and only 1 with the Imperials. I think there should be some Imperial Bounty hunter cross over before they start to give scum more rebels. 3 ship cross overs seem fine to me especially when the other faction cross overs only overlap one ship in the ven diagram of faction ships.

True. Considering the only time we have seen 4LOM, Zuckuss, IG88 or Dengar on the big screen is on an ISD, the Empire needs some bounty hunter love.

Even if it's a crew card, something like
Contracts Officer
Crew card, 2 points
Your upgrade bar gains another crew slot. You may equip a crew upgrade restricted to scum.

Love that crew idea Teloch!

1 hour ago, Teloch said:

True. Considering the only time we have seen 4LOM, Zuckuss, IG88 or Dengar on the big screen is on an ISD, the Empire needs some bounty hunter love.

Even if it's a crew card, something like
Contracts Officer
Crew card, 2 points
Your upgrade bar gains another crew slot. You may equip a crew upgrade restricted to scum.

Well on a cross over stand point we atualy have cross overs in each of the overlaps of the ven diagram (excluding the all 3 which should remain that way) Here is what we have along with what should be IMHO crossed over in the future .

Rebel Scum (pun may be intended)

  • Z-95 Headhunter
  • Y-wing
  • HWK-290
  • YT-1300
  • YT-2400

Imperial Scum (it works both ways)

  • Firespray 31
  • IG-2000 Aggressor
  • Jumpmaster 5000
  • YV-666
  • G1-A

Imperial Rebel (confused yet?)

  • TIE Fighter
  • Lambda Shuttle

As I mentioned before we should have some more cross overs from the Imperial/Scum and Rebel/Imperial before we have more Rebel/Scum crossovers. For Rebel Scum the YT-1300 and YT-2400 are the obvious choice and since they have a mod that gives them illicit slots not much needs to be done with the exception of the scum YT-1300. Last thing we need is more 3 1 8 5 YT-1300s. Scum can have one (I already said it should be Lando) but the rest should be 2 1 6 4 just like the ORS.

For Imperials how to merge them in would be tricky as most of the Bounty hunter ships are large based ships. I could see something like an Imperial Bounty Expansion Pack which is sort of like how Most Wanted was a conversion to Scum, Imperial bounty was a conversion to Imperial. It would have one Large Scum ship and One Small scum ship for models but conversion cardboard for the two other scum ships. The G1-A would be the obvious choice for the small ship, for the large ship it would be a toss up between the Jumpmaster or the Agressor as the YV-666 is a $40 size ship while the other two are $30. Personally I would like the Jumpmaster as most people already got two Aggressors for both the title and the bro-bot list. One could argue that Dengaroo (and the now defunct U-boat) list made it so people already have enough Jumpmasters, but I don't think that doubling up on JM5K was as necessary as doubling up on Aggressors because of the title (I haven't doubled up on them yet). Also given the point restrictions you can have more Jumpmasters in standard than you can have Aggressors so there is more of an argument for an Imperial JM5K model.

Now for the Rebel/Imperial crossovers there isn't that many and one would argue as it should be. Imperials and Rebels are practically opposites. Scum exists because there has to be some other option than just the polarized two, and they have found their niche. However now that the TIE-S is in the Rebel hands there is now a Rebel/Imperial crossover ship. They can still go a little bit further with the cross over, as there is still one ship from the OT that hasn't been explored by X-wing and I'm talking about the Lambda Shuttle . There is just so much you could do with a rebel shuttle. The pilots are already set out and their abilities cross over just well. Han Solo in a Lambda would be a budget Buzzsaw freeing up both crew slots for other rebel shenanigans. Luke and Chewbacca would make the best tanks. Can you imagine a 10 hit point shuttle that doesn't suffer crits (not like the other shuttle has to worry about it with 50% shield coverage) or a shuttle that rolls an evade 3 out of 4 instead of 3 out of 8. Sure I don't think it will displace the Imperial shuttle as they have palp and if Batshuttle doesn't kill the Imperial Lambda then Rebel Lambda sure won't. Now for other crossovers in the Rebel/Imperial space I am at a lost. I would think the ARC-170 might make some sense as after all it is a Republic ship and the Empire pretty much inherited all the Republic's military assets but looking at the title that has no Rebel Only restriction it isn't that future proof (more to my distaste of FFG's handling of Wave 9 :angry: ) so the ARC-170 should not be included as a Rebel/Imperial crossover (unless FFG want's to pen and ink change Alliance Overhaul to Rebel Only :rolleyes: ). Although if FFG puts out any more prequel ships especially from the Republic they should think about making it a crossover ship for both Imperial and Rebels.

Edited by Marinealver

l2qhR55.jpg

Do it, FFG. Let me fly the Azzameen brothers together.

It's also canon now too, as it appeared in a Rebels comic book.

Just now, Kharnete said:

l2qhR55.jpg

Do it, FFG. Let me fly the Azzameen brothers together.

It's also canon now too, as it appeared in a Rebels comic book.

Yep, this. Scum YT-2000 - and they could include some YT-1300 pilot and title cards (as per Most Wanted ) in the pack.

ORS statline, of course.

Because who wouldn't want to be able to field Ace, Aeron and Emon together?

4 hours ago, Marinealver said:

Well on a cross over stand point we atualy have cross overs in each of the overlaps of the ven diagram (excluding the all 3 which should remain that way) Here is what we have along with what should be IMHO crossed over in the future .

Rebel Scum (pun may be intended)

  • Z-95 Headhunter
  • Y-wing
  • HWK-290
  • YT-1300
  • YT-2400

Imperial Scum (it works both ways)

  • Firespray 31
  • IG-2000 Aggressor
  • Jumpmaster 5000
  • YV-666
  • G1-A

Imperial Rebel (confused yet?)

  • TIE Fighter
  • Lambda Shuttle

As I mentioned before we should have some more cross overs from the Imperial/Scum and Rebel/Imperial before we have more Rebel/Scum crossovers. For Rebel Scum the YT-1300 and YT-2400 are the obvious choice and since they have a mod that gives them illicit slots not much needs to be done with the exception of the scum YT-1300. Last thing we need is more 3 1 8 5 YT-1300s. Scum can have one (I already said it should be Lando) but the rest should be 2 1 6 4 just like the ORS.

For Imperials how to merge them in would be tricky as most of the Bounty hunter ships are large based ships. I could see something like an Imperial Bounty Expansion Pack which is sort of like how Most Wanted was a conversion to Scum, Imperial bounty was a conversion to Imperial. It would have one Large Scum ship and One Small scum ship for models but conversion cardboard for the two other scum ships. The G1-A would be the obvious choice for the small ship, for the large ship it would be a toss up between the Jumpmaster or the Agressor as the YV-666 is a $40 size ship while the other two are $30. Personally I would like the Jumpmaster as most people already got two Aggressors for both the title and the bro-bot list. One could argue that Dengaroo (and the now defunct U-boat) list made it so people already have enough Jumpmasters, but I don't think that doubling up on JM5K was as necessary as doubling up on Aggressors because of the title (I haven't doubled up on them yet). Also given the point restrictions you can have more Jumpmasters in standard than you can have Aggressors so there is more of an argument for an Imperial JM5K model.

Now for the Rebel/Imperial crossovers there isn't that many and one would argue as it should be. Imperials and Rebels are practically opposites. Scum exists because there has to be some other option than just the polarized two, and they have found their niche. However now that the TIE-S is in the Rebel hands there is now a Rebel/Imperial crossover ship. They can still go a little bit further with the cross over, as there is still one ship from the OT that hasn't been explored by X-wing and I'm talking about the Lambda Shuttle . There is just so much you could do with a rebel shuttle. The pilots are already set out and their abilities cross over just well. Han Solo in a Lambda would be a budget Buzzsaw freeing up both crew slots for other rebel shenanigans. Luke and Chewbacca would make the best tanks. Can you imagine a 10 hit point shuttle that doesn't suffer crits (not like the other shuttle has to worry about it with 50% shield coverage) or a shuttle that rolls an evade 3 out of 4 instead of 3 out of 8. Sure I don't think it will displace the Imperial shuttle as they have palp and if Batshuttle doesn't kill the Imperial Lambda then Rebel Lambda sure won't. Now for other crossovers in the Rebel/Imperial space I am at a lost. I would think the ARC-170 might make some sense as after all it is a Republic ship and the Empire pretty much inherited all the Republic's military assets but looking at the title that has no Rebel Only restriction it isn't that future proof (more to my distaste of FFG's handling of Wave 9 :angry: ) so the ARC-170 should not be included as a Rebel/Imperial crossover (unless FFG want's to pen and ink change Alliance Overhaul to Rebel Only :rolleyes: ). Although if FFG puts out any more prequel ships especially from the Republic they should think about making it a crossover ship for both Imperial and Rebels.

Isn't the Y-Wing an "Imperial" ship after that Rebels episode?

And there are many late Clone Wars ships (at least one piloted by Vader himself).

About the Scum/Empire ships, it makes sense. The bounty hunters were working for Vader, after all...

BTW, there are many more Legends crossovers, like the T-Wing (Rebel Scum) and the Skipray (Imp Scum).

Edited by Odanan

As a mostly Scum player, I feel pulled in two directions on this subject. And I have given some thought to a homebrew-casual conversion. On the one hand, It just makes sense in every way that the Scum faction would have access to the whole range of YT freighters - thematic as hell. On the other hand, Scum already has more than enough large base ships, and its small base ships really need some love. And that's where I stand. And I think that's why if we see something like this, it will be a long time coming - it's a question of thematics vs. mechanics, and we know where FFG generally falls on that scale. And, if I may tack on one more thought in this progression, I'm okay with this.

I'll admit to being a modestly "fluffy" kind of X-Wing player. The idea of Bounty Hunter (Scum) ships flying alongside Imperial ships just plain doesn't work for me. Generally speaking, didn't all these Bounty Hunters get their assignment, and then fly away from the Imperial fleet? I suppose I could see a Modification to allow the use of a single Unique Scum Crew on crew-carrying Imperial ships. That could create some interesting shenanigans, although it could just as easily prove broken. I mean, think about the Lambda carrying an Outlaw Tech. How much more playable would that be? Maybe enough to be something more than just a Palpshuttle?

7 hours ago, Odanan said:

Isn't the Y-Wing an "Imperial" ship after that Rebels episode?

And there are many late Clone Wars ships (at least one piloted by Vader himself).

About the Scum/Empire ships, it makes sense. The bounty hunters were working for Vader, after all...

BTW, there are many more Legends crossovers, like the T-Wing (Rebel Scum) and the Skipray (Imp Scum).

Well it depends, You do have that plated Y-wing which has had all the characteristics of the work horse Y-wing removed from it in favor of a model that was easier to render in CGI. But gosh does that thing look just boring. PB084630.jpg

I guess if you were going to have one ship to go in the center of the Venn Diagram as the Ship for All factions the Y-wing would be a better fit than the TIE Fighter but you couldn't help but notice how much the Y-wing diverges from other Imperial ships in both attributes and design. However FFG did gives Rebels a TIE Fighter even if it was in limited quantities. I guess giving it the clone wars plating making it look much different from the Rebel Scum Y-wings could help in that department (not to mention bring forward the Imperial Astromech upgrade slot). To be honest I would rather see an Imperial Y-wing than a Scum TIE-Fighter but for now I don't want to see any tri-faction ship just yet. At least get some more Resistance and 1stOrder ships so we could do something with sub-factions other than aesthetics either with a faction split or alliance restrictions.

22 minutes ago, Marinealver said:

To be honest I would rather see an Imperial Y-wing than a Scum TIE-Fighter

I would be really surprised if we don't get a Mining Guild TIE expansion in the near future. Have no idea how FFG will mechanically distinguish it from the Imperial TIE, but I trust they will come up with something.

2 minutes ago, Forgottenlore said:

I would be really surprised if we don't get a Mining Guild TIE expansion in the near future. Have no idea how FFG will mechanically distinguish it from the Imperial TIE, but I trust they will come up with something.

Again, that was only on the context of tri-faction fighters. I feel I must reiterate right now I DO NOT WANT TO SEE TRI-FACTION SHIPS WHILE WE ONLY HAVE THREE FACTIONS ! Now if there were some sort of say soft split between the faction where Resistance and Alliance factions are as different as Empire and Scum lists in terms of list building. Maybe have some sort of restricted alliance System that prohibits something like Resistance/Empire or Alliance/Empire as that would just be too much theme breaking. However that is for another thread.

When talking about the Imperial Y-wing that was more of the lesser of the two evils where Scum TIE would go Full Darkside and you never go Full Darkside. Still I don't want a ship that could be in every faction. I would rather see more two faction cross overs than some universal default ship for all.

Yeah.... ? I'm not sure why the emphasis. I was just saying, you should be prepared to be disappointed because I strongly expect scum to be getting the mining guild tie fighter soon. I'll be a bit surprised if it isn't next wave.

19 minutes ago, Forgottenlore said:

Yeah.... ? I'm not sure why the emphasis. I was just saying, you should be prepared to be disappointed because I strongly expect scum to be getting the mining guild tie fighter soon. I'll be a bit surprised if it isn't next wave.

Okay, besides the fact that I don't want to see every faction get a TIE Fighter, I am more than confident that I won't be the one disappointed in the next wave announcement. On what information do you base your assurances? It was in the cartoon Rebels? I've been saying for a while now that a Rebel Lambda class Shuttle was in the Original Trilogy and I can't say that it will be announced in the next wave despite it being the only ship from the OT that has not been put into X-wing. The S-Tie pretty much is the Yellow TIE from the cartoon.

Now will it never happen? Who knows, maybe in Wave 15 or so if everything last that long but again I think FFG should avoid tri-faction ships for as long as possible. But with the business model the way that it is and each wave needs to be either a new ship or a new faction for that ship it is an option. I still think the Y-wing would be the better choice for the first tri-faction ship that doesn't mean it is going to happen. IMHO the Lambda Shuttle should have been the first crossover ship between Rebels and Imperials but we got the TIE Fighter instead.

Edited by Marinealver

No solid evidence, just a general intuition based on the pattern of releases, trends in FFGs games, the state of the universe and canon. Stuff like that.

I'm not sure the game needs a scum tie either, though I definitely want the model, I just think it likely in the next couple waves. More likely than a CW era y-wing, though I do think the Ys with the panels look pretty good too. If they do eventually do them, I would expect them to be rebel ships, though.

On ‎2‎/‎11‎/‎2017 at 6:59 PM, Blue Five said:

And team him up with Boba Fett? I'd rather not.

That, and the Falcon's one of the mechanically worst designs in the game. I'd rather it didn't spread to Scum.

OTOH, it could be FFGs chance to retcon the YT-1300 into having a directional turret. . .

And, I am all for a tri-faction release. I think it would be a great way to make a Wave unique (3 ships for all 3 factions), and also put some ships in the game that really would not have much of a "home" faction. Corporate Sector and Hapan ships, for example.

Edited by Darth Meanie
17 minutes ago, Darth Meanie said:

OTOH, it could be FFGs chance to retcon the YT-1300 into having a directional turret. . .

And, I am all for a tri-faction release. I think it would be a great way to make a Wave unique (3 ships for all 3 factions), and also put some ships in the game that really would not have much of a "home" faction. Corporate Sector and Hapan ships, for example.

Are you suggesting we may see all large ship turrets become mobile turrets? I think I am ok with that.

32 minutes ago, Teloch said:

Are you suggesting we may see all large ship turrets become mobile turrets? I think I am ok with that.

I think a lot of other people are too. . .I wouldn't be surprised if FFG FAQed turrets to be this way at some point.

It would even open up a new design option: upper turret and lower turret (or fore and aft). You could still cover 1/2 your arcs, but not 360.