What do you think about the damage system ?

By Elrad, in Runewars Miniatures Game

So this seems like a simple question, and I know I've heard the answer somewhere on a demo video, but are surges multiplied by the number of facing trays in melee combat? If a formation of Oathsworn Cavalry 2x2 charge in, they roll RRB. Lets say the red dice give a miss and a hit, and the blue dice gives a double-surge. Does the second tray on the front of the formation then multiply that to be 2 hits and 4 surges? or just 2 hits and 2 surges? I'm trying to figure out how big a formation of spearmen/cavalry would need to be to reliably generate enough surges to get 1/2/3 inspiration tokens.

Second, does this 'number of facing trays' multiplier also affect ranged units? I think it must or they would do terrible damage. How is the facing determined for ranged units? I remember them in a video just measuring once for ranges, but not checking facings for them. Is it just corner to corner to figure arcs, or is there indicators on the base?

As follow-up, this is all part of my figuring out just how hard it will be for Waiqar archers to demoralize closing enemies, to try to figure out how a stress-bot Archers might work.

5 minutes ago, drkpnthr said:

So this seems like a simple question, and I know I've heard the answer somewhere on a demo video, but are surges multiplied by the number of facing trays in melee combat? If a formation of Oathsworn Cavalry 2x2 charge in, they roll RRB. Lets say the red dice give a miss and a hit, and the blue dice gives a double-surge. Does the second tray on the front of the formation then multiply that to be 2 hits and 4 surges? or just 2 hits and 2 surges? I'm trying to figure out how big a formation of spearmen/cavalry would need to be to reliably generate enough surges to get 1/2/3 inspiration tokens.

Second, does this 'number of facing trays' multiplier also affect ranged units? I think it must or they would do terrible damage. How is the facing determined for ranged units? I remember them in a video just measuring once for ranges, but not checking facings for them. Is it just corner to corner to figure arcs, or is there indicators on the base?

Hits are the only symbols multiplied. Surges, Mortal Strikes, and Morales are never multiplied by the number of trays.

Yes, ranged attack hits are also multiplied by number of facing trays.

There are little lines in the corners of the trays that point out at (what appears to me to be) 45-degree angles from the front of the formation. These are used to see if the target is in your sight. Having a larger facing not only increases your ranged damage, but increases the area of your ranged attacks as well because your front corners are farther apart.

They have not specifically stated that threat multiplies surges, nor can I find a place where they say it does not. Given the play at the demos online, it is simplied that they do not multiply surges. Range units are affected the same way as melee.

Symbols do not multiply.
Spearmen are not very likely to generate an inspiration token.
12.5 percent of the time the blue die will generate an inspiration token.
If you roll a surge on the red die, 12.5 percent of the time, you will have a 37.5 percent chance of rolling a surge on a blue die.
So *fishing* for surges(with rerolls) is not really practical unless you have already landed one on your red die.
On the calvary, you get an extra 12.5 percent chance of hitting a surge. The best thing is the calvarys ability to get a flank attack which can allow you to get an extra red or blue die. Going for a blue die, makes it pretty freakin likely to generate a surge, especially if you even have one reroll. Where it gets really crazy is if you run the equipment card moment of inspiration that you can exhaust to add a white die. Which theoretically, you could do turn after turn at this point with the inspiration tokens.
Now, if way comes out to be able to moment of inspiration to a spearmen squad with FLRG, and an attached Kari. Ouch.

Hmm. OK, that nixes multiplying Reanimates' bonus morale stance too. It looks like generating blight and inspiration is going trickier than I thought.

11 minutes ago, drkpnthr said:

Hmm. OK, that nixes multiplying Reanimates' bonus morale stance too. It looks like generating blight and inspiration is going trickier than I thought.

Most units have a rally symbol on their dial so it's not terrible. Feels very much like a nice surprise then something to work for.

With blight, we have the Carrion Lancers who can pile it on every turn. Archers do have a free surge on their dial so they get their blight off relatively easily. And then we could have upgrades that could also deliver blight like the Lancer upgrade for Reanimates.

Well this not has to be a total undead slaughter :P We are no Zergs here we don't poison every planet with our vomit, we just kill every single life being without mercy and then offer them a new life in sign of forgiveness... aren't we very nice guys with commercial gestures ? :D

Edited by Elrad

I'm not even sure you want blight tokens to generate on your reanimates, it's just like a what if you roll no damage kind of thing.(I'm sure some scenarios you do.) Reanimate Archers are kind of your primary damage. Now support carrion lancer, while not as good as FLRG, is a pretty easy pick considering you can run that skill ability every freaking turn generating a ton of value. Carrion Lancer is obviously pretty good at it as well.

1 hour ago, Elrad said:

Well this not has to be a total undead slaughter :P We are no Zergs here we don't poison every planet with our vomit, we just kill every single life being without mercy and then offer them a new life in sign of forgiveness... aren't we very nice guys with commercial gestures ? :D

So you would like this and this then i presume? :D And this not so much :P

Edited by Iceeagle85

Oh yeah Iceeagle85...Army of Darkness...love it!

8 hours ago, Iceeagle85 said:

So you would like this and this then i presume? :D And this not so much :P

To tell you the truth ? I didn't know bout that movie nor this clip and the song put on it but who came long after 1929. The movie look hilarious by itself, I mean, the skeleton catapulted and exploding like a bomb, it's a true gem :D Even though my loyalty to Waiqar, even if recent and still to be improved, makes me feel a bit sad for such a bad end for a hero of the S.W.A.M.P.(S) (for the records : Special Wireless Armed Mechanized Police [Section]).

You don't know Army Of Darkness? Shame! ;)

speaking undead armies what the coolest undead armies in movies ?

2 hours ago, Elrad said:

speaking undead armies what the coolest undead armies in movies ?

I personaly don't know many movies with undead armies, sure you have vampires, zombies and even nazi zombies but most of them aren't armies, so my vote would go to Army of Darkness.

Some more skeletal action: Jason and the Argonauts and 7th Voyage of Sinbad .

Personally I like the vampires from Dracula: the Untold Story.

2 hours ago, Orcdruid said:

Personally I like the vampires from Dracula: the Untold Story.

Is aw that movie found it fun but didn't remember a vampire army in it...must be Alzheimer...

13 hours ago, Iceeagle85 said:

I personaly don't know many movies with undead armies, sure you have vampires, zombies and even nazi zombies but most of them aren't armies, so my vote would go to Army of Darkness.

Some more skeletal action: Jason and the Argonauts and 7th Voyage of Sinbad .

I wonder why they do try to hit the other's buckler all the time... I mean I can figure it out that one guy tries to hit his opponent and then this one raise his buckler to block the attack but deliberatively striking a buckler with a mere sword...or am i sucking that much in combat knowledge ?

Edited by Elrad

none (useless double post sorry)

Edited by Elrad
2 hours ago, Elrad said:

Is aw that movie found it fun but didn't remember a vampire army in it...must be Alzheimer...

I wonder why they do try to hit the other's buckler all the time... I mean I can figure it out that one guy tries to hit his opponent and then this one raise his buckler to block the attack but deliberatively striking a buckler with a mere sword...or am i sucking that much in combat knowledge ?

1.) Dracula is a one man army.

2.) Hollywood doesn't know what real fights look like. Also remember that it is all choreographed.

Regarding the discussion on historical authenticity, I find it rather ironic that the undead wear (for the most part) fairly realistic armor whilst the living, breathing humans bear pretty blocky plates that fall just short of being too cartoony for me. (Typical Terrinoth, really. For the most part I'm fine with the designs, but then the occasional boob plate comes along and makes me want to scream into a pillow. Well, almost anything is better than Sigmarines at least.)

On 15.2.2017 at 7:20 PM, Iceeagle85 said:

And talking about video games, if you like Commandos/Desperados style games look at Blades of the Shogun.

With a Japanese translation far superior (in both writing and acting) to the original English language version (by German devs), by the way. A true rarity when things are actually gained in translation (due to a translator knowing the setting better and/or adhering to higher audience expectations). Not that the English version is bad , but it's on the level of a very cheesy Hollywood ninja flick, whereas the translation elevates it to the level of your average Japanese period drama - still not historically accurate by a long shot (due to various details large and small) but nonetheless much more authentic (and a bit less cheesy). In fact the difference is so stark that I simply couldn't stand going with the originally planned lazy atmospheric option of Japanese voices and English texts (partly due to different overall moods/characterizations, partly due to the Japanese version using various appropriate honorifics whilst the English version is an utter san-fest).

On 17.2.2017 at 0:03 PM, Orcdruid said:

Hollywood doesn't know what real fights look like.

Now ain't that the truth... And it isn't even as if thus misinformed audiences couldn't (subconsciously) appreciate authentic battles - less flashy but vividly more thrilling. It's just that directors et al. keep mindlessly following outdated ancient industry standards and nobody ever makes them pay at the box office for it. <_<

I'm part of the problem, as I am sure many people like me are.

In the fact that I don't exactly desire realism in what are, ultimately, escapist fantasies.

C'mon! Game of Thrones has been having a ton of skeleton warrior action lately, and all of it's amazing.