What's Up with Wizards?

By Elliphino, in Runewars Miniatures Game

Anyone have any details on magic, how wizards are fielded, i.e., on their own or as a unit upgrade, points for wizards, any details about the magic system at all?

Tne only wizards we have seen come in the infnatry command expansions and all models included in them are upgrades, that's all I know.

One of the objectives mentions collecting energy tokens. I assume that powers magic somehow because the name of that objective implicates magic, but I have no idea how the energy is used.

Wizards ? lemme guess : yes the undead wizards will cast stinky clouds that will block any move action ordered because those green stinky clouds will have the ennemy units suffocating and collapsing because of the odor... ... oh well sorry your question reminded me of my old religion teacher who was nothing of a believer but only a stinky ugly old granny who never washed herself during her life (not dead yet apparently, but still haunting the streets...Brrrr) and walking the school in the very same clothes winter and summer.... would have made a good creature in any minis game that one... :P

19 minutes ago, Elrad said:

Wizards ? lemme guess : yes the undead wizards will cast stinky clouds that will block any move action ordered because those green stinky clouds will have the ennemy units suffocating and collapsing because of the odor... ... oh well sorry your question reminded me of my old religion teacher who was nothing of a believer but only a stinky ugly old granny who never washed herself during her life (not dead yet apparently, but still haunting the streets...Brrrr) and walking the school in the very same clothes winter and summer.... would have made a good creature in any minis game that one... :P

I never liked religion class, but it sounds like I liked better than you did! :D

2 hours ago, Budgernaut said:

One of the objectives mentions collecting energy tokens. I assume that powers magic somehow because the name of that objective implicates magic, but I have no idea how the energy is used.

That objective modifies the runes.

With the confluence of magic objectives you don't cast the runes every round like normal. Instead there are objective tokens to pick up. As a special action you can recast runes equal to the number of objective tokens your forces are currently holding.

12 minutes ago, Elliphino said:

I never liked religion class, but it sounds like I liked better than you did! :D

Don't misunderstand me, the teacher was a true disaster for Christianity. thanks to her, many students moved away from religion classes in the last years of High School. But would you have found it funny if your religion teacher had told you "If the Resistance members and Jews went to deathcamps this is because they had done something really bad !" pan, Godwin point reached by your religion teacher... that's an overkill for anyone around... that and her stinky perfume of her... well souvenir, souvenir ^^

The one thing I noticed is that with the high propensity of champion cards(the guy with spear/shield), It is a safe bet that you won't be able to take the combat champion upgrade and the wizard champion upgrade at the same time in group.
I do expect wizards to function kind of like the rune golem with a certain propensity towards volatility.

Edited by Obscene
10 minutes ago, Obscene said:

I do expect wizards to function kind of like the rune golem with a certain propensity towards volatility.

What do you mean by volatility exactly ?

Their effects will be based on the rune system that you roll at the start of the turn, sometimes you will roll high and sometimes you will roll low.

my thanks :) . Oh wait :huh: , did FFg publish anything about the rune system ? because I reread everything this morning but couldn't find anything...maybe did I skip something ?

Thanks again of course but I don't understand what is this rune system. Do we have to draw runes or something at the beginning of each turn ? Wow I just have no idea about that functionality... care to tell me what this rune mechanic is all about ? Sorry for being so dumb... :wacko:

My best guess would be that wizards are upgrade cards with a specific miniature from the Command Unit Upgrade Expansion. They will most likely feature ways to expend runes. like all good armies I think managing ways to not waste runes will play an important part.

Right now the only way to spend runes is to either use green as waiqar to reanimates troops, or red/blue runes as the daqan Rune golem.

2 minutes ago, Elrad said:

Thanks again of course but I don't understand what is this rune system. Do we have to draw runes or something at the beginning of each turn ? Wow I just have no idea about that functionality... care to tell me what this rune mechanic is all about ? Sorry for being so dumb... :wacko:

More information on this can be found in This video. Basicly they are 5 coins that are trown at the start of each turn, and tell you which rune magic can be used. The link above is simply the explanation as to what combinations of runes can be trown.

There are 5 coins, chips, chits, tabs, pogs, whatever you want to call them that you flip at the start of the rune and they can have 1 of 3 the runes on them. The table I linked above shows the likely hood of certain combinations.
As it is the only thing these flips currently effect are the threat value or speed of the rune golem and how many reanimates come back to life at the end of the turn.
Rune golem speed is based off of red, his threat bonus is increased by blue, and reanimates care about green.

@AnimusLiberus and @Obscene thanks a lot. without all of you on this forum I would be buying a game I don't know pretty anything on...

Edited by Elrad

I'm already working on a project to carve some wooden rune tokens based on what they've shown in the videos of the runes. If they work out, I may make molds and try casting some in dental stone to use and give out to friends who play. I just think that will be so much more authentic than some cardboard chips.

Focusing on runes to determine spell effectiveness seems like the right track. Either abilities will be passive or require that special action. While factions will like certain runes, I expect factions to have something for the other runes too.

I imagine a basic attack spell could use the blue and red runes by rolling a similar number of blue and red dice. A basic Waiqar spell could be identical as the Reanimate passive but as a special action.

I'm quite excited because the Waiqar hero coming in the future is a wizard. Pew pew, dead humans.

8 hours ago, Kubernes said:

I'm quite excited because the Waiqar hero coming in the future is a wizard . Pew pew, dead humans.

Ah ? Where did you learn this ?

3 hours ago, Elrad said:

Ah ? Where did you learn this ?

This picture has been floating around, depecting a necromancer hero for the undead.
Both models are the same hero most likely, one is simply mounted on a Bone Horror (making those units that are a cavalary version for Waiqar.)
There is another picture that features Lord Hawthorne as a second human hero, also having a mounted and unmounted version.
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Here is Lord Hawthorne

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Hmmm, I always thought that the mounted hero would just be joining the cavalry units with whatever mount the were sculpted with. I never considered bone horrors as the standard cavalry for waiqar. That would be very awesome to paint, I'm going to have to rethink my paint schemes...

I want the human wizard to be able to throw a fireball, yes it maybe uncreative and bkring but it's such a classic and a nice mix of fireworks and pyromania and the ladies like it or so i have heard :lol: And of course everyone likes the smell of fireballs in the morning. I'm sure Elrad would approve considering his arsonist tendencies he has shown in some posts.

For the necromancer well he should be able to raise the dead, i know one of the undead units has this already so he could give it to units that don't have that special rule and improve it for those who have it.

But right now we don't know much, are magic users able tocast spells, or will they be just passive buffs? Can we choose spells we want to use or do they came with equipped with certain spells and then can only use them?

4 hours ago, Iceeagle85 said:

I want the human wizard to be able to throw a fireball, yes it maybe uncreative and bkring but it's such a classic and a nice mix of fireworks and pyromania and the ladies like it or so i have heard :lol: And of course everyone likes the smell of fireballs in the morning. I'm sure Elrad would approve considering his arsonist tendencies he has shown in some posts.

For the necromancer well he should be able to raise the dead, i know one of the undead units has this already so he could give it to units that don't have that special rule and improve it for those who have it.

But right now we don't know much, are magic users able tocast spells, or will they be just passive buffs? Can we choose spells we want to use or do they came with equipped with certain spells and then can only use them?

Well, they've hinted that the necromancer raises the undying already. As to humans with fireballs, that's a thing in the setting, basically spell casters use runes to do spell effects (you'll find them in descent, runebound, etc), these runes function differently from one another, some commanding lightning, some weaving protections etc, each takes a hand or two to use, just like a warrior with his weapons. I'm sure that Daqan wizard will be able to cast fireball; it'll probably look like this [ Skill, Ranged Attack Range 5, one red die with brutal equal to red mana in play. ]

Fireball, Lightning bolts and frozen breath. that would be the perfect elemental basic wizard... the next step is Vocalno, thunderstorm and Blizzard. then the undead would be : raise undead, poison, leech life then Necromancy (mass undead rising), Pandemic and Vampirism. for the elves ? Heal, wolf summoning, call of the forest (an Ent screams at the enemy casting fear and stun enemies) then Mass healing, Bear summoning and Wrath of the forest (a group of ents charges the enemy unit and cast stun and fear).... ....Am I still in my own little world ? Oh wait :blink: