So my LGS is having a tournament coming up soon and it'll be my first at attempt st competitive play. I want to fly something good but I'd prefer to eschew the more common builds seen nowadays. I really like the Upsilon so I've been running it since it came out, and the current iteration is:
Shredder MKII (99)
"Omega Leader" (26) - TIE/FO Fighter
Juke (2), Comm Relay (3)
Colonel Vessery (35) - TIE Defender
Juke (2), TIE/x7 (-2)
Starkiller Base Pilot (38) - Upsilon-class Shuttle
Collision Detector (0), Emperor Palpatine (8), Emperor Palpatine (8)
i like it well enough, but I'm frustrated by how hard it is to get the Upsilon to actually particpate. As it stands the thing has been watered down hard from my initia version and doesn't really make use of the options the ship has. I also suffer when going against lists with refer, as I don't usually have enough punch unless the Upsilon magically also has a shot.
The next thouht I had was nixing the shuttle in favor of a third ace. I'm a huge fan of flying Vader, so my first thought was naturally him.
Shredder MKIIIA (99)
Colonel Vessery (35) - TIE Defender
Juke (2), TIE/x7 (-2)
"Omega Leader" (29) - TIE/FO Fighter
Juke (2), Comm Relay (3), Stealth Device (3)
Darth Vader (35) - TIE Advanced
Veteran Instincts (1), TIE/x1 (0), Engine Upgrade (4), Advanced Targeting Computer (5)
I feel good about the damage potential and juking potential here, both of which are big for me, and it gives me a Stealth Defice on Omega Leader to make him even more obnoxious to kill, though it's propbably even with the loss of Palp.
That said, I know Vader is a little squishy sometimes, and his theoretical damage is consistent only if he has the target lock. Which he should usually have, but doesn't always, depending on my opponent's lost. So I shifted some points around and was actually surprised to find his option.
Shredder MKIIIB (99)
Colonel Vessery (34) - TIE Defender
Veteran Instincts (1), TIE/x7 (-2)
"Omega Leader" (26) - TIE/FO Fighter
Juke (2), Comm Relay (3)
"Whisper" (39) - TIE Phantom
Veteran Instincts (1), Fire Control System (2), Advanced Cloaking Device (4)
I lose the Stealth Device, but I add a ship that might actually dissuade people from focusing on Omega Leader above all else. The large volume of dice rolled feels like it'll easily punch through regen, the three different, yet equally effective, ships should offer resilience to stressing from my opponent. And the good pilot skills combined with a modest bid gives me options for initiative.
Now, all of this said, I've never flown the Vader or Whisper versions, so I have no idea how good they'd be. I do like the Palp version still, as when the Upsilon can participate it's pretty brutal. So I'm honestly just not sure what's a good bet, if any are a good bet at all, or if maybe a little tweak is needed.
In short, what do you guys think? And my apologies for he long winded post. I'll admit that really got away from me. Haha
Edited by Norphinkr21