I've been getting tired of playing x7 Defenders lately. I don't like games that go to time, and, well, that's just about the hallmark of an x7. I've had good success with TIE/Ds, in the past, but offense is pretty high right now, and to get 2 TIE/Ds I like, there's not really room for anything else. I started wistfully thinking about my beloved HLC Defenders. They hit like a truck early, and often, and they fight better at range than the TIE/Ds do, because it's one big shot vs two smaller shots, which means they are a bit more survivable because they punch harder earlier from a safer position than their TItlE/D brethren.
Unrelatedly, I've been playing with the other largely unloved component of Imperial Veterans, the TIE Shuttle, mostly just because I haven't done it before, and I wanted to give it a shot. I built and tested a few lists with TIE/Ds, and Fleet Officer TIE/Shuttles, when things clicked into place. Jonus Brothers was the prototype version of this list, long, long ago. For those not around in 4th-5th Edition, Jonus Brothers was Captain Jonus (TIE Bomber giving re-rolls to secondary weapons to friendlies at Range 1) with a couple Delta Squadron Pilots packing HLCs. There was 4 points leftover for customization, but it usually didn't amount to much.
Back to the present:
Jonus as a Shuttle carrying a Fleet Officer can provide re-rolls and a Focus to HLC Deltas for 25 points. It's a little high, but with the Focus from their own action, it gives the Deltas a couple of tokens to defend against attacks, while still keeping their offense up. Add in two 37 point Delta Squadron Pilots with HLC and you're at 99. You are pretty much just doing 4 hits, twice, to whatever is in front of you (and the big HLC arc is harder to avoid than you'd like), which cuts through just about any defenses in the game. Throw in Draw Their Fire on Jonus, and you can save them from Kylo's Blinded Pilot long enough to burn the Decimator down, and as each shot typically takes a quarter of its hit points, it shouldn't be all that long. PS1 isn't it a bad place right now, either. It makes you harder to bomb with K-wings, and might let you block Quadjumpers so they can't tractor the crap out of you.
Maybe I'm not getting enough sleep, or something, but a couple of ships throwing 4 hits over and over again seems like it should still do some work in this meta.