This is something that I've been wondering recently. People have been asking for a way to delay your activation or "pass your turn" so your big ship fleet is not at a too big disadvantage vs a MSU fleet, something I've been in favor of myself as I believe it allows people to build "quality" fleets.
As most people know, Imperial Assault introduced a "pass your turn" mechanic to help balance the game. I don't know the details because I don't own IA, but apparently this was a major cause of imbalance that needed an errata to be fixed.
My interrogation is this: Is it possible that, considering FFG do erratas only as a last resort, made flotillas what they are as to accomplish the same goal as passing your turn in, perhaps, a more "elegant" way?
Do people who ask for a way to pass your turn should simply look at flotillas instead?
I'm still advocating that a way to pass your turn could help balance quality lists vs quantity lists, as dumping points into "pass units" is kind of counter-intuitive when you want a quality list. And also, there's a sort of domino effect when you start losing ships in Armada, as losing activations is just as bad as losing the ship itself.
Even some videogames used similar mechanics (or with a similar endgoal). The Banner Saga, for example, uses a system where when you or your enemy has less units, it has the right to activate his units more often until both players has en equal number of units again.
Edited by Sybreed