As my weekly games with Piscopas have evolved, we've tried various formats beyond standard 100-point dogfights, including the popular Mario Kart X-Wing. We've also picked up a couple other players lately, so this week we managed two 3-player Escalation Furballs (EF). Rules are as follows:
1) Each player flies 3 ships from the same faction.
2) One ship costs no more than 30 points, the next 35, and the last 40.
3) Players fly one ship at a time, starting with the 30-pointer.
4) After a player's ship is destroyed, they spawn their next (35, then 40) at the start of the next planning phase.
5) Last ship flying wins!
As I had brought an Imperial dogfight list using my shiny new Upsilon (Stridan coordinating for Soontir and Omega Leader - tons of fun!), I decided to stick with Imps for the EF.
30 - Inquisitor, PtL, Title, Mk. II Engines
35 - Soontir, PtL, Title, Targeting Computer, Stealth Device
40 - Darth Vader, Lone Wolf, Title, Advanced Targeting Computer, Prockets, Engine
Piscopas also ran Imperials, while our third opponent had Scum.
30 - Omega Leader, Juke, Comm Relay, Stealth
35 - Inquisitor, PtL, Title, Autothrusters, Concussion Missiles
40 - Whisper, upgrades unknown (we didn't quite get to finish), but presumably VI, Advanced Cloaking, Fire-Control, 3-point crew
30 - Constable Zuvio, Snap Shot, Tractor Array, Cluster Mines, Bombardier, Scavenger Crane
35 - Fenn Rau, PtL, Title, Autothrusters
40 - Ketsu Onyo, A Score to Settle, Zuckuss, Slicer Tools
Jose (player 3, Scum) won the Initiative roll and made Piscopas go first, me second, and himself last. Note that we only knew each other's starting ships at the start. We placed 2 obstacles each, then set up. Piscopas and I were across from each other, with Jose starting in the middle of the far side. I set my sights on Constable Zuvio because I wanted him down quick before his shenanigans could cause me too much trouble and also so he didn't start spitting Clusters everywhere! Meanwhile, Omega TL'd me to keep himself safe even if he, too, ended up gunning for the Constable.
Luckily, Range 3 is the best place to avoid Zuvio's tricks and that happens to be the Inquisitor's favorite range. Zuvio had a choice and decided to tractor Omega onto a rock (shield down) and force him to fly over it as well (-1 Hull). That let Inq do some work and get him down to 2 Hull in return. A few turns later, though, Inq ended up jousting Zuvio, which meant Clusters were about to come flying at my face. Thankfully, a hard 1 just cleared them and let me come around for another pass at the same time Omega set his sights on Zuvio. Zuvio defended Omega, but couldn't survive Inq's shot as well. In comes Fenn Rau.
Rau set up and played beautifully, dropping in on Omega and timing the kill shot perfectly to have the Inquisitor's evil 35-point clone spawn right behind him! I ran with my Mk. II Engines and tokened up to try to survive the missile in my back... only to have Rau predict me perfectly with a 3-straight over a rock into Range 1.
But wait, what's this? A roll for obstacle damage? "Blinded Pilot!" I yell. <crit> "Yes!" Damage card is flipped and it's... Major Explosion. Not quite what I need, but there's another roll coming. <hit> "Yes!!" Damage card is flipped... Blinded Pilot! "YES!!!" I opt to only spend the Evade on defense and not the Focus, letting the Concussion take me down to 1 Hull, but leaving full mods for my shot on Fenn Rau. Three hits and a blank defense roll later and just as quickly as he appeared, Rau is gone again!
Then, plunk!, down comes a big ship, Ketsu with more tractor beam nastiness. Still on my 30-point ship, I manage to run for a while, and end up jousting my Evil Twin. Evil Twin takes me out, and my simultaneous fire does... nothing.
Oh well, time for Fel!
That's about as far as we got, though. There were a few rounds of maneuvering, shots that didn't connect, and Soontir finally taking the first 2 shields off Ketsu.
Slightly disappointed we didn't get to finish (played a dogfight first, store was closing by the time we got this far), but this was an incredibly fun format that everyone needs to try. In fact, next week, we're going to do it again, only this time we'll each fly one ship from each faction!