Waiqar's undeads Necropolis

By Elrad, in Runewars Miniatures Game

waiqar_landscape_by_dinodrawing-dad7av8.

Waiqar's undeads Necropolis

Welcome general, your armies are ready to swoop on the Daqan lands where our ancient anger awaits for revenge. Take your command at once and be ready to spread the poison of the Eternity among their lines of so proud warriors. Crash them like bones and bring them in our ranks, ready to fight for centuries to come. To war ! Be merciless ! Waiqar is watching you...

Ok, sorry for the above message that is maybe not very respectful of the lore, if so, thanks to tell me, I'll re-write it accordingly or delete it.

I thought it would be nice for those who think that they will play undeads to have their topic. I'm more and more fan of them so I take the initiative to create this topic.

Let's exchange our information, ideas and most thought theories about what will be a battle with our beloved skeletons and other doomed soldiers of Waiqar.

This initial post will list all the technical datas we have about our undeads and the tactics and other hints that will come up during the conversation below. Anyone wanting to add something to this post or see a mistake, please mention it in your post and feel free to give your links to outside resources . Thanks in advance !

/!\ I don't intend to make concurrence to the wiki or any blog, just to compile everything we can about our beloved skeletons in order to enrich the discussion. Maybe this post will be completely useless one the game is released, but till then...

1 - Army units :

I take here a post from our forum ( https://community.fantasyflightgames.com/topic/241366-expansions-announced/?page=3 ) :

here we have what's included in the core set with the number or trays for each unit and its points cost (this is the points value as per what is in the box).

Ardus 1

37

Archers 2 18
Carrion Lancer 1 15
Reanimates 4

26

Below, I'll post tables with formations data for each units of our deadly (and dead) battalions (when possible).

1-1) Reanimates

Reanimates

Trays (minis)

cost

upgrade 1

upgrade 2

upgrade 3

upgrade 4

upgrade 5

2 (8)

16

musician

4 (16 )

26

musician

standard bearer

6 (24)

35

musician

standard bearer

hero

9 (36)

50

musician

standard bearer

hero

wizard/magician

siege weapon

12 (48)

64

musician

standard bearer

hero

wizard/magician

siege weapon

Regenerate [Green rune token] (At the end of the Activation phase, if there are any empty slots in your trays, place up to [Green rune token] new Reanimate figures in the empty slots).

Steadfast [Doubt] (While you are suffering a morale test, treat Doubt cards as having 1 additional morale icon).

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1-2) Reanimate archers

Reanimate archers

Trays (minis)

cost

upgrad1

upgrade 2

upgrade 3

2 (8)

18

mage

4 (16)

32

mage

equipment

6 (24)

45

mage

equipment

Standard bearer

[Range Attack ACTION + Surge MODIFIER + Surge MODIFIER] : The defender receives 1 blight token.

Steadfast [Doubt] (While you are suffering a morale test, treat Doubt cards as having 1 additional morale icon).

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1-3) Carrion Lancers

Carrion Lancers

Trays (minis)

cost

upgrade 1

upgrade 2

1 (1)

15

Mage/wizard

2 (2)

27

Mage/wizard

4 (4)

46

Mage/wizard

Equipment

6 (6)

68

Mage/wizard

Equipment

ACTION+Surge MODIFIER] Add [Mortal strike (token?)] if the defender has a blight token.

[Skill ACTION] choose 1 unengaged enemy unit at range 1-5 and in line of sight. That unit receives 1 blight token.

Steadfast [Doubt] (While you are suffering a morale test, treat Doub cards as having 1 additional morale icon).

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1-4) Ardus Ix'Erebus

Ardus Ix'Erebus

Trays (minis)

cost

upgrade 1

upgrade 2

1 (1)

37

Upgrade card

Amulet

[Range attack action] This attack is treated as having the [SURGE] abilities (both melee and range) of allies at range 1-3

Brutal 1 (while attacking, your threat is increased by 1)

Steadfast [Doubt, fear] (While you are suffering a morale test, treat Doubt and Fear cards as having 1 additional morale icon).

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2 - Tactics

abstract of a topic made by @Elliphino (see link below in resources) about Multiple Small Units tactic and more specifically about the Waiqars :

On 10/02/2017 at 7:18 PM, Elliphino said:

So, what kind of units should you consider for MSU?

Fast and ranged units are natural choices for an MSU army. They let you pick your battles, optimize your charges by maneuvering to flanks, and still cause a threat from range, forcing your opponent to react to your actions, rather than carrying out his own plan. Slow infantry doesn't have much of a role in MSU, unless it has some special characteristic, like it is especially tough, or dishes out elite levels of damage, or has some unique ability or synergy with other units.

Based on what we know so far, and with the units currently available, I am guessing that Waiqar is much better equipped to pull off MSU than the Daqan Lords. It's easy for me to imagine an army composed mainly of archers and lone Carrion Lancers, with perhaps two minimal units of reanimates. The reanimates slow the advance of your opponent while archers pepper them with arrows. Meanwhile, Carrion Lancers and maybe Ardus move around the flanks or secure objectives.

3 - Army list

in construction

4 - Resources

Edited by Elrad

Ok welcome on board of my very first topic on this forum guys and gals :)

So straight to business : what kind of formation and tactics shall we bring on the table to face those naughty humans in their shining armor ?

I still have to read and think about it but some among you may have ideas ? (i made a double post to not pollute the initial one)

Oh wait there is something wrong here...where are my tables ?

the tables are in, few... I had to delete the form (the columns) to be able to publish them... well :P

Edited by Elrad

I know I'm going to be running my lancers as 2x1 most likely trying to move them near Ardus but engaging different groups so I can always keep a blight on his targets and he can steal the surge ability from the Lancer 2 groups of archers (trying that at first if it doesn't work shift those into a 2x2 formation in the back on my blocks of Reanimates, I'll probably run a heartseaker on each of those if possible. I don't remember what the upgrades they are allowed at different levels are. I'm not sure how I'm going to run the reanimates right now though...

Ok, dummy question but it's to be clear (did I ever mention not being a minis player ?) : when you say a 2x1 lancers formation. what does it mean the 2x1 ?

23 minutes ago, Elrad said:

Regenerate [unknown icon] (At the end of the Activation phase, if there are any empty slots in your trays, place up to [unknown icon] new Reanimate figures in the empty slots).

The unknown icon you mention for the Regenerate ability of the Reanimates is the green rune symbol found on rune tokens. Each round, the rune tokens are cast which randomly shows a number of green, blue, or red runes. For each green rune showing on the rune tokens, the Reanimates get to place a Reanimate figure in an empty slot on one of your trays. If a tray is completely eliminated, it is removed from the play area so you can't regenerate Reanimates into those slots.

@Budgernaut thanks mate :) I correct it right now.

Greetings, I repost here an intervention from @AnimusLiberus at this page of the "So this is a thing" (p.3) :

I found it interesting to discuss. I've nothing clear to say myself but maybe will it serve the discussion...

15 hours ago, AnimusLiberus said:

Wow, this was some really good intell, it basicly sold me on 2 boxes.
Also I've noticed that the underline beneath the Kari wraithstalker and Ardus Ix'erebus cards seem to indicate a unique upgrade, in the same way the black dot does it in x-wing.

suddenly the heartseeking and reaping blade upgrades seem to make more sense, also since they can only be taken by heroes if you look at the upgrade icon.
With all the current info I've made a list from 2 core sets for waiqar and it's just shy of 200 points.

Waiqar the undying
37 points - Ardus Ix'Erebus
upgrades: Ancient technique 2 points
Reaping Blade 4 points
total = 43 points

32 points - Reanimated archers 4 trays
upgrades: Rank disciple 4 points
shield wall 5 points
Terrifying Heraldry 5 points
total = 46 points

26 points - Reanimates 4 trays
upgrades: metered March 2 points
Terrifying Heraldry 5 points
war crier ??? points
total = 33+ ?? points

26 points - Reanimates 4 trays
upgrades: Trumpets 2 points
bull Pennon 3 points
war crier ??? points
total = 31+ ?? points

27 points - Carrion Lancers
upgrades Rank Discipline 4 points
Master-Crafted weapons 4 points
total = 35 points

Grand total = 188 + ???

It seems pretty good and a fun list. those carrion lancers can hit like a truck....

One minor thing, for the description of steadfast, you have the fear and doubt listed for everyone, but the regular troops are just steadfast against doubt cards, not fear as well.

58 minutes ago, TallTonyB said:

One minor thing, for the description of steadfast, you have the fear and doubt listed for everyone, but the regular troops are just steadfast against doubt cards, not fear as well.

curious, I've got it rightly typed on my screen. I have seen the precision before and corrected it in my first writing... does someone else see that mistake too ?

Sorry, I think I was unclear, you have it listed as Steadfast:doubt correctly, but the description for steadfast:doubt says "while you are suffering a morale test, treat doubt and fear cards as having one additional morale icon."

Steadfast is the keyword, but there are modifiers to it like Doubt and Fear. Ardus is Steadfast: Doubt, Fear while reanimates are just Steadfast: Doubt.
Also: The list above is illegal because it doesn't take into consideration at what formation levels that upgrades become available.

Edited by Obscene
22 minutes ago, TallTonyB said:

Sorry, I think I was unclear, you have it listed as Steadfast:doubt correctly, but the description for steadfast:doubt says "while you are suffering a morale test, treat doubt and fear cards as having one additional morale icon."

corrected, thanks friend :)

Just a bit of proofreading, you guys are doing really good work getting info out and accessible. Thanks a ton.

2 hours ago, Obscene said:

Steadfast is the keyword, but there are modifiers to it like Doubt and Fear. Ardus is Steadfast: Doubt, Fear while reanimates are just Steadfast: Doubt.
Also: The list above is illegal because it doesn't take into consideration at what formation levels that upgrades become available.

Remember that Ardus gives your units the upgrade bar of their next highest formation.

25 minutes ago, Orcdruid said:

Remember that Ardus gives your units the upgrade bar of their next highest formation.

That is a subtle but effective bonus to forget.

Hey guys, there is an image posted on this forum in August 2016 and showing the back of the carrion lancer unit. Does anyone can de decipher the last symbol of the second upgrade of the two last formations please ? Cause it's the first time I see it personally : carrionlancers-back.png

2 minutes ago, Elrad said:

Hey guys, there is an image posted on this forum in August 2016 and showing the back of the carrion lancer unit. Does anyone can de decipher the last symbol of the second upgrade of the two last formations please ? Cause it's the first time I see it personally : carrionlancers-back.png

It is the equipment icon.

thanks mate :) (oh well this thread is only about me asking, you answering and me thanking you.... how boring for you... :P

updated the initial post by adding the dials for each unit.

One more question :

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just found the above picture on this forum but wonder what is the last Ardus upgrade. i know the first one is related to his personal upgrade cards but the second one ? Any idea ?

The second upgrade is an amulet i think its the symbol used on fortune's dice.

man you surely know your game :) Can't say same on my side. Thanks for the info then ! :)

EDIT : Ardus is updated, he rest will follow. Hope this will help some among us (me it's a S+ help ^^)

Edited by Elrad

Hey, I think you should look at this post they had some great pics in this thread showing the unit cards really well with fronts and backs. Some of the upgrades are lense-flared out but you can see the point costs really well on all of them. It may be out of date though, I think its from last year at conventions.

4 hours ago, drkpnthr said:

Hey, I think you should look at this post they had some great pics in this thread showing the unit cards really well with fronts and backs. Some of the upgrades are lense-flared out but you can see the point costs really well on all of them. It may be out of date though, I think its from last year at conventions.

I know I've seen it and have them on my pc maybe it wold be better to just post pictures instead of tables than don't even work ? .... maybe after all.