Waiqar's undeads Necropolis
Welcome general, your armies are ready to swoop on the Daqan lands where our ancient anger awaits for revenge. Take your command at once and be ready to spread the poison of the Eternity among their lines of so proud warriors. Crash them like bones and bring them in our ranks, ready to fight for centuries to come. To war ! Be merciless ! Waiqar is watching you...
Ok, sorry for the above message that is maybe not very respectful of the lore, if so, thanks to tell me, I'll re-write it accordingly or delete it.
I thought it would be nice for those who think that they will play undeads to have their topic. I'm more and more fan of them so I take the initiative to create this topic.
Let's exchange our information, ideas and most thought theories about what will be a battle with our beloved skeletons and other doomed soldiers of Waiqar.
This initial post will list all the technical datas we have about our undeads and the tactics and other hints that will come up during the conversation below. Anyone wanting to add something to this post or see a mistake, please mention it in your post and feel free to give your links to outside resources . Thanks in advance !
/!\ I don't intend to make concurrence to the wiki or any blog, just to compile everything we can about our beloved skeletons in order to enrich the discussion. Maybe this post will be completely useless one the game is released, but till then...
1 - Army units :
I take here a post from our forum ( https://community.fantasyflightgames.com/topic/241366-expansions-announced/?page=3 ) :
here we have what's included in the core set with the number or trays for each unit and its points cost (this is the points value as per what is in the box).
| Ardus | 1 |
37 |
| Archers | 2 | 18 |
| Carrion Lancer | 1 | 15 |
| Reanimates | 4 |
26 |
Below, I'll post tables with formations data for each units of our deadly (and dead) battalions (when possible).
1-1) Reanimates
|
Reanimates |
||||||
|
Trays (minis) |
cost |
upgrade 1 |
upgrade 2 |
upgrade 3 |
upgrade 4 |
upgrade 5 |
|
2 (8) |
16 |
musician |
|
|
|
|
|
4 (16 ) |
26 |
musician |
standard bearer |
|
|
|
|
6 (24) |
35 |
musician |
standard bearer |
hero |
|
|
|
9 (36) |
50 |
musician |
standard bearer |
hero |
wizard/magician |
siege weapon |
|
12 (48) |
64 |
musician |
standard bearer |
hero |
wizard/magician |
siege weapon |
Regenerate [Green rune token] (At the end of the Activation phase, if there are any empty slots in your trays, place up to [Green rune token] new Reanimate figures in the empty slots).
Steadfast [Doubt] (While you are suffering a morale test, treat Doubt cards as having 1 additional morale icon).
1-2) Reanimate archers
|
Reanimate archers |
|||||||
|
Trays (minis) |
cost |
upgrad1 |
upgrade 2 |
upgrade 3 |
|
||
|
2 (8) |
18 |
mage |
|
|
|
|
|
|
4 (16) |
32 |
mage |
equipment |
|
|
|
|
|
6 (24) |
45 |
mage |
equipment |
Standard bearer |
|
||
[Range Attack ACTION + Surge MODIFIER + Surge MODIFIER] : The defender receives 1 blight token.
Steadfast [Doubt] (While you are suffering a morale test, treat Doubt cards as having 1 additional morale icon).
1-3) Carrion Lancers
|
Carrion Lancers |
|||
|
Trays (minis) |
cost |
upgrade 1 |
upgrade 2 |
|
1 (1) |
15 |
Mage/wizard |
|
|
2 (2) |
27 |
Mage/wizard |
|
|
4 (4) |
46 |
Mage/wizard |
Equipment |
|
6 (6) |
68 |
Mage/wizard |
Equipment |
ACTION+Surge MODIFIER] Add [Mortal strike (token?)] if the defender has a blight token.
[Skill ACTION] choose 1 unengaged enemy unit at range 1-5 and in line of sight. That unit receives 1 blight token.
Steadfast [Doubt] (While you are suffering a morale test, treat Doub cards as having 1 additional morale icon).
1-4) Ardus Ix'Erebus
|
Ardus Ix'Erebus |
||||||
|
Trays (minis) |
cost |
upgrade 1 |
upgrade 2 |
|||
|
1 (1) |
37 |
Upgrade card |
Amulet |
|
||
[Range attack action] This attack is treated as having the [SURGE] abilities (both melee and range) of allies at range 1-3
Brutal 1 (while attacking, your threat is increased by 1)
Steadfast [Doubt, fear] (While you are suffering a morale test, treat Doubt and Fear cards as having 1 additional morale icon).
2 - Tactics
abstract of a topic made by @Elliphino (see link below in resources) about Multiple Small Units tactic and more specifically about the Waiqars :
On 10/02/2017 at 7:18 PM, Elliphino said:So, what kind of units should you consider for MSU?
Fast and ranged units are natural choices for an MSU army. They let you pick your battles, optimize your charges by maneuvering to flanks, and still cause a threat from range, forcing your opponent to react to your actions, rather than carrying out his own plan. Slow infantry doesn't have much of a role in MSU, unless it has some special characteristic, like it is especially tough, or dishes out elite levels of damage, or has some unique ability or synergy with other units.
Based on what we know so far, and with the units currently available, I am guessing that Waiqar is much better equipped to pull off MSU than the Daqan Lords. It's easy for me to imagine an army composed mainly of archers and lone Carrion Lancers, with perhaps two minimal units of reanimates. The reanimates slow the advance of your opponent while archers pepper them with arrows. Meanwhile, Carrion Lancers and maybe Ardus move around the flanks or secure objectives.
3 - Army list
in construction
4 - Resources
- Tactics thought and discussion opened by @Elliphino : click here
Edited by Elrad