MoM 2ed app content/UX reports (spoilers)

By Aelitafrommars, in Mansions of Madness

User experience issues and content irregularities aren't really technical bugs, but instead feature related, so i thought: Here goes that kind. If we post them here, it'll be easier for staff looking at the forums to tell them apart. I don't know what's the best form to use when filing such reports, but here's an attempt.


On the latest playthroughs, we found out these:
Version: 1.3.2 (573), steam app on win 8.1
Content enabled: MoM e2, RN, SM

Case 1
Type: Narrative discontinuity (conflicting flavor and context)
Applicable: to all scenarios

Description: When being indoors, outdoor encounters may still sneak in via monster interaction. Specifically, the dialogue told us the druid was lifting a rock from the earth while in the attic of the Vanderbildt estate.

Suggestion: Since the game doesn't keep track of player positions, and concequently, monster positions; i can only think of a solution that'll work most of the time: Tag monster cards (horror check and fighting alike) according to environment types based on the flavor text. If any cards' environment tag matches the environment tags of the chosen scenario subset, enable that card for play. Otherwise; don't draw it. The set of tags could be something like "house interior, street/town, field/yard, cave".
This solution should be a satisfactory one, and also untie the hands of the writers by some measure in future content production.

Case 2
Type:
Narrative discontinuity (interactive limits)
Applicable: to Cycle of Eternity

Description: After murdering Vanderbilt (we had a discussion what would happen if we disrupted the ritual without doing so) and disrupting the ritual in good time, one of us took the time to talk to Eugene, the butler. He kept on not entrusting us the key (he probably did right doing so in the first place). In other words: There's no reaction to what we've done.

Suggestion: There scenario already has a state built-in in which the ritual has been disrupted and a new explore token is placed on the entrance. To keep the workload minimal and the scenario structure intact; this state could be used to move eugene to the foyer (if not already placed there) with a flavor text that takes the possible narrative development(s) into account.

Edited by Aelitafrommars