Never Tell Me The Odds.....

By Piscopas, in X-Wing

On 2/10/2017 at 4:39 AM, Piscopas said:

So, this didn't happen to me, but I was in the game and it was just too good not to share.

We were playing an Multi-player Escalating Furball game, and Fenn Rau decided that he was going to pick on the poor Inquisitor. He zoomed across and asteroid and right into the Inquisitor's face. He's at full health...he should be okay, right? Roll for damage crossing the rock: Critical Hit -- Major Explosion. Roll for Major Explosion: Critical Hit -- Blinded Pilot. The Inquisitor added insult to injury by rolling three hits to Fenn Rau's one evade. It was amazing!

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That rock had already taken two health off a Stealth Device Omega Leader when he got tractor beamed onto it. I think that asteroid was the match MVP.

Anybody else have some crazy war stories to tell?

If you rolled a critical hit on Major Explosion, you should have been safe. It only deals a card on a hit result.

So this game Deathfire had LRS and a homing missile, I had grabbed a lock on my opponents Talonbane Cobra earlier in the game; Cobra had taken a couple of points of damage earlier. I had a OGP with a Fleet Officer that had thrown a token onto Deathfire, so DF has both a Focus and TL at the start of his activation.

So, DF turns in to face the direction Cobra was approaching from while barrel rolling over and drops a Proximity Mine onto a full health Banana Pirate. Hit, Hit, Crit. The Crit is Major Explosion, triggers, exploded Banana Pirate all over the place. Cobra doesn't get out of arc as he comes in. Fully modded Homing Missile, 4 damage, 3 gets through, and Cobra explodes.

DF would later get killed by Fen Rau, but he was definitely the MVP that game.

Edited by kris40k
1 hour ago, PhantomFO said:

If you rolled a critical hit on Major Explosion, you should have been safe. It only deals a card on a hit result.

He meant that he rolled a <hit> dealing another critical. See my link upthread for more details on the match.

Had an a wing prototype pilot with one hull left alone against three ties two with one hull left the other at full health and one shot each of them..now this was on squad benchmark several months back so not against the living...good against remotes is one thing..

About a year ago I was playing in a 125-point casual tournament and had brought a "maximum firepower" Rebel list with PRocket Jake, BB-8 Wedge, Jan Ors and ever-reliable Biggs. In round 3 I came against another Rebel, and after some early volleys managed to get Wedge in behind a shieldless B-wing, at range 1, with Focus, Target Lock and Jan's ability all available. The B-wing is as close to a guaranteed kill as you can get without bringing automatic damage into the equation.

The initial roll came up as a dissapointing focus-blank-blank-blank-blank, but I wasn't too concerned. After all, this is why we take Target Locks, and I only needed 2 pictures on those 4 dice.

I didn't get those 2 pictures. In fact, I didn't get any pictures. Those 4 blanks rerolled into 4 more blanks.

The B-wing took his undeserved extra life and ran with it, blocking Wedge the following round so he could be killed by the B-wing's wingmen, and the game snowballed out of control from there.

And that is why TL's and I are not friends.

Twice, in separate games, I've had a Dash roll four natural crits against me. Sure, it felt bad to be defending four natural damage, but it felt so very cathartic that he had to turn those dice over to hits each time.

I had a game last year in a Sunday tourney in the FLGS where I used 4x Bombers against a Delta/Ryad/Vess list. We got matched up and headed out to the other room to play the game as the main shop tables were full with folks setting up theirs. We set up pretty quickly, cautiously moved in turn one, with me taking LRS locks on each of the aces. Turn two, we both moved a touch more aggressively, leaving the aces in R3 of two Bombers each. Ryad and Vess focus fired one of the Bombers, taking it to one hull remaining - squeaky bum time for his second roll, let me tell you. Then I got to fire back... hits and crits on every roll, vs four throws of literally not a single symbol. Goodbye X7 aces...

The game ended so quickly, the games on the main floor hadn't actually finished turn one maneuvers yet.

Last moment of a tournament. The enemy B-Wing rolls 3 hits on my Tie and I avoid it. Then I roll 2 hits on him at range 3 and he makes his roll. He goes, "Bam a tie!" I go not quite, "Crack Shot!"

On ‎11‎/‎02‎/‎2017 at 1:24 AM, Panzeh said:

I remember when my fat han did 0 damage to a ghost at r1 with gunner.

and that is when I would pack up go home and cry my self to sleep

I used to fly determination on howlrunner in the early days of this game. Sounds stupid but really used to work. The best one was when my mate put 4 crits on Howl in one attack. All 4 got discarded from determination.

He did 9 damage to Howlrunner that game before she finally died.

I work a shift schedule, which means I can only get into my FLGS for a few games every other week at most. A good buddy of mine comes over to the house on those alternate weeks and we play a few games to keep current (and usually end up talking more than playing...). Whenever we both make it to the FLGS, we inevitably end up playing each other in round one, often with the builds we'd been tweaking against each other during the week. It's become a running joke.

At last years regionals, while we were waiting for the names to be called out for the first round pairings, we joked that we knew ours. Turns out, we were right. Out of 80 people, the last goddamn pairing on the list was us.

On 2/13/2017 at 1:54 PM, NakedDex said:

At last years regionals, while we were waiting for the names to be called out for the first round pairings, we joked that we knew ours. Turns out, we were right. Out of 80 people, the last goddamn pairing on the list was us.

This reminds me of when me and a few friends decided to go on a road trip to the French National in Toulouse (from Barcelona). We had the typical delay that most large tournaments suffer from and a friend was so anxious that he wanted to play a game with me while we waited. I refused as we were already going to play 7 rounds that day. Maybe 15 minutes later the round 1 pairings were announced and naturally we ended up facing each other.

In fact, that was a strange tournament as I ended up facing 4 Spanish players in the swiss, but then again, nearly 30 of the 110 players were from Spain. At least there was no need for fratricide in the top.

On 2/13/2017 at 1:54 PM, NakedDex said:

I work a shift schedule, which means I can only get into my FLGS for a few games every other week at most. A good buddy of mine comes over to the house on those alternate weeks and we play a few games to keep current (and usually end up talking more than playing...). Whenever we both make it to the FLGS, we inevitably end up playing each other in round one, often with the builds we'd been tweaking against each other during the week. It's become a running joke.

At last years regionals, while we were waiting for the names to be called out for the first round pairings, we joked that we knew ours. Turns out, we were right. Out of 80 people, the last goddamn pairing on the list was us.

Last year our group did "tour de Pologne" - we drove over 1000kms in total to 2 stores across the country.

Out of 10 rounds of swiss total in 2 events i played 4 of those with guys i was stuck in that bus for 1000km....One guy twice :D

I once lost Manaroo in one round of firing to two decimators. Plan was to power Manaroo through behind them and just do as Manaroo does. I took double focus and didn't pass them, thinking I could survive any incoming fire, as neither had TL on her or had focus.

Range 3 Decimator, fired 3 hits - blank evades......Vader Crit onto Manaroo....shields gone. Second Decimator Ranage 1 (I thought I managed to get into Range 2) 3 Hits 1 Crit. once again blank evades. Direct Hit.

Mangled Manaroo......TO wasn't convinced we played the round right. And we had to step through it.

Edited by the1hodgy
2 hours ago, darthlurker said:

This reminds me of when me and a few friends decided to go on a road trip to the French National in Toulouse (from Barcelona). We had the typical delay that most large tournaments suffer from and a friend was so anxious that he wanted to play a game with me while we waited. I refused as we were already going to play 7 rounds that day. Maybe 15 minutes later the round 1 pairings were announced and naturally we ended up facing each other.

In fact, that was a strange tournament as I ended up facing 4 Spanish players in the swiss, but then again, nearly 30 of the 110 players were from Spain. At least there was no need for fratricide in the top.

1 hour ago, Vitalis said:

Last year our group did "tour de Pologne" - we drove over 1000kms in total to 2 stores across the country.

Out of 10 rounds of swiss total in 2 events i played 4 of those with guys i was stuck in that bus for 1000km....One guy twice :D

I'm so glad I'm not the only one. It happens to the pair of us so often it's a running joke any time we both enter something, even on the road.

Of the 8 games I played that day, I think 4 of them ended up being people from the local FLGS (3 in Swiss).

On 2/12/2017 at 7:36 PM, NakedDex said:

Twice, in separate games, I've had a Dash roll four natural crits against me. Sure, it felt bad to be defending four natural damage, but it felt so very cathartic that he had to turn those dice over to hits each time.

I had a game last year in a Sunday tourney in the FLGS where I used 4x Bombers against a Delta/Ryad/Vess list. We got matched up and headed out to the other room to play the game as the main shop tables were full with folks setting up theirs. We set up pretty quickly, cautiously moved in turn one, with me taking LRS locks on each of the aces. Turn two, we both moved a touch more aggressively, leaving the aces in R3 of two Bombers each. Ryad and Vess focus fired one of the Bombers, taking it to one hull remaining - squeaky bum time for his second roll, let me tell you. Then I got to fire back... hits and crits on every roll, vs four throws of literally not a single symbol. Goodbye X7 aces...

The game ended so quickly, the games on the main floor hadn't actually finished turn one maneuvers yet.

If dash is rolling 4 dice he is most likely using Heavy Laser Cannon. Which makes you turn your crits to hits...

Yesterday a Gold Squadron pilot earned a medal as ordnance dodger. Very basic Y, TLT plus R2. A Tie Bomber with Long Range Sensors launched against him 2 Plasma Torps. The first obtained a single hit that he evaded. The second only two...but his green dice plus an Evade Token (thanks pretty lady) and no effects.

As the Y wing was over the LZ objective of an Imperial invasion Major Rhymer closed for a kill. The Y was almost intact (only 1 shield stripped). Range 2 Advanced Proton with TL plus Focus. 3 Hits and again evade plus Dodge token. Our hero of the day was almost blind because his TLT shoots were quite inefficient. But as a blocker unvaluable. His ship blocked the advance towards the LZ of the last surviving Lambda and Wedge Critted her to death. No Stormtroopers reached the LZ so... HURRAH.