2017 System Open Series Results

By MajorJuggler, in X-Wing

4 hours ago, Johen Dood said:

I consider the Cluster Mines 2 points just as it's just an Extra Munitions token. But you're right, Adv. Slam is 2 points as well. Still pretty good to kill an ace instantly with no dice rolls.

Mines and bombs do well against fragile, high agility ships... who new. People have been complaining about bombs since wave 2, they've only been offended by bombs since wave 8. If you enjoy flying Ace's then bombs are a real pain in the ass. If you enjoyed trying to fly bombs since Slave 1 came out, Sabine is a real breath of fresh air.... and it only took, 3 and a half years?

Even Mr Galaxy Note 7 himself, Sable Griffon has said (more than once) "bombs will beat aces, hit points will beat bombs" (so yes, I paraphrased slightly).

7 hours ago, Sixter said:

So, if the Biggs/Miranda/Stresshog wins one more system open it will be nerfed?

Lol such a good read on this forum. The whining about both Biggs and Miranda and TLT is already on. (Well TLT was on, then off, now on again)

Oh yeah and don't forget the Sabine and bombs and Rebels in general whine!

Unbelievable...

Edited by ForceM
33 minutes ago, ForceM said:

Lol such a good read on this forum. The whining about both Biggs and Miranda and TLT is already on. (Well TLT was on, then off, now on again)

Oh yeah and don't forget the Sabine and bombs and Rebels in general whine!

Unbelievable...

Well,if bombs+Sabine really push aces out to the point nobody plays them anymore (or at least nobody does well with them) then you have the whole triple U-boat problem all over again, although at a smaller scale (an archetype made obsolete by a single build).

Right now there doesn't seem to be the case IMO (top 8 at Hoth had 2 lists with aces), but there is a distinct possibility it will get worse, especially considering we're getting a new bomber (likely with some new bomb mechanics as well) next wave.

1 hour ago, ForceM said:

Lol such a good read on this forum. The whining about both Biggs and Miranda and TLT is already on. (Well TLT was on, then off, now on again)

Oh yeah and don't forget the Sabine and bombs and Rebels in general whine!

Unbelievable...

This comment was not intended as a complaint about Biggs and Miranda but rather the overnerfs (in my opinion) in the last FaQ. The Biggs/Miranda/Stresshog double success shows that good combos/builds will continue to appear and win for awhile and the meta should adjust. Winning combinations should fear new cards that counter them or adjusting meta, not the nerf stick in my opinion.

2 hours ago, ForceM said:

Lol such a good read on this forum. The whining about both Biggs and Miranda and TLT is already on. (Well TLT was on, then off, now on again)

Oh yeah and don't forget the Sabine and bombs and Rebels in general whine!

Unbelievable...

Even FFG have said they regret creating Biggs. He's one of the reasons why the T-65 still sucks. They can't upgrade T-65 aces for fear of turning Biggs into a monster.

Edited by Moppy
4 hours ago, AssortedNeedles said:

Only 3 torpedo's, isthat correct? He didn't have EM on the boba boat instead of R4 on the bumpmaster?

Yes, his Boba Proton boat was the same as my Boba proton boat, one torpedo only.

2 hours ago, Moppy said:

Even FFG have said they regret creating Biggs. He's one of the reasons why the T-65 still sucks. They can't upgrade T-65 aces for fear of turning Biggs into a monster.

that's quite cheap on their part since at the very least they could have put a "non-ps 5 unique pilot" on their upgrade.

I don't think Biggs is really the reason why we didn't see a T-65 "fix" (other than IA, which is quite good)

5 hours ago, ForceM said:

Lol such a good read on this forum. The whining about both Biggs and Miranda and TLT is already on. (Well TLT was on, then off, now on again)

Oh yeah and don't forget the Sabine and bombs and Rebels in general whine!

Unbelievable...

Well, considering that every other list that has done well has met such cries, what makes Miranda, Biggs, and the Stresshog immune?

45 minutes ago, Sunitsa said:

that's quite cheap on their part since at the very least they could have put a "non-ps 5 unique pilot" on their upgrade.

I don't think Biggs is really the reason why we didn't see a T-65 "fix" (other than IA, which is quite good)

The developers have said as much on different interviews in the past, thought it's been awhile so I can't remember the specific interviews. In one they mentioned his card as the top chiice for re-do they'd like to have.

Edited by AlexW

FWIW I think they missed a needed tweak opportunity with the latest FAQ to both Sabine and Miranda:

Sabine -- only applies to bombs dropped by Sabine. This would have had no effect on these lists, but makes non-Rebel bomb-only lists viable in comparison. If you want to run a bomber list, your choices now are Rebel or nothing with Sabine as she is. Yeah, you could boost everyone else's bombers ... but power creep.

Miranda -- limit her ability to primary weapon only. There's just no meaningful down side to her regen ability with a TLT, where all other Rebel regen has a downside of either maneuver predictability or risk of token loss (shut down by stress, Carnor, Wes, stolen by Palob, etc). With this change the Miranda player has a really interesting choice when considering regen -- use the primary and regen at much lower efficiency, or use the TLT and skip regen?

...

Biggs ... yeah, Biggs. In hindsight he should have been more of a bodyguard ability that only applies to one other ship (it's not like he helped protect Wedge in the trench, after all). Of course that wouldn't help with the current Kanan/Biggs list. I can see a workaround with an X-wing squadron title mechanic that gives a "Squadron Leader" ability to printed PS 6 and above, and a "Squadron Pilot" ability at PS 4 and below, and leaves Biggs out in the cold ...

Edited by Hawkstrike
5 hours ago, LordBlades said:

Well,if bombs+Sabine really push aces out to the point nobody plays them anymore (or at least nobody does well with them) then you have the whole triple U-boat problem all over again, although at a smaller scale (an archetype made obsolete by a single build).

Right now there doesn't seem to be the case IMO (top 8 at Hoth had 2 lists with aces), but there is a distinct possibility it will get worse, especially considering we're getting a new bomber (likely with some new bomb mechanics as well) next wave.

And we've seen Triple U-Boats (which were broken and unplayable after the last FAQ... apparently) at several of the System Open top 8's....

5 minutes ago, boomaster said:

And we've seen Triple U-Boats (which were broken and unplayable after the last FAQ... apparently) at several of the System Open top 8's....

Perhaps that's for the best. A modest prevalence of U-boats does keep TLTs down a little.

Was really hoping Nathan would win. Seems him and Dallas continued to be in Paul's shadow this System Open season.

I wish bombs and stress would go away so Soontir can come out and play.

#nerfsatan

Edited by Tbetts94

On the one hand, I wonder about making Sabine discard on use (keeps her useful on TIEs and what not, but a lot less powerful on K-Wings). On the other hand, after seeing the outcomes of previous nerfs, I don't know that it's necessarily a good idea. Ban auto damage upgrades and acewing is back. There's always going to be something to complain about.

Nathan Eide is something else. That guy keeps putting up really impressive results, and with community-declared, dead ships.

Also, Duncan Howard is insanely consistent, chaining top 4/8 results in the largest tournaments.

Great job guys!

I'm the imperial player that lost to Nathan in the cut. I can attest that Ashoka is super good and that Nathan is indeed a phenomenal player. It was great just to be able to play him!

2 hours ago, Ailowynn said:

On the one hand, I wonder about making Sabine discard on use (keeps her useful on TIEs and what not, but a lot less powerful on K-Wings). On the other hand, after seeing the outcomes of previous nerfs, I don't know that it's necessarily a good idea. Ban auto damage upgrades and acewing is back. There's always going to be something to complain about.

I say we just change the bomb rules so that you get to roll half your agility (rounded up) and subtract evades from the damage (also make it so that if you full evade you don't take any special effects like ion or stress from thermal). That's an easy change and would bring aces back- plus it wouldn't requires huge nerfs on K-Slam or Sabine.

12 minutes ago, Johen Dood said:

I say we just change the bomb rules so that you get to roll half your agility (rounded up) and subtract evades from the damage (also make it so that if you full evade you don't take any special effects like ion or stress from thermal). That's an easy change and would bring aces back- plus it wouldn't requires huge nerfs on K-Slam or Sabine.

That seems so be getting a bit complicated, the problem with sabine and bombs is the advanced slam k wing platform that allows instant bombing of almost anything in arc of the k wing. A simpler eratta could be that advanced slam cannot be used for bomb actions. Bombs should still be automatic damage opportunities, but should require actual planning and flying to drop correctly. 3 bank, 3 bank slam, bomb is a problem.

But if you get rid of Advanced SLAM bombing, then bombs are barely viable again. Sabine helps, I suppose, but you almost need some amount of repositioning for bombs to be effective. I wonder about requiring your SLAM maneuver to be 3-speed...but I don't know if that's enough of a nerf. Makes more thematic sense, though.

10 minutes ago, Ailowynn said:

But if you get rid of Advanced SLAM bombing, then bombs are barely viable again.

The fact that bombs are only viable on one specific ship with one specific crew isn't exactly what I'd call ideal to begin with. Nerfing either advanced SLAM or Sabine allows a more generalized bomb buff that then makes them viable on other platforms and amongst the other 2 factions. But as it is right now it's hard to make, say the Punisher or I don't know... maybe the TIE Bomber , a viable bombing platform without completely breaking the K-Wing.

43 minutes ago, Ailowynn said:

But if you get rid of Advanced SLAM bombing, then bombs are barely viable again. Sabine helps, I suppose, but you almost need some amount of repositioning for bombs to be effective. I wonder about requiring your SLAM maneuver to be 3-speed...but I don't know if that's enough of a nerf. Makes more thematic sense, though.

This is actually an interesting point. The only other bomber I can think of who seems alright is Deathfire, who can Barrel Roll then drop a bomb. I wander if more bombers would be viable if they could reposition, then drop?

Funny thing is, a great example of bombs being viable on other platforms is Nathan's build with the seismic and sabine on ashoka. That's 4 gurenteed damage a game at a high ps with scavenger crane. For 4 points as well.

4 hours ago, Tbetts94 said:

Was really hoping Nathan would win. Seems him and Dallas continued to be in Paul's shadow this System Open season.

I wish bombs and stress would go away so Soontir can come out and play.

#nerfsatan

If bombs becomes a real thing, Coordinate can mitigate the damage. Doing a Barrel Roll before maneuver will be yourself able to dodge any vertical cluster in front of you.

Yes, K wing still able to drop mines ON you, but still an help.

Adv sensor/Cloaking will helps too as well

Miranda is awesome, K-wings are amazing bombers and Sabine is a great crew. Those are all true. What is also true is that Miranda and Bombing is a skill that takes a lot of practice. That ship has one agility and will burn down so fast if she is not flown correctly. Sabine is super helpful for bombs but she's not overpowered. When you break it down, in most Miranda bomb lists she is a maximum of 4 damage added. That's powerful, but it's not overpowered. I think everyone who thinks this list/ship is overpowered should just try it out and see if it's as OP as they think....she takes a lot of finesse.

Man, I flew Galaxy Note at a team event last year. My second time ever flying it, against a nationally ranked player flying Parattani for I think his first or second time ever. I absolutely *ate* his list. I'm not saying the K + Sabine is OP, but it is a cakewalk next to triple Aces (for instance). There are other ships/combos I hate more, but surely do feel a sinking feeling every time I see that list.