Big fan of the Mynocks. I have loads of commute time to kill so personally I have the time along with other podcasts. Mynocks is one of my two preferred along with Shuttle Tyridium (hey there err heychsdwick). I also have Nova, TCX, Sit and a couple of others on auto download.
So, as someone who likes to think they have a broad taste in all things Xwing..
For those saying this thread only puts them off the Podcast I'd say a couple of things. Firstly, this probably is not the the best episode to listen to the guys for the first time. Knowing a bit about who they are allows you to appreciate their viewpoints better.
Secondly it's not actually the marathon of whining it to sounds like it could be. It's a bit more balanced thanthat. Ryan, as he has already posted above, especially espouses his continued love for the game.
Thirdly, I love Mynocks banter and occasional silliness. Getting Dee to allow it to be done in an hour.. good luck with that. I suspect Ryan has given up even trying!?
As to the actual content. I found myself nodding along a lot. I still love the game and due to lack of free time to play am a long way from burnout but a lot of the points are relevant. But.
Squad building is now much more impactful than ever. I recently gave a newbie (not even a handful of games) a good squad to fly against a vet flying an 'embryonic' list they wanted to work on. The list wasn't as good as he hoped on the tabletop and he very nearly lost to the power list despite it being rather badly flow. Yes that's very anecdotal but in my experience it's definitely indicative.
Power creep is real. So is Complexity creep. The combos and even individual effects are becoming more detailed and convoluted. Not entirely a bad thing but not only does it interrupt the flow more often figuring stuff out, it does mean the old school stuff is being left far behind.
This leads to the biggest issue. The game isn't worthy of the name Xwing any more. Not for any fun reason.. it's still a great game but you just do not see the thematic ships any more. Xwings are extinct beyond the occasional Biggs. TIE Fighters likewise. The shark of Xwing may aswell have had its teeth pulled as everything's skin is too thick now.
Shiny new stuff shouldn't mean the ships most of us came to the game to fly die off. I accept it's harder to achieve than say but Xwings and Tie Fighters should always be viable. The paradox is, to bring them into the modern age you probably need to add some element of complexity to them!