10 minutes ago, Stay On The Leader said:The thing is, what makes the Jumpmaster viable in all those roles is that it's way more cost-efficient than anything else in the game so it's allowed to be an all-rounder because it's all-round better than anything else for the cost.
Make other stuff as good as the Jumpmaster and the Jumpmaster becomes the unplayed 'all-rounder' that the T-65 is.
It's the only cost efficient 2-die pwt in the game. We could go and nerf it down and work to ensure that every ship takes one action per round but then every ship becomes a boring POS and the game becomes more mathematical than before.
To be fair, the contracted scout is a bit over the top, but honestly I would have left the price the same and made it PS1 and left everything else intact. Manaroo is the only support ship that works consistently other than Palpshuttle, etc. The other support ships in the game should be more like Manaroo if they want to get played. The range restrictions tend to force them into the fight where their lack of cost-efficiency harms them.
Edited by Panzeh